DotaStrategy.com   DotA Hero Guides - Jin'zakk - Batrider Download Dota Allstars 6.79b

arrowView Hero > Jin'zakk - Batrider

Jin'zakk - Batrider

Jin
Jin'zakk - Batrider
Range: 375 | Move Speed: 290
Primary: INT
Str: 23 + 2.0 | Agi: 15 + 1.5 | Int: 24 + 2.5
Damage: 48-52 | HP: 587 | Mana: 312
HP Regen: 0.94 | Mana Regen: 0.97
Attack Speed: 0.68 | Armor: 2
Once an expendable spy, Jin'zakk has outlived the suicidal tendencies of other Bat Riders to create a unique style, one that favours control and precision instead of wanton destruction. His years of battle experience have allowed him to innovate creative uses for his fiery arts: He can douse enemies in a bath of sticky oil that restricts their movements before igniting it, fire an explosive that blows enemies away, or take flight to leave behind a trail of flame. However, his most deadly skill involves lassoing his opponent and dragging the unfortunate foe into the arms of his allies.
Sticky Napalm Sticky Napalm (C)
Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times. Lasts for 7 seconds.
Level 1 - 10 damage and 3% slow per stack.
Level 2 - 15 damage and 5% slow per stack.
Level 3 - 20 damage and 7% slow per stack.
Level 4 - 25 damage and 9% slow per stack.
Damage type: magical
All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance.
Casting range: 700
Area of Effect: 375
Mana Cost: 20
Cooldown: 3

Flamebreak Flamebreak (R)
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Damage type: magical
If a target gets directly hit, it will be stunned for 0.5 seconds.
Area of Effect: 400
Mana Cost: 80/100/120/140
Cooldown: 11 seconds
Firefly Firefly (E)
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds.
Level 1 - 20 damage per second.
Level 2 - 40 damage per second.
Level 3 - 60 damage per second.
Level 4 - 80 damage per second.
Damage type: magical
During this the Batrider can fly above units, trees and impassable terrain.
If duration ends when above impassable terrain, the Batrider can get stuck.
Will destroy trees when flying above them.
Area of Effect: 200
Mana Cost: 100
Cooldown: 40 seconds
Flaming Lasso Flaming Lasso (F)
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso.
Level 1 - Drags the target for 3 seconds.
Level 2 - Drags the target for 3.5 seconds.
Level 3 - Drags the target for 4 seconds.
Mana Cost: 150
Cooldown: 90/70/50 seconds
Killing the Batrider or the target will break the lasso before its expiration.
If the distance between the Batrider and the target is more than 400 the lasso breaks.
Disable works on magic immune units.
Casting range: 175

Strategy Guides:

[Stop.Drop.Roll]Keybi's guide to BatmaN posted by keybi on 2010-02-21


Comments

Limit your discussions to Jin'zakk - Batrider.
Off-topic comments will be deleted.

In order to post comments you have to be a registered member and be logged in. If you dont have an account click here to create an account. If you already have an account click here to login.
510 By ragnadiktus 2011-01-10

Too expensive.
Dagon not necessary.
Deso??!

509 By nirromomo 2011-01-10

sorry for the (my SKILL ITEM BUILD for batrider)

508 By nirromomo 2011-01-10

my skill item build for batrider is
-boots of travel(first build)
-Dagon(only up to dagon2 in early game)
-force staff
-linkens sphere
-deso
-Heart
for late game I buy dagon 5 for last hitting

507 By naixhax 2010-12-27

For an int this guy can rly own tanks, everyone says its hard to beat them late game, i think if u end up getting assault and blade mail u will be fine

506 By naixhax 2010-12-27

For an int this guy can rly own tanks, everyone says its hard to beat them late game, i think if u end up getting assault and blade mail u will be fine

505 By nooblet_pwner 2010-11-15

@504
i disagree and you contradict yourself. batrider does not necessarily need MS, more mobility. the blink dagger will allow him to initiate on a target, letting the team finish it off rather quickly. force staff also gives him rather good mobility, added on top of blink dagger.

504 By Greyinvoker 2010-11-15

Bad build sewer

Bat needs speed for his third and last skill. the more area u can cover the better.

503 By The sewer rattt 2010-10-21

@494 & 493

Blink is a prerequisite...Without blink batrider is valnurable. Low range, low HP. IMO you should build to own mid game, items:

Vanguard
Arcane boots or Power treads
Blink
Force Staff

502 By kalsiidon 2010-09-07

the*

501 By kalsiidon 2010-09-06

@487 by PaNdeM0niuM
most probably thr linken's would be repeatedly being used up and refreshed by the sticky napalm skill.that's what i think,if you can time it well(which i believe most players do),you can just use napalm and flaming lasso consecutively.unless what i think is not correct?

500 By kalsiidon 2010-09-06

@487 by PaNdeM0niuM
most probably thr linken's would be repeatedly being used up and refreshed by the sticky napalm skill.that's what i think,if you can time it well(which i believe most players do),you can just use napalm and flaming lasso consecutively.unless what i think is not correct?

499 By Cantubia 2010-07-15

What game mode Pandem0nium? You seemed to farm extremely well. And how long did the game go for

498 By PaNdeM0niuM 2010-07-15

I played another game today.

I was godlike (15 kills, 4 deaths).

ended up with..

Boots of Travel
Black King Bar
Shivas
Radiance
Mekanism
Skadi

497 By PaNdeM0niuM 2010-07-05

Black King Bar is a good item for this hero.
It gives Health and Protects you from disables and nukers.

496 By PaNdeM0niuM 2010-06-20

tank build

1) boots of travel
2) Mekanism
3) Vanguard
4) Blademail
5) Linkens
7) Dagon (level 5)

GG !!!

495 By PaNdeM0niuM 2010-06-16

dagon is fun on this hero (if you are winning and can play around a little).

It really helps finish your firefly/lassoo/flamebreak combo.

494 By roffel 2010-06-13

King-Garfu, yes, thats why Blink is the core of Batrider :]

Blink, forcestaff, vanguard, wand and PT's (str) ensures you a good game. You blink in, ulti, force-staff towards ur friends with firefly on, it's awesome :D

PaNdeM0niuM, depends on the situation. When facing a Storm or QoP it could definitely be viable, gives damage, atspd, silence and manareg, and batrider still has quite high base damage, but only if your team doesnt have a good silencer/disabler vs Storm/QoP imo.

493 By King-Garfu 2010-06-13

Would blink be viable on Bat? For more ganking effectiveness. Example; Blink in -> Ulti -> Firefly -> Drag drag drag -> Kill?
Or would it still be better to rush Hex?

492 By PaNdeM0niuM 2010-06-12

has anyone tried Orchid on batrider?

would u recommend it?

does napalm and orchid stack? will you get double amplify attacks?

491 By nhey7694 2010-06-10

and how long does sticky naphalm last??


Go to Top