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Slark - The Murloc Nightcrawler

Slark - The Murloc Nightcrawler
Slark - The Murloc Nightcrawler
Range: 128 | Move Speed: 305
Primary: AGI
Str: 21 + 1.8 | Agi: 15 + 1.5 | Int: 16 + 1.9
Damage: 48 - 56 | HP: 549 | Mana: 208
HP Regen: 0.88 | Mana Regen: 0.65
Attack Speed: 0.68 | Armor: 2
In the deepest, blackest pits of the ocean a fearsome and terrifying creature lurks. Bending the shadows to his will, few have seen his true form and none have lived to speak of it. For the shadows are his sanctuary, a place of empowerment and revitalization. Bathed in this impenetrable darkness he strikes unseen, every attack making him swifter and more powerful whilst weakening his enemy. A unbreakable leash awaits all who try to escape, leaving them at mercy of this horrifying phantom. By sacrificing a fraction of his soul, his pact with darkness allows him break even the most powerful bonds and curses. With echoes of the Great War reaching every corner of the earth, this creature, known only as Slark, has emerged from the depths to search for an ancient relic...
Dark Pact Dark Pact (C)
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 1.5 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to all nearby enemies.
Level 1 - Deals 75 damage.
Level 2 - Deals 150 damage.
Level 3 - Deals 225 damage.
Level 4 - Deals 300 damage.
Murloc Nightcrawler takes half the total damage (37.5/75/112.5/150) as magic damage immediately while Dark Pact is pulsing damage to enemies, this damage cannot kill Murloc Nightcrawler.
1.5 seconds after cast, a series of 5 pulses separated by 0.2 seconds deals 75/150/225/300 magic damage to enemies within 350 AoE.
Each pulse also removes buffs from Murloc Nightcrawler.
If Murloc Nightcrawler dies, the pulses stop.
Mana Cost: 55/50/45/40
Cooldown: 10/9/8/7 Seconds

Pounce Pounce (E)
Surges directly forward and latches on to the first hero he hits, binding it with chains of darkness. The enemy is unable to move more than 325 distance away from the point of impact for 3.5 seconds.
Level 1 - Range of 400, 40 Damage.
Level 2 - Range of 500, 80 Damage.
Level 3 - Range of 600, 120 Damage.
Level 4 - Range of 700, 160 Damage.
On cast, Murloc Nightcrawler leaps forward at a speed of 933.33, stopping when he latches onto an enemy unit in 95 AoE, or has traveled 400/500/600/700 distance.
When an enemy hero is leashed, it takes 40/80/120/160 magic damage, and is unable to move more than 325 distance away from Murloc Nightcrawler's landing spot for 3.5 seconds (moving more than 100 distance away in less than 0.03 seconds will break the leash).
Magic immune units cannot be leashed.
Trees are destroyed in a 200x200 rectangle around Murloc Nightcrawler's landing area.
Blinking or teleporting away will break the leash.
Mana Cost: 75
Cooldown: 12 Seconds
Essence Shift Essence Shift (N)
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes of that enemy hero while Slark gains 3 points of Agility.
Level 1 - Bonus stats last for 15 sec.
Level 2 - Bonus stats last for 30 sec.
Level 3 - Bonus stats last for 60 sec.
Level 4 - Bonus stats last for 120 sec.
Each time Murloc Nightcrawler attacks an enemy hero, 1 point of each of that hero's attributes are stolen, granting Murloc Nightcrawler the sum of the stolen attributes as Agility.
Attributes cannot be dropped below 1 by Essence Shift.
When either Murloc Nightcrawler or the affected unit dies, its stats are returned to normal.
Mana Cost: N/A
Cooldown: 0.4/0.35/0.3/0.25 seconds
Shadow Dance Shadow Dance (D)
Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds. Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.
Level 1 - Invisibility on cast, +30% movement speed and +2% HP regeneration when not visible
Level 2 - Invisibility on cast, +35% movement speed and +3% HP regeneration when not visible
Level 3 - Invisibility on cast, +40% movement speed and +4% HP regeneration when not visible
Mana Cost: 120
Cooldown: 25
When cast, the Murloc Nightcrawler becomes invisible for 5.5 seconds, this invisibility is not broken by casting abilities, using items, or attacking.
While invisible from this ability's active effect, a visible cloud effect is shown at Murloc Nightcrawler's position.
Shadow Dance passively grants +30%/+35%/+40% movement speed and +2%/+3%/+4% HP regeneration when Murloc Nightcrawler is not visible to the enemy (has a 0.7 second delay on activation and deactivation).
If Murloc Nightcrawler is damaged by a neutral unit, the passive effect is removed for 2 seconds.
Passive effect does not work if Murloc Nightcrawler is affected by Doom.

Strategy Guides:

The Mist - M. NightCrawler posted by ReunitePangea on 2010-08-02


Comments

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1282 By CyberXDragon 2012-01-22

How long will tis go

1281 By Cantubia 2012-01-21

And what I'm saying is you argued with an idiot for quite a while. It's like fighting for candy off a child.

I apologise if I offended you any way then.

1280 By neimi 2012-01-21

ur comment said i was a wall for arguing with him.

What im saying is that not accepting a wrong pov doesnt make u a wall...

1279 By Cantubia 2012-01-19

Read it properly before you actually start shit with me.

I agreed with your point of view, only I'm saying you're just as bad as him. You argued with him for such a long time and it was pointless cos nothing was getting through.

1278 By Ne0aly 2012-01-19

Retard*

1277 By Ne0aly 2012-01-19

@eiox or whatever
Stop being a regard.

1276 By neimi 2012-01-18

tl;dr (im sure u didnt)

not accepting a wrong point of view doesnt make u a wall u fucking noob
and do i even no u? no. so dont say no brain u ignorant brat

1275 By neimi 2012-01-18

but i guess you wonly looked at the na,e of the commenter with out actually reading the comment. calling me a wall will get you no where. you still are a noob that thinks that slark can beat burst heros like lion, lina, centaur, etc...
and FYI, centaur is a burst hero. if he isnt a burst hero then no one would play him as a ganker instead of farming.

1274 By neimi 2012-01-18

ok ok. call me a wall if you want.

i have a point of view and i think its a damn good one.
most ppl agree with me anyway.
when a couple of ignorant pubs come to argue with me about something like centaur doesnt counter sqiushies or that slark is a top pick ill shut up and not argue back. i mean if you argue with someone who doesnt want to see whats right and what ppl agree upon then im a wall.
if you really read the posts then i guess you would of seen my point.

1273 By CyberXDragon 2011-12-31

LOL HAHA

1272 By Cantubia 2011-12-31

No, I mean Neimi's just as bad to have argued with him.. Honestly.. I tracked the comments and it freaking starts at like 1,000th comment?

1271 By CyberXDragon 2011-12-31

U talking to me?

1270 By Cantubia 2011-12-31

Lol, neimi's right.
I could say that you're just as bad as EIOX cos you argued with a wall. And what's a wall? Let's see.. no brain and nothing gets through.

1269 By CyberXDragon 2011-12-30

@1258 wat country are u from just asking.

1268 By CyberXDragon 2011-12-30

Good hero if u get the proper items or u play him properly much stronger now that hes been buffed.

1267 By ->F3lix<-/ 2011-12-29

Not to mention that dagon centaur>agility heroes, as i said a long time ago, except a few exceptions

1266 By neimi 2011-12-29

not to mention that double edge has an 8 sec cd.

1265 By neimi 2011-12-29

the nerf to slarks passive makes him steal 1 of the primary stats now. which doesnt make him an anti str hero anymore.
he will steal 1 str, 1 agi and 1 int.
when i said he will not be steel to eiox. it is cause he believes he gets tanky. he will get armor but not hp. thats what i meant.

centaur has a 2.25 second stun and an almost 500 dmg nuking combo by level 5.
thats more than lion or lina at level 5.
at level 7 he gets a 550 nuke combo.
level 9 he gets a 650.
he is a dangerous nuker.

1264 By grimi 2011-12-29

@neimi...by the time cenatur gets that much damage you also get some hp items, and those damages won't be much problem for you, but guys like Demon Witch or Lina when they hit level 6 they have a terrible nuke and stun/voodoo which kills you before you make any move!!! and yes he steals!!!! because your cenatur loses it's attributes!!!(for 60 sec)

1263 By neimi 2011-12-21

he will not be *steel* he only gains agi stat. he will still have a low max hp.

@grimi.
centaur has a 400 dmg nuke and a 2.75 second stun that deals 250 dmg. how is he not a good nuker?


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