|View Hero > Kaldr - The Ancient Apparition
Kaldr - The Ancient Apparition
|Kaldr - The Ancient Apparition
Range: 600 | Move Speed: 295
Str: 18 + 1.4 | Agi: 20 + 2.2 | Int: 25 + 2.6
Damage: 44 - 54 | HP: 492 | Mana: 325
HP Regen: 0.79 | Mana Regen: 1.01
Attack Speed: 0.71 | Armor: 2
| Defeated in a battle long forgotten, this once great mage was banished to a tomb of ice for all eternity. For countless ages he lay in unbearable anguish until he was discovered by minions of the Lich King. In a vain attempt to gain favor with this ancient soul for his own purposes, the Lich King released him. But this soul no longer knew gratitude, it no longer knew friend from foe, it knew only pain. With it's body long since decayed, the soul took up the only form it knew. Consumed with hatred, even a touch from this monstrosity causes agony. Able to conjure devastating ice storms with a mere thought and hurl soul-shattering bolts of frost seemingly impossible distances, this creature punishes all who dare to stand their ground against it.
||Cold Feet (C)
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Level 1 - Stuns for 1.25 seconds.
Level 2 - Stuns for 2 seconds.
Level 3 - Stuns for 2.75 seconds.
Level 4 - Stuns for 3.5 seconds.
• Deals 37.5/50/62.5/75 magic damage at 0.8, 1.6, 2.5, 3.4 seconds
• Effect ends when the unit dies, the distance is over 765 or it no longer has the aura placed buff
• 700 casting range
• Blocked by Linken's Sphere
Mana Cost: 150
||Ice Vortex (E)
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced. Lasts 12 seconds.
Level 1 - Movement restricted by 18% and magic resistance reduced by 10%.
Level 2 - Movement restricted by 22% and magic resistance reduced by 15%.
Level 3 - Movement restricted by 26% and magic resistance reduced by 20%.
Level 4 - Movement restricted by 30% and magic resistance reduced by 25%.
• New units are checked for every 0.1 seconds.
• Does not affect magic immune units
• Does not affect Forged Spirit, Familiar, Stone Form
• AOE: 275
• 1500 casting range
Mana Cost: 80/90/100/110
||Chilling Touch (G)
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Level 1 - +40 Bonus magic damage on 2 attacks, -15% attack speed for the attacker.
Level 2 - +50 Bonus magic damage on 3 attacks, -15% attack speed for the attacker.
Level 3 - +60 Bonus magic damage on 4 attacks, -15% attack speed for the attacker.
Level 4 - +70 Bonus magic damage on 5 attacks, -15% attack speed for the attacker.
• Extra damage is it's own instance of damage as opposed to added to the attack.
• If an attack is interrupted before dealing damage the count of attacks is not lowered.
• 800 casting range, 450 area of effect.
Mana Cost: 140
||Ice Blast (T)|
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within the area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Level 1 - Impact deals 250 damage, 12.5 damage over time, with shatter threshold of %10. 8 second freeze.
Level 2 - Impact deals 350 damage, 20 damage over time, with shatter threshold of %11. 9 second freeze.
Level 3 - Impact deals 450 damage, 32 damage over time, with shatter threshold of %12. 10 second freeze.
Mana Cost: 100/125/150
• Damage type: magic
• *The area of effect for the damage is 225+50*TimeTraveled capped at 1000, The area of effect for HP freeze is 275 along the path of the second projectile and upon the final strike area.
• First projectile has a 1500 movespeed, stops when the caster dies or casts the second part of the skill
• First projectile clears fog in a 500 radius circle at it's end.
• When a hero dies under the threshold the kill is granted to Kaldr.
• Fatal damage is 100000000 physical and clears all debuffs prior damaging.
• The instant kill does not work on Illusions or Meepo clones.
• HP freeze prevents most kinds of healing including those from skills or items.
• The frozen buff can be purged, and the shatter damage will not kill you if you are affected by Shallow Grave.