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Kaldr - The Ancient Apparition

Kaldr - The Ancient Apparition
Kaldr - The Ancient Apparition
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 1.4 | Agi: 20 + 2.2 | Int: 25 + 2.6
Damage: 44 - 54 | HP: 492 | Mana: 325
HP Regen: 0.79 | Mana Regen: 1.01
Attack Speed: 0.71 | Armor: 2
Defeated in a battle long forgotten, this once great mage was banished to a tomb of ice for all eternity. For countless ages he lay in unbearable anguish until he was discovered by minions of the Lich King. In a vain attempt to gain favor with this ancient soul for his own purposes, the Lich King released him. But this soul no longer knew gratitude, it no longer knew friend from foe, it knew only pain. With it's body long since decayed, the soul took up the only form it knew. Consumed with hatred, even a touch from this monstrosity causes agony. Able to conjure devastating ice storms with a mere thought and hurl soul-shattering bolts of frost seemingly impossible distances, this creature punishes all who dare to stand their ground against it.
Cold Feet Cold Feet (C)
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Level 1 - Stuns for 1.25 seconds.
Level 2 - Stuns for 2 seconds.
Level 3 - Stuns for 2.75 seconds.
Level 4 - Stuns for 3.5 seconds.
Deals 37.5/50/62.5/75 magic damage at 0.8, 1.6, 2.5, 3.4 seconds
Effect ends when the unit dies, the distance is over 765 or it no longer has the aura placed buff
700 casting range
Blocked by Linken's Sphere
Mana Cost: 150
Cooldown: 15/13/11/9

Ice Vortex Ice Vortex (E)
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced. Lasts 12 seconds.
Level 1 - Movement restricted by 18% and magic resistance reduced by 10%.
Level 2 - Movement restricted by 22% and magic resistance reduced by 15%.
Level 3 - Movement restricted by 26% and magic resistance reduced by 20%.
Level 4 - Movement restricted by 30% and magic resistance reduced by 25%.
New units are checked for every 0.1 seconds.
Does not affect magic immune units
Does not affect Forged Spirit, Familiar, Stone Form
AOE: 275
1500 casting range
Mana Cost: 80/90/100/110
Cooldown: 6
Chilling Touch Chilling Touch (G)
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Level 1 - +40 Bonus magic damage on 2 attacks, -15% attack speed for the attacker.
Level 2 - +50 Bonus magic damage on 3 attacks, -15% attack speed for the attacker.
Level 3 - +60 Bonus magic damage on 4 attacks, -15% attack speed for the attacker.
Level 4 - +70 Bonus magic damage on 5 attacks, -15% attack speed for the attacker.
Extra damage is it's own instance of damage as opposed to added to the attack.
If an attack is interrupted before dealing damage the count of attacks is not lowered.
800 casting range, 450 area of effect.
Mana Cost: 140
Cooldown: 50/46/42/38
Ice Blast Ice Blast (T)
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within the area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Level 1 - Impact deals 250 damage, 12.5 damage over time, with shatter threshold of %10. 8 second freeze.
Level 2 - Impact deals 350 damage, 20 damage over time, with shatter threshold of %11. 9 second freeze.
Level 3 - Impact deals 450 damage, 32 damage over time, with shatter threshold of %12. 10 second freeze.
Mana Cost: 100/125/150
Cooldown: 45
Damage type: magic
*The area of effect for the damage is 225+50*TimeTraveled capped at 1000, The area of effect for HP freeze is 275 along the path of the second projectile and upon the final strike area.
First projectile has a 1500 movespeed, stops when the caster dies or casts the second part of the skill
First projectile clears fog in a 500 radius circle at it's end.
When a hero dies under the threshold the kill is granted to Kaldr.
Fatal damage is 100000000 physical and clears all debuffs prior damaging.
The instant kill does not work on Illusions or Meepo clones.
HP freeze prevents most kinds of healing including those from skills or items.
The frozen buff can be purged, and the shatter damage will not kill you if you are affected by Shallow Grave.

Strategy Guides:

The Iceman Cometh - Kaldr the Ancient Apparition posted by Monopolyy on 2010-03-19


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352 By Soro 2012-02-24

I highly suggest getting force staff on AA, it allows him to be somewhat more mobile, gives him an escape mechanism and also can save your teammates/push an enemy towards your teammates. All for about 2k gold.

351 By Hyperion1O1 2012-02-23

@Feuertanz
1st- Boots of regen, bracer(for janggo), clarity. Go vanguard if the situation calls for it.
2nd- you gank opponents. Ult can be used to kill creeps at other lanes.
3- use 1st, then 2nd. Then run
Lategame should focus on supporting allies. Disables, heals from mek or urn. should help.

350 By Feuertanz 2012-02-21

additional question:

how to play him lategame? as a disabler? because his dmg output is bad... except for ulti

349 By Feuertanz 2012-02-21

I have two problems ...

first: his low health at the beginning ... any item ideas for early?

second: i never have enough farm and can't kill heroes except for last hitting with my ulti.

if someone attacks me and i am alone i die or flee.

is this my destiny?

348 By milca 2012-02-20

actually, AA isn't carry, and if you play it as carry, then something is wrong with your team or even you... if you purchase items like Ethreal Blade, it means that the game is already over / or your team carry failed. In serious game, not some crazy pub, AA usually buys Mek and Guinsoo. Not for being a killing machine, but to make carry's job easier. To sum up: AA shouldn't be played as carry, and the items you said are not good in serious game

347 By Feuertanz 2012-02-20

ethereal on AA ... lol

my IB atm is
boots
magicstick
urn/meka
euls ...

but i want to try

bottle
boots
bloodstone
hex

what 'u think?

346 By Mahyar 2012-02-19

oh come on with that much gold u can get hex,linken,especially skadi with jist harvesting a little more(about 1k),kaldr is so fragile,why should u spend that much on a item for just the banish?at late game magic's power gets reduced as heroes have more hp,n etheral leaves more fragile as it banishes ur self to

345 By sandrikos 2012-02-19

actually its good.combined with your ice vortex you can deal a good amount of dmg with your ult.its usually used to kill asap fragile heroes when teamfight begins to get some sort of edge over your opponent.it can be nicely combined with dagon as well if you got a good start

344 By Mahyar 2012-02-19

wtf?etheral blade for AA? aw sry i forgot that he is an agility hero and needs 40agi to get a boost in dmg and of course he is a good dps n he needs the atck speed

343 By dhbae52 2012-02-19

U know what? U guys are all wrong. The fact is you don't have that much time to get all the items you people all have listed. You have to understand that this hero is a support, not an attacker.
The most suitable build is this:
1. Mana Boots
2. V.o.Discord
3.Force Staff
4. Ethereal Blade

The other two items can be altered according to the enemy heroes
-i.e. blade mail, etc-

342 By BlackCommandoXI 2011-04-23

Item build:
bottle
Boots of speed
urn
dagon
gunisoo or linkins if you can get it
Ganking build

or if you want a meka and arcanes are always helpful to the team.

341 By hagrid952 2011-04-22

For me, it's simple:
Bottle
Boot of Speed
Magic Wand
Urn
Boot of Speed to Treads OR BoT
Guinsoo!
If things go waaay too well, sell Magic Wand for either:
Shiva
Eye of Skadi
Linkens


340 By RangedHeroProb 2011-04-22

Then what do you think AA's best item build?

V

339 By BlackCommandoXI 2011-04-22

How easily do people think they can farm with this hero in a normal game? The builds here are always so expensive.

338 By manolo1243 2011-04-20

Better build

refresher
dagoon
bot
skadi
blademail
bkb

337 By mawhpawh 2011-04-20

He is playing Easy Mode i guess..?

336 By ->F3lix<-/ 2011-04-20

334

not only does it make no sense, i also can't figure out what you meant by EM build :P..

335 By mawhpawh 2011-04-20

Sir, your build doesn't make sense.

334 By miamibadboi 2011-04-20

Most of the builds on here suck and don't make sense here is my EM build.

Ptreads Intel
Skadi
Linkins
S&Y
Buriza
AC

All of the items above work perfectly with the hero. Ptreads over BoT cause they give you the int you need early game and help with the attack speed you will need with skadi. Skadi gives u the mana and hp u need and a cold attack making it easier to utilize cold feet. Linkins so you don't die to stuns. S&Y stacks with skadi to really slow. Buriza so u get kills and AC att speed.

333 By M.D.G0D 2011-04-04

THAT HERO IS LAUGHABLE!!


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