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Io - The Guardian Wisp

Io - The Guardian Wisp
Io - The Guardian Wisp
Range: 575 | Move Speed: 295
Primary: STR
Str: 17 + 1.9 | Agi: 14 + 1.6 | Int: 23 + 1.7
Damage: 43-52 | HP: 473 | Mana: 299
HP Regen: 0.76 | Mana Regen: 0.7
Attack Speed: 0.67 | Armor: 0
Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest. As the Great War spread across the land the creatures of the forest were forced to defend their home. The desire to protect his kin awoke power in Io he had not known he possessed. He discovered he was able to connect his life force to another creature to strengthen them or help them flee by instantly teleporting them out of harm. Io became known amongst his people as the Guardian Wisp, a protector of the Spirits. All other spirits swore to assist him and can be summoned to his side to aid him in his battle. Uninterested in the battle between Sentinel and Scourge, Io fights only to protect his people.
Tether Tether (T)
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
Level 1 - 20% movement bonus with 0.75 stun duration.
Level 2 - 20% movement bonus with 1.25 stun duration.
Level 3 - 20% movement bonus with 1.75 stun duration.
Level 4 - 20% movement bonus with 2.25 stun duration.
If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.
Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.
Has a sub ability that lets you break the tether.
Mana Cost: 40
Cooldown: 12 Seconds

Spirits Spirits (W)
Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.
Level 1 - 8 damage to creeps, 25 damage to heroes.
Level 2 - 14 damage to creeps, 50 damage to heroes.
Level 3 - 20 damage to creeps, 75 damage to heroes.
Level 4 - 26 damage to creeps, 100 damage to heroes.
Damage type: magical
Nonheroes won't be slowed
Slow duration: 3 seconds
Min/max Oscillation range: 100/875
Mana Cost: 120/130/140/150
Cooldown: 20/18/16/14 Seconds
Overcharge Overcharge (V)
Io draws on more energy than he can safely handle, granting him bonus attack speed and damage reduction, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
Level 1 - 40 increased attack speed, 5% damage reduction
Level 2 - 50 increased attack speed, 10% damage reduction
Level 3 - 60 increased attack speed, 15% damage reduction
Level 4 - 70 increased attack speed, 20% damage reduction
This bonus affects a tethered unit as well.
The hp/mana lost can't be reduced in any way.
The hp/mana loss is actually 0.5% in every 0.2 seconds, resulting in 2.4751256878125% loss per second
Mana Cost: 2.5% Mana and HP per second
Cooldown: Toggleable
Relocate Relocate (R)
Io temporary relocates himself, along with any tethered hero, to the target location for 12 seconds.
Level 1 - 2.5 sec cast delay.
Level 2 - 2.25 sec cast delay.
Level 3 - 2.0 sec cast delay.
Mana Cost: 100
Cooldown: 90/75/60
There is a casting delay and the enemy has visual indicators on the minimap and the world of the teleport before it happens.
If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you. -disablehelp is available for this ability.

Strategy Guides:

Beware of Weird Ball posted by SonWilhelm on 2011-01-11
Io's Beginner Support Guide posted by bai_duBar on 2011-10-09


Comments

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244 By Hyperion1O1 2012-08-12

Late game item is only gotten when you have packed up some damage although you'd prefer to get a heart anyway for pseudo tanking and auto heal.

243 By GuriPSYCO 2012-08-12

Actually I most oftenly see it as a late game item, but you're right anyway.
And forget about 240 or 239. It's the forbidden one. The one whose name should never be spoken.

242 By Hyperion1O1 2012-08-12

I don't even think to build lifesteal on him since the damage is crap. Crap damage=crap lifesteal. Go medallion and vanguard if you can afford it,

@240
Ganking, map control, 500 damage nuke early on, linear stun, steroid for the carry, possible heal bot.

241 By GuriPSYCO 2012-08-12

I've seen some players build HotD for him more than once. AI also build it for him. Does lifesteal goes through teether? I mean, the life I steal with my attack heals the ally too?

240 By nO_mErCy 2012-05-29

Whats the purpose of his life?
I mean comeon he doesnt hav great stats nt a even single good spell what he doing here. .. . . .only transportation??
Now thats something annoying man.,.

239 By Hate_Me 2012-05-26

@234 how can u farm this much with this hero....?

238 By tigraice 2012-02-18

mekanism (heal yourself and your allies)
arcane boots (provide mana for your team)
hood of defiance --> pipe of insight
(team clash yeah)
linken sphere (synergy for overcharge)
desolator

provide gem or place sentry wards on strategic points of the map if there are cloaked enemies.

237 By brunorauj1 2012-01-24

236 By Padayappa 2011-12-19

This hero is awesome one of the greatest gankers especially with the use of relocate and tether. Also great farmer if you use spirits and it doesnt get used before cooldown is up you can click on the same skill and spirits are released taking down a whole creep wave in melee range.

235 By silentzero 2011-12-18

Str: 17 + 1.9
Agi: 14 + 1.6

4 skills that are set to support
only 1 skill that's halfway dps oriented.
and none of your "good farm" skill BS.
GJ on not using the hero to it's full capacity. How about try asking on the forum, any ACTUAL forum and not the hero comment section, even on playdota, how effective your build is and see the responses? I'm pretty sure that will just prove how it's just a pure pubstomp build that wouldn't even last or even appear on a higher level of play.

234 By EIOX 2011-12-18

vanguard can be replaced with eyes of skadi

233 By EIOX 2011-12-18

pt
helm- - - satanic
vanguard
ac
mkb
butterfly

232 By chen836 2011-10-14

Wisp, always nice for spoiling games, buy flying courier, send in to enemy base, you get vision of enemy base, then lvl 6 jump into the 2 lvl 4 towers with someone and break the tether, you get back safely without dying, team mate is pissed, Success.

231 By Pro-con 2011-07-28

Just update in general...

230 By Pro-con 2011-07-28

My build:
Starting(LVL 1-6)
- Wand
- PT(Str)
Core(LVL 9-16)
- Mekanism
- Van
Luxury(LVL 17-25)
- Pipe
- Stygs

I take it dotastrategy hasn't taken the time to update him...

229 By raigekei 2011-04-28

Io nerfed
Tether with 20% MS is fine by me...
but no more additional slow from Spirits?
man that sucks...
i always played Io because of his strong potential in ganking and support

guess we'll have to do some changes in Io's play

228 By manolo1243 2011-04-26

Bring dagoon and teither pudge.... what a great way to annoy

227 By spam!! 2011-04-25

lol even alone this hero can push like heck. just push to the tower,link a seige creep, and overcharge! the thing attacks hela fast!

226 By Pro-con 2011-03-31

I heard it did. But when I tried it, it didn't ssem to work...

225 By redmagic11 2011-03-31

lol black... idk... thats an awesome idea


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