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Magina - The Anti-Mage

Magina - The Anti-Mage
Magina - The Anti-Mage
Range: 100 | Move Speed: 320
Primary: AGI
Str: 20 + 1.2 | Agi: 22 + 2.8 | Int: 15 + 1.8
Damage: 49 - 53 | HP: 530 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.13 | Armor: 3
Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.
Mana Break Mana Break ()
Each attack dissipates mana based on spell level. Orb Effect.
Level 1 - Burns 16 mana and deals 10 damage.
Level 2 - Burns 32 mana and deals 19 damage.
Level 3 - Burns 48 mana and deals 29 damage.
Level 4 - Burns 64 mana and deals 38 damage.
Mana Cost:
Cooldown:

Blink Blink (B)
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.
Mana Cost: 60
Cooldown: N/A
Spell Shield Spell Shield ()
Magina channels a powerful warding magic, damping the negative effects of spells. Passive.
Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.
Mana Cost: N/A
Cooldown: N/A
Mana Void Mana Void (V)
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.
Mana Cost: 125 / 200 / 275
Cooldown: 120/100/80

Strategies:

Twin Blades Of Death posted by madman007 on 2007-05-08
Magina the Anti-Hero posted by shadowfiendmk47 on 2006-08-10


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1062 By ->F3lix<-/ 2010-02-07

I hate the stupidity of buying BFury on this guy far more than rushed lifesteal...Vlads early has some advantages, but not so much...getting some health early is better...after, let's say, Pt Vanguard and Vlads, you can get manta and butterfly for additional power...then you really own...

I don't exactly know his role though...It's either to take out enemy int heroes and shut them down(doing some AoE in the process) or to be a dps/carry...

1061 By [ZOMG_NEGROES] 2010-02-07

Late game Heart is really good on him because he can easily juke for 8 secs to get that regen going then turn around and beat the crap outta you.

1060 By barakdiker 2010-02-07

very low HP :

1059 By roffel 2010-02-07

Many ppl do this mistake on many heroes unfortunately;

They buy lifesteal far too early. Lifesteal isnt really needed until late of midgame or lategame. Especially for Magina.

He has the blink to save his hind and he doesnt lifesteal the damage from his manabreak. PTs, Vanguard and a basher or a yasha (depending on what you want to create first, basher or manta) is way better to complete before Vlads.

You arent just a lategamer, but a good ganker aswell, with blink, break and ulti.

1058 By chesterdotdrums 2010-02-07

1. PT
2. VLADS
3. BUTTERFLY
4. BASHER
5. MANTA
6. CANT DECIDE ON THE SIXTH IF VANGUARD OR BATTLE FURY

1057 By Noo=b 2010-01-29

haha nice advice but blink is the reason why u dont even bother ganking him unless u have a fast stunner or disabler that can chase

1056 By chesshead 2010-01-29

5 sets iron branch and 2 sets tangoes, then save for ring, this would allow you to stay in the lane for awhile.. farm and farm.... my build would be PT,VO,basher, manta, btrfly.. magina's role would be late game hitter.. a difficult role to achieved because he is very succeptable to attacks and ganks in team play.

1055 By Noo=b 2010-01-26

the regen helps u lane stay and allows u to tele and ulti more it gives gd att anyway rite?

1054 By ->F3lix<-/ 2010-01-25

1053

Bufury is unnecessary and stupid, since he farms good enough with quelin..everything else is fine

1053 By Noo=b 2010-01-25

starter build
1)gauntlet later finish bracer
2)gauntlet later finish bracer
3)tangos 2 sets preferably
4)boots
5)ring of regen or stout
6)get the other or rush ring of health

mid game:
1)bracer
2)bracer
3)boots/if u need stats then get pwt
4)venguard
5)either 2nd roh or get vlads(i personally dont like vlads)rush bfurry
6)butterfly/basher,hyperstone...

end game:
1)pwt
2)venguard
3)bfurry helps u farm like a lot!!!
4)bfly
5)basher
6)hyperstone if u want ac
pls comment!some ppl like manta i dont

1052 By Stvn.Pham 2010-01-12

shit WDF only 1 manta

1)vlad
2)boots
3)vangaurd - finsh pt
4)basher
5)butter
6)manta

1051 By Stvn.Pham 2010-01-12

my build is similar to assaultUrass

but diff order

1)vlad
2)boots
3)vangaurd - finsh pt
4)basher
5)butter
6)manta
5)manta

1050 By Noo=b 2010-01-12

i feel smart know that...w8 that sounded gay forget it

1049 By Alpine 2010-01-11

Correct.

1048 By Noo=b 2010-01-11

oh yea dagon is magical dmg so will it reduce with the sheild?

1047 By Alpine 2010-01-10

@1046: Yes, they do. That's why it's my favorite item for him.

@1045: If you're talking about in a 1v1 game, then yes, I wouldn't see any real point in getting Spell Shield.

1046 By Kdtrace 2010-01-10

the images of manta have mana burn too or not??

1045 By Noo=b 2010-01-10

hey if u fight drow theres completely no point in getting mana shield rite?

1044 By ashermac 2010-01-09

thats awesome tnx

1043 By Alpine 2010-01-09

Yes. Each point of mana burned is damage (I think it equates to 1.6 points of mana burned = 1 damage, correct me if I'm wrong, someone), so that's the damage that will be added on top on your standard damage.


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