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Shendelzare Silkwood - The Vengeful Spirit

Shendelzare Silkwood - The Vengeful Spirit
Shendelzare Silkwood - The Vengeful Spirit
Range: 400 | Move Speed: 295
Primary: AGI
Str: 16 + 2.3 | Agi: 27 + 2.35 | Int: 15 + 1.75
Damage: 39 53 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 0.75 | Armor: 3
Once a mighty warden and sister of Mortred, the maniacal laughter of her sibling and the chakram of hers covered in her own just drawn blood is a sight that even today still haunts Shendelzare. Hearing the laments of her loyal daughter, Elune decided to not forsake her, and she graced her with a new body along with the ability to harness powers from the nether-world and a fighting spirit only owned by those who have met death itself. Shendelzare now leads the Sentinel's army, fearless of what could come at her, an avatar of the dreadful emotions within the soul of her former self.
Magic Missile Magic Missile (C)
A magic missile is thrown at an enemy unit, stunning and causing damage. Cast range of 500.
Level 1 - Deals 100 damage and stuns for 1.45 seconds.
Level 2 - Deals 175 damage and stuns for 1.55 seconds.
Level 3 - Deals 250 damage and stuns for 1.65 seconds.
Level 4 - Deals 325 damage and stuns for 1.75 seconds.
Mana Cost: 110/120/130/140
Cooldown: 10

Wave of Terror Wave of Terror (E)
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Level 1 - Reduces base armor by 2. Deals 18.75 damage.
Level 2 - Reduces base armor by 3. Deals 37.5 damage.
Level 3 - Reduces base armor by 4. Deals 56.25 damage.
Level 4 - Reduces base armor by 5. Deals 75 damage.
Damage type: HP loss
The wave gives vision as it goes forward.
Only decreases base damage and that given by the primary attribute of the units.
Mana Cost: 40
Cooldown: 15 Seconds
Command Aura Command Aura (D)
Increases nearby (within 900 AoE) units' damage.
Level 1 - 12% damage.
Level 2 - 20% damage.
Level 3 - 28% damage.
Level 4 - 36% damage.
The bonus damage provided by the aura is based on base damage and primary attribute.
Mana Cost: N/A
Cooldown: N/A
Nether Swap Nether Swap (W)
Instantaneously swaps positions with a target hero.
Level 1 - 600 range.
Level 2 - 900 range.
Level 3 - 1200 range.
Mana Cost: 100/ 150/ 200
Cooldown: 45 (10 with Scepter)
Works on magic immune units.
Trees near Vengeful Spirit and the target will be destroyed upon swapping.
Interrupts channeling skills of the target.
Aghanim's Scepter drastically reduces cool down to 10 seconds at all levels and allows you to target creeps.

Strategy Guides:

Vengeful The Swapper Killer posted by _noob28_ on 2007-01-07
Shendelzare Silkwood's Vengeful Strike by Dark_3 posted by Dark_3 on 2009-02-05
Dont Show in My Sight posted by Devemore_y2k on 2006-07-25


Comments

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993 By KNiteman 2012-07-02

Too bad I can't edit comments but I was right about the 820 alternate name referring to 820 - the best VS player. Still get chills down my spine with the Rexxar VS combo = Swop, Roar, Dead, GG before SoD messed that up.

992 By KNiteman 2012-03-29

Can anybody confirm the reason around the alternate name of '820' on VS? Since I think it refers to 820 of EH.Gigabyte for his role as being an exceptional VS support player.

991 By [Pro]ExTreAM 2012-01-11

Depend what role you're playing VS....
Orchid are mainly use for hero who's lack of mana and attack speed..or even disabling ability.....

990 By Irpe 2012-01-09

u use vs wrong if theres too much regen in orchid

989 By Nefera 2012-01-09

no no..too much mana regen for her..

988 By dippa 2012-01-09

is orchid any good on this hero?
seeing that it does silence, much better regen, and + attack speed. Only downside is that it's so expensive

987 By bulagernesto 2011-06-29

ako po si jc castueras add me on facebook strongest player in pinas........

986 By slyfe 2011-05-18

Anyways thanks for the great debate, i missed having decent debates since some people are either just too stubborn or flame too much

Actually es would be the same situation as levi since he would just use his ulti but i see your point. Unless you can make sure that you could disable levi and kill him fast then yeah swapping with him is just like giving him a free dagger for initiation lol.

985 By nooblet_pwner 2011-05-18

Yes, if you somehow have the ability to get a guinsoo, it's a better item. Best item in the game imo, viable on just about any hero. I've seen AGI and STR carries get it before.
Btw swapping a levi isn't such a good idea, he really just doesn't give a ****. In fact, I think he'd prefer it if you swapped him in and let him ulti your team. xD. It's different than, say, earthshaker and enigma, who need positioning and timing. Those are good. Levi just goes and WHAM, your whole team is stunned.

984 By frost-viper 2011-05-18

my built
pt bracer
lothar
helm
linkens
manta
butterfly

983 By slyfe 2011-05-18

wouldn't be much of a threat in the team battle. But do you agree that guinsoo is a better as a late game item on venge compared to aghanims right.

982 By slyfe 2011-05-18

Yup i do agree with the part when your ally is about to die you swap with them whether it's a carry or not since you would actually have a chance to survive.

Actually it's situational, if the game is quite late and i don't have a guinsoo yet then i would probably swap with one of their heroes but probably a crowd control hero like levi, enigma but if i have guinsoo i might rethink it. and if it's an early to mid game i would definitely swap with their crowd control since their late game dps

981 By nooblet_pwner 2011-05-18

Well currently games don't usually have the 4-support-1 strat, it's usually a semicarry, a later carry, 2 supports, and a utility hero. As a support, you want to die for your utility/semicarry/carry as much as possible. Of course it'd be best if nobody dies, everyone knows that. However, in the case of venge SPECIFICALLY, she has the ability to save anyone from most situations using swap, sacrificing herself for someone who would make a bigger difference. If someone was sure to die on my team, I'd rather venge die instead of say shadow fiend any day. Yes the aura is awesome, but having a secondary/primary farmer alive would definitely do more than you with an aura.
You're reading my point wrong. I guess I'll put it differently.
-Venge is a support hero. That means she's less important than someone like a shadow fiend.
-She has the ability to swap and save/kill a more important hero. I'll set 2 examples: Enemy carry, ex1) a shadow fiend, is out of position. You swap him out from 1k range, effectively isolating him from his team, and kill him before the clash. You are now on the enemy's side, and they'll probably kill you in return. This almost guarantees your team will win the teamfight, because they're missing a primary farmer, whereas your team is missing a support. ex2) your shadow fiend got initiated upon by an enemy CW and is most likely going to die. You valiantly swap him out of the cogs, sacrificing yourself to save him. Overall loss of your team is going to be less than if the shadow fiend died.
-Because of Venge's ability to sacrifice her life for the life of a primary farmer, she's going to have more deaths overall (Death for a kill on the enemy farmer, death for a save on your farmer). If you have the chance to swap a more important hero for a guarantee kill/save, there is no reason not to.
I'm not saying your farmers are gonna 2v5, I'm saying they are more important than venge. Late-game, every hero matters, but the farmers are going to matter more. I'm 99% sure if your team is missing a venge and their team is missing a shadow fiend, you're still gonna win by quite a long shot.

980 By slyfe 2011-05-17

Also if you die too often that means you're feeding... you could support and still live... you don't always have to die when supporting. Also its just a bad strategy if only 1 of your teammates is really farmed up that just means your other allies are underfarmed and under lvled meaning you are underpowered in team battles since they could just disable your high dps ally and kill the weak ones instead.

At later stages heck even at early stages you need supportive items.

979 By slyfe 2011-05-17

effective in long games meaning if the heroes reach lvl 20+ but recently people often finish the games or atleast know who will be victorious at lvl 16 max. since letting your late game carry to decide the game is just too slow. I have played plenty of games in which they had no hardcore late game carry all they had were nukers and healers and the game was decided by 15 mins while we had the proper 1 late game carry with disablers and nukers. That's when we noticed the change in gameplay

978 By slyfe 2011-05-17

contribute so much more than getting yourself killed. Lets skip that scenario for now.

So are you saying that even in a lets say 60-70 mins game you still won't have a guinsoo if you don't then you still fail as a support because even supports get items, they get supportive items since a fat carry can't take on a team by himself...

Actually the strategy of let the carry get all the kills and farms is getting outdated because in the competitive games i play in dota and hon that strategy is

977 By slyfe 2011-05-17

I am not saying that the first thing you should get or keep in mind is a guinsoo. I am saying that after you get those small items like janngos, medallion etc, as your high tier item it should be guinsoo rather than aghanims.

I also don't swap heroes unless i get bkb for a sure escape since when you swap you're probably not going to get to use that stun. and your aura, medallion and stun is just too good to pass up. your aura basically gives at the very least 20 damage per hero which would

976 By nooblet_pwner 2011-05-17

My argument is that you're not getting enough out of your gold if you're investing in a guinsoo. It's just impractical to think you'll get a guinsoo. How often do you see that happen? I have never seen a venge get a hex ._. I've seen BKB crystal maiden, but she can get some kills and stuff in clashes if she's lucky with her ulti. Playing venge, you're basically only the swap and aura. Swap more important hero (enemy or ally) then die. Terror/jango etc. goes before you swap, maybe you'll throw out a stun afterwards, but you're most likely going to have the highest number of deaths on your team. If not, at least more than your primary farmers. Otherwise you're just failing to protect them. Because you die constantly, it's impractical to try to save gold. Each time you die you lose 200-250, but if you spend it before you die, you're losing much less. You're gonna die many times before you get that ult orb/mystic staff, and by that time you probably would've finished a smaller item already.

975 By slyfe 2011-05-17

than not you will just end up with that ultimate orb but if the game still goes on like lets say a 60 mins game a guinsoo contribute more in team battles than an aghanims

974 By slyfe 2011-05-17

@ 973

what's your argument about? i agree that getting those cheap items first is the way to go. did you see the item build i posted at 970.

My main point was a comparison between hex ang aghanims... and that if you plan on buying a high tier item like aghanims you might as well replace it with a guinsoo. It's not that hard to farm it up. Even as a support you do get a decent amount of gold from creeps when defending, tower kills, support or even kills. also like i mentioned more often


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