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Aiushtha - The Enchantress

Aiushtha - The Enchantress
Aiushtha - The Enchantress
Range: 500 | Move Speed: 292
Primary: INT
Str: 16 + 1 | Agi: 19 + 1.8 | Int: 16 + 2.8
Damage: 47 – 57 | HP: 454 | Mana: 208
HP Regen: 0.73 | Mana Regen: 0.65
Attack Speed: 1.38 | Armor: 1
Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his power. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.
Enchant Enchant (C)
Brings target unit under control of Aiushtha for 80 seocnds, and will die afterwards. If the unit cannot be converted, it will instead be slowed by 7 seconds.
Level 1 - 30 second cooldown, 10% slow if unit cannot be converted.
Level 2 - 25 second cooldown, 20% slow if unit cannot be converted.
Level 3 - 20 second cooldown, 30% slow if unit cannot be converted.
Level 4 - 15 second cooldown, 40% slow if unit cannot be converted.
Mana Cost: 65
Cooldown: 30/ 25/ 20/ 15

Untouchable Untouchable (U)
Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.
Level 1 - 20% reduction.
Level 2 - 40% reduction.
Level 3 - 60% reduction.
Level 4 - 80% reduction.
Mana Cost:
Cooldown:
Nature`s Attendants Nature`s Attendants (R)
Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec. The wisp doesn't heal if Enchantress is moving.
Level 1 - 3 Wisps.
Level 2 - 5 Wisps.
Level 3 - 7 Wisps.
Level 4 - 9 Wisps.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 45
Impetus Impetus (T)
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Damage type is pure.
Level 1 - Deals 15% of the distance in damage.
Level 2 - Deals 20% of the distance in damage.
Level 3 - Deals 25% of the distance in damage.
Mana Cost: 55/60/65
Cooldown: 0
Pierces magic immunity.

Strategies:

Enchanted Enchantress posted by _noob28_ on 2007-02-10
Krommic's Guide to a Stinging Impetus Enchantress posted by Krommic on 2007-01-02


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520 By dotastratX 2010-03-12

i wish that her "impetus" can be scepter upgradable to 30%, because its her only skill that kills... and additional stats from scepter is also good.. i got disappointed when the healing skill of her was toned down, just like HoT... her 3rd skill has now its limitation..

519 By TheImpersonator 2010-03-10

lol at felix maybe get a skadi? lol for the starts or a vanguard. and yes i know that skadi and impetus is buff placer but if you dont wanna impetus creeps or impetus heroes the slow is really good :D

518 By Shadowstruck 2010-02-23

@iwasganked

maybe coz you dont have any use of a cleave coz shes a ranged and the damage u get isnt worth it?

517 By iWasGanked 2010-02-23

why not get a bf for her duh?

516 By Skymnkey 2010-02-20

Force staff force staff force staff

515 By ijk22 2010-02-16

have you tried the combo with chens.??



1 hit from fountain



my english is bad.?

yes i'am

514 By aznwutang213 2010-02-10

My build
-BoT
-Guinsoo
-Shiva
-Linkens/Skadi
-2 Nulls
PURE FKIN OWNAGE..only if u kno how to last hit and deny properly

513 By ->F3lix<-/ 2010-01-31

I believe that tele-kill is before the cap limit was introduced...if not, it didn't happen...

Can someone gimme a good build for ench that doesn't leave you with barely 1k hp?

512 By shocker500 2010-01-31

@509
Iv'e got a similar situation with kinzakk007, one was with fairae dragon, another clockwork and tele-ing pugna. but it was quite a while ago

511 By slyfe 2010-01-13

@ 509

It's true after you blink a certain limit it just deals your normal damage. I have experienced it in a game and then tested it out to be sure and yes it will only deal normal damage if they tele back to their base.

Maybe that alche had some sort of damage overtime effect or a zues ultied him or it was a bug.

510 By gumpir 2010-01-03

I LIKE ´LICKING BOYS UP THE ASSCRACK AT NOON!!!

509 By Jinzakk007 2009-12-29

@499
is there? i don't think so
i killed a tele-ing alche with half of 3.5k hp with one hit after he tele-ed

508 By ancientapparition 2009-12-29

my item build
2 null
phase boots
shivas/skadi

507 By Jerach 2009-12-12

@PWWR Yeah I agree the thing is it's better to build mp because then you can use nature's attendants to heal yourself and cover your hp problem as well.

506 By slyfe 2009-12-10

Those 5 perse won't help you much in gb or team clashes... You have no decent hp 2 nukes would destroy you. The regens won't help either.

505 By ursawarlord 2009-12-10

This is my build for her up to date (believe it): 5 perseverance and phase boots. Funny? Believe it can survive a clash/gangbang,killing up to 3 heroes and still live to regen to fountain (even without tp). After later game I use 2 perseverance to build linken sphere and bloodstone. Ohh.. and once I used it in a tournament (tell me they are noobs )

504 By slyfe 2009-11-21

You won't lack mp if you get bracers... you have an int gain of 2.8 and bracers add some int too.

It's better than having a huge mana pool but dying from a nuke...

Plus you only spam one skill anyways and that's impetus unless you play a diff strategy in which you capture creeps.

503 By PWWR 2009-11-20

In the start you dont have any HP. When you put money to increase HP you soon find out "Hey - none of my fucking skills will work because i have no MP"

So all these strats here with bracers and shit are quite useless unless you want to get killed. Or if you manage to not to die then sure as hell you wont kill yourself, only noobs maybe
She levels slowly which means you will get your must have set items as the last person in the game. If you havent lost by that time then you will start owning.

502 By alon95 2009-11-20

i usually take blademail or bkb on her after the str got to +1....so in tean clashes i activate it imideattly so nobody can touch me for 5 sec(more with BKB)

501 By kmde613 2009-11-19

The imba thing about her is that she can Slow, both A Speed and Movement Speed and she has a 900 HP heal which I consider temporary invul from Towers and Creeps at early game. So chasing wouldn't be a huge problem even with the tower in getting level 6 kills once you get Impetus. She get's really blunt and stoned in late game though...


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