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Syllabear - The Lone Druid

Syllabear - The Lone Druid
Syllabear - The Lone Druid
Range: 550 | Move Speed: 315
Primary: AGI
Str: 17 + 2.1 | Agi: 24 + 2.7 | Int: 13 + 1.4
Damage: 46 50 | HP: 473 | Mana: 169
HP Regen: 0.76 | Mana Regen: 0.53
Attack Speed: 0.73 | Armor: 3
Syllabear was spared a time of great strife due to the deeds of his people. Sensing their settlements impending destruction they turned their child into a bear and sent him to the wild. Syllabear grew up strong and savage, like the bears that inhabited the forest of his home. Using druidic powers, he can enter a state of almost rabid frenzy, and even call powerful bear companions to aid him. Awakened into his elven heritage by Furion the Prophet, Syllabear has regained his true elven form, and brings the bestial spirit of the bear to the battlefield.
Summon Spirit Bear Summon Spirit Bear (B)
Summons a powerful Spirit Bear companion. It randomly Entangles enemies that it attacks.
Level 1 - Summons Spirit Bear with 1400 hit points and Inventory
Level 2 - Summons Spirit Bear with 1800 hit points - adds Return
Level 3 - Summons Spirit Bear with 2300 hit points - adds 20% Entangle
Level 4 - Summons Spirit Bear with 2700 hit points - adds Demolish and 33% spell resistance
Entangle cooldown: 5 seconds
Entangle damage: 60/sec
Spells last as long on Spirit Bear as they do on heroes.
Can attack up to 925 range away from Syllabear. If it attacks further away, its attack will stop.
If the Spirit Bear dies, Syllabear will take 100 mixed damage per level of Summon Spirit Bear, from the unit that killed the Spirit Bear.


Return (R)


Description: Immediately teleports the Spirit Bear back to Syllabear. Cannot use Return if it has taken damage from a player unit in the last 3 seconds. This skill is acquired when the Spirit Bear is at level 2.
Cooldown: 5 seconds
Mana Cost: N/A


Demolish


Description: Passive ability that causes attacks to do 1.4 times normal damage to buildings.


Entangle


Description: Attacks randomly cause roots to burst from the ground, immobilizing a target enemy unit for 3 seconds, and dealing 60 damage per second. 20% Chance to entangle.
This skill is an Orb Effect that's also a Buff Placer when it procs.
A unit can't Blink or Metamorphose when affected by this skill.
You can bash and crit at the same time Entangle is applied.
If the target is affected by this skill and activates an invisibility spell you'll be able to see him for Entangle's duration.


Spell Resistance


Description: Spirit Bear gains 33% resistance against spell damage.

Mana Cost: 75
Cooldown: 180/160/140/120 seconds

Rabid Rabid (R)
Syllabear can create an intense combative fury in himself and his Spirit Bear Companion. Lasts for 10 seconds.
Level 1 - Increases attack speed by 10% and movement speed by 5%
Level 2 - Increases attack speed by 20% and movement speed by 10%.
Level 3 - Increases attack speed by 30% and movement speed by 15%.
Level 4 - Increases attack speed by 40% and movement speed by 20%.
Rabid goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
Mana Cost: 50
Cooldown: 30
Synergy Synergy (Y)
Increases the Lone Druid's synergy with his Spirit Bear and himself with each level, upgrading spells.
Level 1 - Adds +10 damage and movespeed on Spirit Bear, increases Rabid duration by 10 and True Form hp with +100.
Level 2 - Adds +20 damage and movespeed on Spirit Bear, increases Rabid duration by 20 and True Form hp with +200.
Level 3 - Adds +30 damage and movespeed on Spirit Bear, increases Rabid duration by 30 and True Form hp with +300.
Level 4 - Adds +40 damage and movespeed on Spirit Bear, increases Rabid duration by 40 and True Form hp with +400.
Mana Cost: N/A
Cooldown: N/A
True Form True Form (F)
Syllabear learns to morph himself into a brown bear. Morphing into Bear Form causes Syllabear to lose his ranged advantage, by making him melee. He can morph freely between druid and bear form.
Level 1 - Morphs into Bear Form; 250 bonus health and 4 bonus Armor and has Battle Cry
Level 2 - Morphs into Bear Form; 400 bonus health and 6 bonus Armor and has Battle Cry
Level 3 - Morphs into Bear Form; 600 bonus health and 8 bonus Armor and has Battle Cry
Mana Cost: 25
Cooldown: N/A
You can dodge stuns while transforming.
2 second transformation time.
While in this state, Syllabear will have a Base Attack Time of 1.6 seconds.
Syllabear has base movement speed of 280 while in bear form.


Battle Cry (C)


Description: Adds damage and armor to nearby units controlled by Syllabear.
Adds 20/40/60 Damage and 2/4/6 Armor for 8 seconds.
Cooldown: 30 seconds
Mana Cost: 50

Strategy Guides:

Syllabear 2 heroes in 1 posted by fwii~ on 2007-04-20
a not so silly bear posted by LSDelephant on 2008-02-04
BEAR attack combo. posted by nightfogs on 2006-10-25


Comments

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539 By Hate_Me 2012-05-27

1. Pt
2. Helm (later satanic)
3. Basher (later abyssal)
4. AC
5. Situational (like mkb, buriza, heart etc.)
6. Butterfly

On Spirit bear
1. Boot
2. Hyperstone
3. Vanguard
4. MoC
5. Hyperstone
6. Basher

538 By EIOKS 2012-05-23

Whats the easy way to farm on this hero?

537 By neimi 2011-11-22

soro, lol.

apparently u dont get radiance on sylla bear cause radiance is an item for invi heros.


ignorance is bless...

536 By EIOX 2011-11-20

@533 dude why u wanna make him a weak hero if he can carry as melee....his ulti allow to hav the melee form and give a extra +60 damage to fight and have a nice tanking capability.....he is designed to carry so why u wanna play him as range... I think u dont have faith on him......or upon urself....lol

@534 dude do u know what u telling....u prescribe a item which could be n should be used on invi type or chaser heros....he is a pure dpser and earning a relic take atleast 30 min if u go for farm without any item, it means whole game u just keep farming for ur favourite item 'Relic'.....lol very wrong theory....
@535 dude what r u telling about is game demand item...nt core....if in some game anyone go for guinsoo on troll that doesnt mean guinsoo is his item....dude dont copy others use ur skills......

535 By Soro 2011-11-20

Oops, i meant relic when i said 15 minute mark. This is assuming you have good support from teammates etc :P

Check out the DK vs Na'Vi match where burning got rad and a/c on sylla in like 20 minutes and just raped Na'Vi LOL

534 By Soro 2011-11-20

In the competitive scene, syllabear is played as pretty much a tank. That 1k hp is too good to pass up.
The "usual build", is treads and a rushed radiance. Its really effective as sylla is arguably the best jungler and can get that rad incredibly quickly (15 minute mark). You can pop it onto your bear and just walk it around. The reason why true form is so great is that you can skip that survivability item (usually vanguard).
After radi, go push, and try win before enemy carries can get big :)

533 By Hyperion1O1 2011-11-20

So you go melee form late game? Isn't it more advantageous to remain in range form than in bear form in most cases?

532 By EIOX 2011-11-18

2 bashers before gg....
He got everything by his spell hps, attack speed, damage....just need 2 basher for complete killing spree.....

531 By Hyperion1O1 2011-11-05

My build for Sylla:
Midas(I jungle)
Treads
Maelstrom>Mjolnir
Skadi
Buriza
Last item depends on opponents.

530 By rawker 2011-11-05

It's best if you could team up with heros specializing in armor reduction spells.

529 By rawker 2011-11-05

Just to add, Phase Boots is a must. Just to add, here is my suggested Item Build:
Sylla
Medallion Of Courage
Phase Boots
Stygian Desolator

Spirit Bear
Phase Boots
Assault Cuirass
Buriza-do Kyanon

You fill the rest with what you feel is needed. Those mentioned must be present

528 By rawker 2011-11-05

Since Spirit Bear can no longer Return when hit by any enemy hero, the Radi chase is heavily nerfed. Besides, his strength lies with attack speed. The more he has, the better his DPS. His HP is covered by Bear Form, damage with Battle Cry. Just a though, Medallion of Courage, Assault Cuirass and Stygian Desolator drains a total of 17 armor which greatly increases his and Spirit Bear's DPS. Tried it, myself, though hard to do w/o a good farming item.

527 By woodstock school 2011-06-01

a true monster if used right... gg if you let him farm two bashers (one for him and one for bear) those stuns coupled with the bears orb and an orb of your choice = rapeage!

526 By weierstrass 2011-06-01

if you pass him in the river and ur using lich use ur last skill and his dead

525 By Pro-con 2011-05-14

BEST ITEM:
2x Hand of Midas(1 for Sylla, 1 for bear)

524 By police 2011-05-13

Honestly, I'm just too impatient to farm for a Radiance. Haha!

523 By Bribe 2011-05-13

IMO radiance can be a gamebreaking item... My team minutes ago was loosing all the way until i got radi on my roof... and its not the first time i won a game after radiance...
Tiny and admiral ganged me near mid 1st tower, it was about 27th minute and i had just radi boots tp quelling and 2 branches. I tried to invis but tiny had gem. After he stunned, tossed and torrented me i tp'd but got back second later cuz of X marks the spot. then i looked and saw that were both orange and killed em. lol.

522 By police 2011-05-13

Yup! Radiance is always good. I just like to win games with cheap and not so core items. It make games interesting for me and it raises eyebrows. I always hear opponents being taunted by their friends, 'WTF Bro! You got owned by a bear with 4 gloves?'. ^^

But yeah, if you can rush Radiance and if the team wants you to get it, the by all means. Get it fast!

521 By Bribe 2011-05-13

>>> Radiance is actually even better when ur dominating. That means they are still low on max hp and radi will melt them down faster. Plus as you say, "Only few can outline bear", well i disagree on that one. I will just mention few of them, SF, Lich, AA, Tinker and so on... I find him way better in jungling...

520 By Bribe 2011-05-13

@Nooblet
This bear is a monster jungler. I usually have a radiance on him about 18th minute mark if I didnt stack, and when i stack i usually kill stacks when i get my radi cuz they become pretty huge (which is around 21min or sth...) Anyway about tha part "Wont bother hitting you", Well, usually in ganks u are hitting people, entangling and chasing with ur op MS... High HP doesnt mean u cant gank lol...
@Police There is ur answer for my timing on radiance. Continuing >>>


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