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Darchrow - Enigma

Darchrow - Enigma
Darchrow - Enigma
Range: 500 | Move Speed: 300
Primary: INT
Str: 17 + 2.1 | Agi: 14 + 1.0 | Int: 20 + 3.4
Damage: 42 48 | HP: 473 | Mana: 260
HP Regen: 0.76 | Mana Regen: 0.81
Attack Speed: 0.67 | Armor: 4
The result of a collapsed star entombed within a field of elemental magic, Darchrow is one of the most dangerous beings in existence, consuming hundreds of worlds into the void of his hate and hunger. He is not above using his own allies as portals for his own servants to come through. Capable of manipulating both void and shadow in combat, his greatest pleasure is to release the oblivion within him upon the world, creating an abyss that draws enemies ever closer to destruction.
Malefice Malefice (F)
Focuses Darchow`s hatred on a target, causing it to take damage over time and become repeatedly stunned.
Level 1 - 30 damage every 2 seconds, lasts 2 seconds.
Level 2 - 40 damage every 2 seconds, lasts 4 seconds.
Level 3 - 65 damage every 2 seconds, lasts 4 seconds.
Level 4 - 80 damage every 2 seconds, lasts 6 seconds.
Damage type: magical
The stuns will only be applied if the target is visible, contrary to the damage which is still dealt.
Casting range: 600

Mana Cost: 110/130/150/160
Cooldown: 15 seconds

Demonic Conversion Demonic Conversion (C)
Splits a creep into 3 malevolent aspects of itself, coming under your control. Lasts 35 seconds.
Level 1 - Spawns 3 Lesser Eidolons.
Level 2 - Spawns 3 Eidolons.
Level 3 - Spawns 3 Greater Eidolons.
Level 4 - Spawns 3 Dire Eidolons.
The converted enemy unit will give you gold bounty and experience.
Eidolons will multiply when they have attacked 6 times. When this happens their health is restored.
Casting range: 700
Mana Cost: 170
Cooldown: 35 seconds
Midnight Pulse Midnight Pulse (D)
Steeps an area in dark magic, causing all opponents who dare enter to take damage. Lasts 8 seconds.
Level 1 - 3% max life lost per second.
Level 2 - 4% max life lost per second.
Level 3 - 5% max life lost per second.
Level 4 - 6% max life lost per second.
Damage type: magical
Damage goes through magic immunity.
Destroys trees in its area.
Casting range: 500
Area of Effect: 400
Mana Cost: 95/110/125/140
Cooldown: 25 seconds
Black Hole Black Hole (B)
Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage. Lasts 4 seconds.
Level 1 - 30 damage at range, 60 damage close up.
Level 2 - 50 damage at range, 100 damage close up.
Level 3 - 70 damage at range, 140 damage close up.
Mana Cost: 200/300/400
Cooldown: 200/190/180 seconds
Damage type: magical
Casting range: 250
Area of Effect: 400 Pull AoE / 500 Far Damage AoE /150 Close Damage AoE
Disable works on magic immune units.
Completely disables all caught enemies.

Strategy Guides:

Drawing my enemies closer to destruction - Greater Bash's beloved Enigma posted by Greater Bash on 2009-12-11
The Enigmatic Core of Enigma posted by zequirne on 2008-05-22
A Donat's way of Darchrow posted by donatboy on 2007-02-04


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247 By aceHaven 2011-12-26

duh?i go for jungling
i dont gank until my kelen's is on my hand..lvl 5 i got my stun..

246 By neimi 2011-12-26

you max your C cause its ur lane staying spell.

stun is self explanatory.

maxing D after that is for team fights.

before anyone comments on the ulti skill level ups.
remember that leveling the ulti more than once will increase its mana by 100 per level up for only a 10 sec decrease.
and the dmg increase is useless. the real dmg form enigma's ulti comes from pulse under the ulti and from ur allies.

getting stats instead of the stun is just meh.
its as bad as leveling pulse instead...

245 By neimi 2011-12-26



jungling build should be:
then max D.
2 levels of C should suffice for jungling. maxing stun is the priority cause ull be ganking most of the time.
midnight pulse is maxed from level 8 onwards cause 2 levels of C is enough and u want that extra dmg in a team fight.ulti gotten once on level 6 then on level 24 and 25.

soloing hard lane should be:
max C by level 7
max E after it
max D as the last spell.
ulti on level 6 then 24 and 25

244 By CyberXDragon 2011-12-26


That build is kinda useless early game cos midnight pulse does % damage and not just base damage. Early around 6% max life is around 50 onli so its kinda useless ure build.

243 By aceHaven 2011-12-26

i love pulse combined with the blackhole
..but dont get it early on

i go for

242 By irson 2011-12-26

Well, tell him what's a good skill build for this hero don't just say bad to it...

241 By neimi 2011-12-26

enigma should only go to the jungle, or solo hard lane against a trilane.

that has got to be the worst skill build that ive ever seen....

240 By CyberXDragon 2011-12-26


2)It mit be more if u kill larger creeps. ( Furbolg,Centaur)
3)It mit be better at times wen laning is hard for heroes like naix it'll be hard to last hit. If laning has 2 melee go to the lane cos if u NC ull hav to go to the base a few times to heal and ure level would be lower than other heroes.

239 By CyberXDragon 2011-12-26

@235 neutrals first spawn at 30 sec mark or 1 min mark after that it spawns every 1 min.

238 By Pickr 2011-12-26

wasnt he one of the sentinels a long time ago?

237 By So^Pink 2011-01-20

i go for jungling... it needs a little bit to get used to BUT... by 8 mins... if you're really effective, your first item would already be a dagger of escape...

i go for

with the 2 allies on lane on top if youre scourge or 2 on the bottom if youre sentinel you could get a fast kill on the enemies...

236 By Valgalla 2011-01-03

1) 30 seconds
2) If you do it correctly, you will be on par or even ahead of the rest of the competition.
3) With the proper skill set, jungling is possible and can be very effective depending on your playstyle. However I prefer laning.

235 By Pro-con 2011-01-02

When I checked. The neutrals only spawn a while after the normal creeps do.

1) When do they actually spawn??(Time)
2) If you jungle is your exp on par with the other heroes??
3) Is it worth jungling early with heros like Enigma and lifestealer??

Sorry about the questions...

234 By deblack 2011-01-02

well to play this hero it's rather hard and easy once you know what you must build . . . . . i prefer to use arcane dagger and black king bar ( to prevent enemy from from stoping me when i'm use my black hole )

233 By Feuertanz 2010-12-16

well, mekansm doesn't make sense ... i like to play dagon on him, it's qiute nice to finish enemies after pulse/blackhole

232 By Feuertanz 2010-12-15

After Dagger I start to get HP/Mana, like first Mekansm or directly Eye of Skadi.

I love this hero now. But it's not that easy to play him well.

231 By Feuertanz 2010-12-15

After Abaddon I now started to learn and play Enigma ... what should I say, ofc is a good team important for that hero to gang most enemies.

Last game was my best with him, had a Monsterkill with a K/D/A 12/2/16

I played with the Guide of Greater Bash, it was very helpful. But I changed a few things.

I start every game in Jungle with 6 Tangos and 8 Clarity Pots.

With lvl 6 or 7 I have Arcane Boots rdy and start to go for dagger.

Pulse + Ulti on enemy groups with your allies to gank ...

230 By Reigarde 2010-09-25

I agree with nooblet. But i recommend shivas before hex, unless if the enemy has a threatening carry .

@229, but don't forget, it can be easily countered by many heroes, including getting caught before engage, a silence, stun etc .

229 By damakuno 2010-09-25

Enigma has a really good ulti that can help his team get a lot of kills, especially the teams carry if he has decent items.

228 By nooblet_pwner 2010-09-15

i'd suggest guinsoo/shivas instead of radiance. shivas will allow your team to whack so many more times with black hole (you are support).

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