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Kardel Sharpeye - Dwarven Sniper

Kardel Sharpeye - Dwarven Sniper
Kardel Sharpeye - Dwarven Sniper
Range: 550 | Move Speed: 290
Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.9 | Int: 15 + 2.6
Damage: 36 – 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 0.71 | Armor: 2
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Shrapnel Shrapnel (C)
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Lasts for 8 seconds.
Level 1 - 15% Slow / 12 DPS
Level 2 - 20% Slow / 24 DPS
Level 3 - 25% Slow / 36 DPS
Level 4 - 30% Slow / 48 DPS
• Damage type: magical
• Casting range: 1200
• Area of Effect: 450
Mana Cost: 120
Cooldown: 15 Seconds

Headshot Headshot (O)
A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 25% chance to deal 30 damage and ministun.
Level 2 - 30% chance to deal 30 damage and ministun.
Level 3 - 35% chance to deal 40 damage and ministun.
Level 4 - 40% chance to deal 50 damage and ministun.
• Works on allied creeps.
• Stun is blocked by magic immunity.
• Duration: 0.01/0.1/0.2/0.2
Mana Cost: N/A
Cooldown: N/A
Take Aim Take Aim (E)
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level 1 - Attack Range +65.
Level 2 - Attack Range +130.
Level 3 - Attack Range +195.
Level 4 - Attack Range +260.
• Level 3 and 4 of this skill allow Kardel to out-range towers.
Mana Cost: N/A
Cooldown: N/A
Assassinate Assassinate (T)
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage.
Level 2 - Deals 505 damage.
Level 3 - Deals 655 damage.
Mana Cost: 175/275/375
Cooldown: 20/15/10
• Damage type: magical
• Crosshair on target is visible to allies only.
• Invisibility doesn't affect the effect of this skill.
• Interrupts channeling spells.
• Interrupt works on magic immune units.
• Takes 1.7/1.65/1.5 seconds to cast.
• Casting range: 1500/2000/2500
• Assassinate gives Sniper experience even if outside of range.

Strategies:

Unlimited Assassinate posted by nastykosh on 2006-08-22
The Hero Assassin posted by Pyroc0ntrol on 2011-06-30


Comments

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1187 By biel6666 2010-10-04

hes joking ephemeral..

1186 By alon95 2010-10-04

does shrpanel gives vision of the area it was casted on?

1185 By Ephemeral96 2010-10-04

why is buriza bad item for him?? it doesnt crit??? and 1177 hahahha bfury?? Agha?? Refresher?? are u okay or just plain stupid?? cleave doesn't work on range, mana regen is wasted.......... and what would Agha upgrade on him??? his height??...... and assasinate's cooldown is very fast...... 'nuff said

1184 By Nabla 2010-10-04

basher on sniper??

holy rofl, what a crap
buriza crit doesnt stack
butter... whatever

those items never were good
they just were build cuz of stupidity

1183 By Reigarde 2010-10-04

I'd rather get lothars mkd and manta .
butterfly and buriza are good items, but basher can be skipped . doesnt really add a lot of damage/hp and grants only a 10% proc of stun .

a query, does image have ministuns too ?

1182 By hidiousboy 2010-10-04

whatever happened to butterfly, buriza, and basher? arent those good items for kardel?

1181 By biel6666 2010-10-02

linkens is better for sniper in every way over battle fury, for any range hero for that matter

1180 By inzombiak 2010-10-02

you have to be pretty stupid to get those

1179 By murloc 2010-10-01

Oh i see.
Then is the Aghanims, Battle Fury and Refresher Orb a bad item on Sniper?

1178 By King-Garfu 2010-10-01

The need to get Aghanim's Scepter, Battlefury (He doesn't really need the regen) AND Refresher Orb is just out of my understanding.

1177 By murloc 2010-10-01

My Sniper Build:
Phase boots
Battle Fury
Refresher Orb
Aghanim's Scepter
Eye of Skadi
SnY

1176 By AllLeftBroken 2010-09-30

Viable,but not core.There are better items to get.

1175 By wthhh 2010-09-30

is Ethereal Blade viable on him? considering Assassinate is such a power finishing/initiating spell.

1174 By pLoki 2010-09-20

Say, if this guide is right and applies to the Headshot/MKB case, then taking MKB after leveling Headshot is a wise choice: when both proc, you get 100 bonus damages instead of 50.

1173 By pLoki 2010-09-20

About bash/crit probability: http://www.dota-blog.com/2008/01/dota-allstars-critical-bash-guide.html
Don't know if it is up-to-date though (stacking 2 cranium? Oo hell no!), but it says that there's no diminishing return for ranged heroes, only IF 2 bashes come at once, only the last item/skill taken will take effect, meaning that if only one procs, it WILL proc. Anyone to back it up on this?

1172 By surfboard 2010-09-19

@1169
but why did the MKB of EH.GIGABYTE.AAA was always active (the true strike)

1171 By xc2857 2010-08-11

@1169 Yes to Sniper pwnage. I want to see more Sniper carries in Pro games, seeing that Icefrog buffed Sniper in 6.68

1170 By Sundew 2010-08-01

Sorry, math error, a 61% chance to mini stun with MKB.

1169 By Sundew 2010-08-01

@bobbob247
Actually, MKB is quite decent on Sniper provided you disable True Strike. True, it stacks with diminishing returns, but a 54% chance to mini stun with IAS can seriously cause a lot of pain.

In fact, EHOME just took out LGD.sGTy in IEM 10 with help from a farmed sniper who rushed Manta/MKB.

1168 By bobbob247 2010-08-01

@F3lix: By bash rules, on ranged heroes, the most recent one takes effect, so yes, MKB isn't that great on sniper for the ministun.


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