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Kardel Sharpeye - Dwarven Sniper

Kardel Sharpeye - Dwarven Sniper
Kardel Sharpeye - Dwarven Sniper
Range: 550 | Move Speed: 290
Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.9 | Int: 15 + 2.6
Damage: 36 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 0.71 | Armor: 2
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Shrapnel Shrapnel (C)
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Lasts for 8 seconds.
Level 1 - 15% Slow / 12 DPS
Level 2 - 20% Slow / 24 DPS
Level 3 - 25% Slow / 36 DPS
Level 4 - 30% Slow / 48 DPS
Damage type: magical
Casting range: 1200
Area of Effect: 450
Mana Cost: 120
Cooldown: 15 Seconds

Headshot Headshot (O)
A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 25% chance to deal 30 damage and ministun.
Level 2 - 30% chance to deal 30 damage and ministun.
Level 3 - 35% chance to deal 40 damage and ministun.
Level 4 - 40% chance to deal 50 damage and ministun.
Works on allied creeps.
Stun is blocked by magic immunity.
Duration: 0.01/0.1/0.2/0.2
Mana Cost: N/A
Cooldown: N/A
Take Aim Take Aim (E)
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level 1 - Attack Range +65.
Level 2 - Attack Range +130.
Level 3 - Attack Range +195.
Level 4 - Attack Range +260.
Level 3 and 4 of this skill allow Kardel to out-range towers.
Mana Cost: N/A
Cooldown: N/A
Assassinate Assassinate (T)
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage.
Level 2 - Deals 505 damage.
Level 3 - Deals 655 damage.
Mana Cost: 175/275/375
Cooldown: 20/15/10
Damage type: magical
Crosshair on target is visible to allies only.
Invisibility doesn't affect the effect of this skill.
Interrupts channeling spells.
Interrupt works on magic immune units.
Takes 1.7/1.65/1.5 seconds to cast.
Casting range: 1500/2000/2500
Assassinate gives Sniper experience even if outside of range.

Strategy Guides:

Unlimited Assassinate posted by nastykosh on 2006-08-22
The Hero Assassin posted by Pyroc0ntrol on 2011-06-30


Comments

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1192 By mawhpawh 2010-10-09

That build suck =) hard =)

1191 By murloc 2010-10-09

My friend told me that this is a good item build. But im not pretty sure if its good, is this item build good?

Boots of Travel
Buriza
MkB
2x Cranium Basher

1190 By richdabich 2010-10-04

images dont have the ministun, just the blue swirl appears but the target doesnt get stunned.

i dont think that you get vision in the shrapnel area

and basher is indeed a bad item on him, the ministun cancels the bash and it is way too expensive for your rather low attack speed (and no damage or surviveability)

1189 By richdabich 2010-10-04

images dont have the ministun, just the blue swirl appears but the target doesnt get stunned.

i dont think that you get vision in the shrapnel area

and basher is indeed a bad item on him, the ministun cancels the bash and it is way too expensive for your rather low attack speed (and no damage or surviveability)

1188 By dotawarlord 2010-10-04

buriza doesnt stack since it and ministun are both buff placers on range heros.

bfly is good after manta hotd (bkb)


shrapanel doesnt give vision from my experience

1187 By biel6666 2010-10-04

hes joking ephemeral..

1186 By alon95 2010-10-04

does shrpanel gives vision of the area it was casted on?

1185 By Ephemeral96 2010-10-04

why is buriza bad item for him?? it doesnt crit??? and 1177 hahahha bfury?? Agha?? Refresher?? are u okay or just plain stupid?? cleave doesn't work on range, mana regen is wasted.......... and what would Agha upgrade on him??? his height??...... and assasinate's cooldown is very fast...... 'nuff said

1184 By Nabla 2010-10-04

basher on sniper??

holy rofl, what a crap
buriza crit doesnt stack
butter... whatever

those items never were good
they just were build cuz of stupidity

1183 By Reigarde 2010-10-04

I'd rather get lothars mkd and manta .
butterfly and buriza are good items, but basher can be skipped . doesnt really add a lot of damage/hp and grants only a 10% proc of stun .

a query, does image have ministuns too ?

1182 By hidiousboy 2010-10-04

whatever happened to butterfly, buriza, and basher? arent those good items for kardel?

1181 By biel6666 2010-10-02

linkens is better for sniper in every way over battle fury, for any range hero for that matter

1180 By inzombiak 2010-10-02

you have to be pretty stupid to get those

1179 By murloc 2010-10-01

Oh i see.
Then is the Aghanims, Battle Fury and Refresher Orb a bad item on Sniper?

1178 By King-Garfu 2010-10-01

The need to get Aghanim's Scepter, Battlefury (He doesn't really need the regen) AND Refresher Orb is just out of my understanding.

1177 By murloc 2010-10-01

My Sniper Build:
Phase boots
Battle Fury
Refresher Orb
Aghanim's Scepter
Eye of Skadi
SnY

1176 By AllLeftBroken 2010-09-30

Viable,but not core.There are better items to get.

1175 By wthhh 2010-09-30

is Ethereal Blade viable on him? considering Assassinate is such a power finishing/initiating spell.

1174 By pLoki 2010-09-20

Say, if this guide is right and applies to the Headshot/MKB case, then taking MKB after leveling Headshot is a wise choice: when both proc, you get 100 bonus damages instead of 50.

1173 By pLoki 2010-09-20

About bash/crit probability: http://www.dota-blog.com/2008/01/dota-allstars-critical-bash-guide.html
Don't know if it is up-to-date though (stacking 2 cranium? Oo hell no!), but it says that there's no diminishing return for ranged heroes, only IF 2 bashes come at once, only the last item/skill taken will take effect, meaning that if only one procs, it WILL proc. Anyone to back it up on this?


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