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Kardel Sharpeye - Dwarven Sniper

Kardel Sharpeye - Dwarven Sniper
Kardel Sharpeye - Dwarven Sniper
Range: 550 | Move Speed: 290
Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.9 | Int: 15 + 2.6
Damage: 36 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 0.71 | Armor: 2
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Shrapnel Shrapnel (C)
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Lasts for 8 seconds.
Level 1 - 15% Slow / 12 DPS
Level 2 - 20% Slow / 24 DPS
Level 3 - 25% Slow / 36 DPS
Level 4 - 30% Slow / 48 DPS
Damage type: magical
Casting range: 1200
Area of Effect: 450
Mana Cost: 120
Cooldown: 15 Seconds

Headshot Headshot (O)
A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 25% chance to deal 30 damage and ministun.
Level 2 - 30% chance to deal 30 damage and ministun.
Level 3 - 35% chance to deal 40 damage and ministun.
Level 4 - 40% chance to deal 50 damage and ministun.
Works on allied creeps.
Stun is blocked by magic immunity.
Duration: 0.01/0.1/0.2/0.2
Mana Cost: N/A
Cooldown: N/A
Take Aim Take Aim (E)
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level 1 - Attack Range +65.
Level 2 - Attack Range +130.
Level 3 - Attack Range +195.
Level 4 - Attack Range +260.
Level 3 and 4 of this skill allow Kardel to out-range towers.
Mana Cost: N/A
Cooldown: N/A
Assassinate Assassinate (T)
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage.
Level 2 - Deals 505 damage.
Level 3 - Deals 655 damage.
Mana Cost: 175/275/375
Cooldown: 20/15/10
Damage type: magical
Crosshair on target is visible to allies only.
Invisibility doesn't affect the effect of this skill.
Interrupts channeling spells.
Interrupt works on magic immune units.
Takes 1.7/1.65/1.5 seconds to cast.
Casting range: 1500/2000/2500
Assassinate gives Sniper experience even if outside of range.

Strategy Guides:

Unlimited Assassinate posted by nastykosh on 2006-08-22
The Hero Assassin posted by Pyroc0ntrol on 2011-06-30


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1172 By surfboard 2010-09-19

but why did the MKB of EH.GIGABYTE.AAA was always active (the true strike)

1171 By xc2857 2010-08-11

@1169 Yes to Sniper pwnage. I want to see more Sniper carries in Pro games, seeing that Icefrog buffed Sniper in 6.68

1170 By Sundew 2010-08-01

Sorry, math error, a 61% chance to mini stun with MKB.

1169 By Sundew 2010-08-01

Actually, MKB is quite decent on Sniper provided you disable True Strike. True, it stacks with diminishing returns, but a 54% chance to mini stun with IAS can seriously cause a lot of pain.

In fact, EHOME just took out LGD.sGTy in IEM 10 with help from a farmed sniper who rushed Manta/MKB.

1168 By bobbob247 2010-08-01

@F3lix: By bash rules, on ranged heroes, the most recent one takes effect, so yes, MKB isn't that great on sniper for the ministun.

1167 By tidalchaos14 2010-07-24

i wish someday the assassinate can be upgrade with aghanims too. . . more range more damage the cooldown stay 10 increase mana cost too for balance. . .

1166 By .slarkvsriki 2010-07-11

w3w replace mkb with skadi

1165 By redapple1973 2010-07-11

so mkb is not a good idea..coz it doesnt stack w/ headshot..

1164 By AngelofKaos 2010-07-11

Quoting you:
"[...] it should stack by "bash" rules"

Bash rules say: 2 bashers do not stack, neither 1 Cranium Basher on a hero who already has Bash as a skill.

But yes, now I wonder if "Minibash" is outside that rule, if a MKB stacks with Headshot's "ministun", wich is almost the same..or maybe it's a "lesser bash"? (I mean the basic Bash skill, with less duration than normal)

1163 By ->F3lix<-/ 2010-07-11


Sorry, i didn't quite get your part discussing about basher...I'm not sure really, they still could stack as far as i know, but minibash is basically a "bash" based skill...

1162 By GawDzilla23 2010-07-11


1161 By AngelofKaos 2010-07-11


Haha, I know, 100's better than 50, but I mean, they don't override each other, they don't stack...

Also, if you said "Bash rules", let me remember you that bashers do not stack anymore, neither 2 Cranium Bashers or a basher on a hero with bash. Call it a draw?

1160 By ->F3lix<-/ 2010-07-11


Dude, that's like saying zeus has more damage than traxex....And it should stack by "bash" rules, but i don't know...

P.S:If you didn't understand the zeus-trax part, you basically said 60 damage is better than 100...

1159 By AngelofKaos 2010-07-11

But now that I think about it, you can turn Truestrike off, and maybe it would work...Just MAYBE.

1158 By AngelofKaos 2010-07-11


MKB: "Interferes with some attack modifiers on ranged units." So, it doesn't.

Also, why want a 35% chance to 100 dmg and 0.1secs ministun, when you have a 40% to 50 and 0.2 ministun?

1157 By redapple1973 2010-07-11

can headshot and mkb stack? both of them are high in percentage to is great if they they?

1156 By redapple1973 2010-07-11

can i go diffusal if im against brood,sven,treant or kunkka?

is lothars also good for him?

1155 By King-Garfu 2010-07-11

MoM's good if you want to aim on squishy heroes.
Activate MoM -> Permabash from AFAR -> Ulti -> Profit.

1154 By ->F3lix<-/ 2010-07-11


Imo manta isn't a necessity, you can keep it at Yasha for MS.

Treads, HotD, BKB, and a luxury dmg item like Butter, MKB or Buriza...

1153 By nooblet_pwner 2010-07-11

@1152 orbs dont stack. mom will make him way too squishy.
does anyone use HotD? i like treads HotD manta :O

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