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Kardel Sharpeye - Dwarven Sniper

Kardel Sharpeye - Dwarven Sniper
Kardel Sharpeye - Dwarven Sniper
Range: 550 | Move Speed: 290
Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.9 | Int: 15 + 2.6
Damage: 36 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 0.71 | Armor: 2
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Shrapnel Shrapnel (C)
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Lasts for 8 seconds.
Level 1 - 15% Slow / 12 DPS
Level 2 - 20% Slow / 24 DPS
Level 3 - 25% Slow / 36 DPS
Level 4 - 30% Slow / 48 DPS
Damage type: magical
Casting range: 1200
Area of Effect: 450
Mana Cost: 120
Cooldown: 15 Seconds

Headshot Headshot (O)
A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 25% chance to deal 30 damage and ministun.
Level 2 - 30% chance to deal 30 damage and ministun.
Level 3 - 35% chance to deal 40 damage and ministun.
Level 4 - 40% chance to deal 50 damage and ministun.
Works on allied creeps.
Stun is blocked by magic immunity.
Duration: 0.01/0.1/0.2/0.2
Mana Cost: N/A
Cooldown: N/A
Take Aim Take Aim (E)
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level 1 - Attack Range +65.
Level 2 - Attack Range +130.
Level 3 - Attack Range +195.
Level 4 - Attack Range +260.
Level 3 and 4 of this skill allow Kardel to out-range towers.
Mana Cost: N/A
Cooldown: N/A
Assassinate Assassinate (T)
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage.
Level 2 - Deals 505 damage.
Level 3 - Deals 655 damage.
Mana Cost: 175/275/375
Cooldown: 20/15/10
Damage type: magical
Crosshair on target is visible to allies only.
Invisibility doesn't affect the effect of this skill.
Interrupts channeling spells.
Interrupt works on magic immune units.
Takes 1.7/1.65/1.5 seconds to cast.
Casting range: 1500/2000/2500
Assassinate gives Sniper experience even if outside of range.

Strategy Guides:

Unlimited Assassinate posted by nastykosh on 2006-08-22
The Hero Assassin posted by Pyroc0ntrol on 2011-06-30


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1152 By redapple1973 2010-07-11

deso then mom?

1151 By AngelofKaos 2010-07-08


Deso. I've seen ppl using MoM on him, it sucks. Never tried Maelstrom -> Mjolnir...But I find it quite useless, not even for farming / pushing creep lines

1150 By Barneyrox 2010-07-08

does MKB "stack" with headshot?

1149 By imcaleblee 2010-07-06

should i choose maelstorm or deso?

1148 By Barneyrox 2010-06-27

I usually go for:
-Lothars/Yasha(Depends on the level of the enemy team)

1147 By DriN 2010-06-26

ups. sorry. error. @1144: i dont think assassinate is quite spammable. yes, 10 sec CD for a 655 dmg spell is devastating, but it costs 375 mana >

1146 By DriN 2010-06-26

@1144: i dont think assassinate is quite spammable. yes, 10 sec CD for a 655 dmg spell is devastating, but it costs 375 mana >

1145 By razengan009 2010-06-12

yeah. yamateh's sniper is pretty deadly. destroy the fountain FTW!

1144 By theRamones 2010-06-12

a 10 second CD for a 655 damage ult is quite spammable. I've never initiated with Assassinate before because I've never really though about it. I normally wait until I see red and then get accused of KSing.

The only thing about it is alerting the enemy that your nearby. Once you ulti and your stationary it might be hard to track them down again.

1143 By TheImpersonator 2010-06-12

i disagree for me i engage with assassinate cutting the enemy's hp down and hit him/her a few times and then assassinate again... the cooldown is very low

1142 By iNick 2010-06-11

Dust of Appearance.

I find Eul's Scepter a much better anti-gank option.

1141 By JACKTHERIPPERX 2010-06-07

@ 1140
I'm just pointing out that you're saying Sniper doesn't need alot to shine and then giving a 23k build.

1140 By AngelofKaos 2010-06-06

Calling Manta and Deso expensive? He only needs decent Attack Speed to "perma-bash", enough to keep it locked in place while your teammates rape the target. The -armor and atk helps really nice. You only get butterfly if game drags really long...same with Buriza, it is not needed but really helps, and Assassinate is always a finisher.

1139 By JACKTHERIPPERX 2010-06-06

He needs alot to shine..
Look at how much ur build costs man

1138 By JACKTHERIPPERX 2010-06-06

Imo playing a good sniper is really hard to play. Map awareness is vital as every single enemy thats missing will most likely be ganking sniper(Its like a global aura)

I say fuck survivalbility and just rush lothars. As a hero with super low health and no escape methods he'll really have a hard time to catch up if he gets ganked repeatedly.

1137 By AngelofKaos 2010-06-06

Noob-friendly hero, doesn't need much to shine, neither a big STR cuz he's mostly raping you at long, LONG range.

Desolator, better than a MoM, trust me.
Buriza (if you wanna pwn really hard, not really a core item)

Hood if Nukers, Lothar if needed as escape mechanism, I find little use for a Vanguard, and if you farmed and ganked well...Skadi is way better than deso.

1136 By gto3003 2010-06-06

lets try psycho items:
maelstorm(upgrade if u wan)
risky but deadly

1135 By theRamones 2010-06-06

*forgot my boots. normally get phase.

1134 By theRamones 2010-06-06

Divine Rapier
Lothars (gotten before Divine)

Bfly or Yasha. Thats all I use.

1133 By K-u-n-g-e-N 2010-06-05


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