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Kardel Sharpeye - Dwarven Sniper

Kardel Sharpeye - Dwarven Sniper
Kardel Sharpeye - Dwarven Sniper
Range: 550 | Move Speed: 290
Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.9 | Int: 15 + 2.6
Damage: 36 – 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 0.71 | Armor: 2
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Shrapnel Shrapnel (C)
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Lasts for 10 seconds.
Level 1 - 15% Slow / 10 DPS
Level 2 - 20% Slow / 20 DPS
Level 3 - 25% Slow / 30 DPS
Level 4 - 30% Slow / 40 DPS
• Damage type: magical
• Casting range: 1200
• Area of Effect: 450
Mana Cost: 120
Cooldown: 15

Headshot Headshot (O)
A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 25% chance to deal 30 damage and ministun.
Level 2 - 30% chance to deal 30 damage and ministun.
Level 3 - 35% chance to deal 40 damage and ministun.
Level 4 - 40% chance to deal 50 damage and ministun.
• Damage type: hero physical
• Works on allied creeps.
• Stun is blocked by magic immunity.
• Duration: 0.01/0.1/0.2/0.2
Mana Cost: N/A
Cooldown: N/A
Take Aim Take Aim (E)
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level 1 - Attack Range +65.
Level 2 - Attack Range +130.
Level 3 - Attack Range +195.
Level 4 - Attack Range +260.
• Level 3 and 4 of this skill allow Kardel to out-range towers.
Mana Cost: N/A
Cooldown: N/A
Assassinate Assassinate (T)
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage.
Level 2 - Deals 505 damage.
Level 3 - Deals 655 damage.
Mana Cost: 175/275/375
Cooldown: 20/15/10
• Damage type: magical
• Crosshair on target is visible to allies only.
• Invisibility doesn't affect the effect of this skill.
• Interrupts channeling spells.
• Interrupt works on magic immune units.
• Takes 1.7/1.65/1.5 seconds to cast.
• Casting range: 1500/2000/2500

Strategies:

Unlimited Assassinate posted by nastykosh on 2006-08-22


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1033 By venoviper 2010-02-06

manta is some kind of an escape mechanism or something that enemies will ignore you if you activate this in clash.

1032 By King-Garfu 2010-02-06

Plant Sentry Wards around the place, and you automatically have the power to Assassinate successfully without having your target running into the fog :D

1031 By novicayo_jager 2010-02-02

I mostly play 5v5, so i will speak for that matter. Vanguard is not needed, altought you will see man people buying it. Just get STReads 2-3 wraiths and rush for lothar! If you play careful enough, with your range, you won't have much trouble so vanguard is not necessary. With lothar you can move in and out of team clashes, gank easier etc. Get helm, then some luxury (butterfly preferably), and finish helm into satanic. After that it is up to you and your play style :D

1030 By trackts 2010-01-21

malevolence ftw, assassinate spam!!!!

1029 By vincent1993 2010-01-21

simple.with basic item(2-3 wraith bands),treads str and a manta,its illusions are quite strong in a clash.(stats hero getting manta is like 100% chance to deal 1.8x critical,longer the range the better)

1028 By masun 2010-01-21

1027 By frodojpps102 2010-01-15

1026 By chaosfreak11 2010-01-09

It's good. Try it.

1025 By dreamsamurai 2010-01-09

Why is Manta core? I don't understand why league players always buy Manta on Sniper.

1024 By chaosfreak11 2010-01-09

Lothar is core.

1023 By Jinzakk007 2010-01-09

power thread is core

time to go

1022 By chaosfreak11 2009-12-30

Manta is core.

1021 By Jinzakk007 2009-12-29

sometimes i ended up buying orchid
as well extra mana and the regen, it greatly increase his dps with those 30% as and 45 dmg

this pervy oldman needs mana, if i can do something to him, i'll decrease his ulti's mana cost
maybe to 125/200/275?

1020 By chaosfreak11 2009-12-26

When this guy finally got a chance to be a welcome by Leagues, he got bloody nerfed. C'on, at least increase the STR gain.

1019 By jcool 2009-12-26

hey man is cranium basher or MKB stack with headshot? or they bash percentage will be lowered?

1018 By Lifestyle. 2009-12-23

1017 By Jinzakk007 2009-12-23

@550
hey his range on lvl 4 take aim is 810
and fountain's range more than tower, i checked it and it's 800

1016 By cambion9999 2009-12-22

Build:
1.Boot
2.2or3 WB
3.MoM
4.Lothar
5.MKB
6.Basher
7.Divine or Buriza

Basher and MKB stacks with headshot and with mom and hyper is ranged perma bash .

1015 By Nikolas21 2009-12-22

His exact range(wiv lv4 Take Aim)is 819,so he otranges from lv3 I think(745range)if fountain has the same range wiv towers

p.s.Did anybody used my guide?Did he like it?

1014 By Jinzakk007 2009-12-18

hey my friend just tried, level 4 take aim outrange FOUNTAIN, he attack fountain but not being attacked, he destroyed it with a rapier and other stuff(AI)
range of fountain?
i dont know, maybe 750 or 800??


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