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Boush - The Tinker
|Boush - The Tinker
Range: 500 | Move Speed: 305
Str: 17 + 2 | Agi: 13 + 1.2 | Int: 27 + 2.2
Damage: 49 - 55 | HP: 473 | Mana: 351
HP Regen: 0.76 | Mana Regen: 1.09
Attack Speed: 0.66 | Armor: 4
| Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.
Fires an intense beam of light at a target, blinding it for 2 seconds causing it to miss all of its attacks. Deals precise damage.
Level 1 - 80 damage, 100% miss.
Level 2 - 160 damage, 100% miss.
Level 3 - 240 damage, 100% miss.
Level 4 - 320 damage, 100% miss.
• Damage type: pure
• The damage is dealt immediately while the miss effect is delayed until the projectile hits.
Mana Cost: 95/120/145/170
Cooldown: 14 seconds
||Heat Seeking Missile (T)
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1 - 100 damage, 2 targets
Level 2 - 175 damage, 2 targets
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
• Damage type: magical
• Does not hit ethereal units (such as targets of Pugna's Decrepify or heroes who use a Ghost Scepter).
Mana Cost: 120/140/160/180
Cooldown: 25 seconds
||March of the Machines (C)
Calls in hordes of robotic goblins to destroy your enemies.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Mana Cost: 145/150/165/190
Cooldown: 35 seconds
Instantly reloads the Tinker`s weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 second to rearm.
Mana Cost: 150/250/350
• Rearm works on all items except Black King Bar, Arcane Ring, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon.
• This spell uses mana when cast, but will not refresh abilities until finished casting. This means interrupting Rearm while it is casting will waste mana but have no effect on ability cooldowns.