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Furion - The Prophet

Furion - The Prophet
Furion - The Prophet
Range: 600 | Move Speed: 300
Primary: INT
Str: 19 + 1.8 | Agi: 18 + 1.9 | Int: 21 + 2.9
Damage: 45 59 | HP: 511 | Mana: 273
HP Regen: 0.82 | Mana Regen: 0.85
Attack Speed: 0.69 | Armor: 3
The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.
Sprout Sprout (T)
Sprouts 8 trees around a target location, trapping it in place.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 3.75 seconds.
Level 3 - Lasts for 4.5 seconds.
Level 4 - Lasts for 5.25 seconds.
Can be used on enemies, allies, own units and Furion himself.
Cannot be used on Ancient-type creeps.
The -disablehelp command will prevent an allied Furion from casting Sprout on you.
Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature.
Mana Cost: 100/120/140/160
Cooldown: 11/10/9/8 Seconds

Teleportation Teleportation (R)
Teleports to any explored point on the map.
Level 1 - 60 second cooldown.
Level 2 - 50 second cooldown.
Level 3 - 40 second cooldown.
Level 4 - 30 second cooldown.
Takes 3 seconds to cast.
Since the cooldown and mana cost take effect after this spell is finished casting, Furion will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
When cast, this spell creates an obvious swirl effect on the target point which is visible to both allies and enemies.
Teleportation displays a tp scroll style indicator for your allies
Mana Cost: 50/45/40/35
Cooldown: 50/40/30/20 seconds
Force of Nature Force of Nature (E)
Converts an area of trees into Treants. Treants have 550 hit points, deal 21-23 damage, and last for 60 seconds.
Level 1 - Raises 2 Treants.
Level 2 - Raises 3 Treants.
Level 3 - Raises 4 Treants.
Level 4 - Raises 5 Treants.
Will only summon as many Treants as there are trees in the target AOE.
Treants have 33% spell resistance.
Mana Cost: 160
Cooldown: 37 seconds
Wrath of Nature Wrath of Nature (W)
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Number of bounces increases per level.
Level 1 - Deals 140 (155*) base damage. Maximum of 16 (18*) targets.
Level 2 - Deals 180 (210*) base damage. Maximum of 16 (18*) targets.
Level 3 - Deals 225 (275*) base damage. Maximum of 16 (18*) targets.
Mana Cost: 150/175/200
Cooldown: 90/60/60 seconds
Damage type: magical
Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
Can be improved by Aghanim's Scepter (* shows the improved values).

Strategy Guides:

Furion the Trapper Keeper posted by Billum on 2009-01-08
Furion's Summoning Madness posted by Zychez on 2006-05-02


Comments

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414 By fkali68 2013-01-23

413 By lolopo 2012-09-15

@407 yes you will level up like in a normal dual lane(where nobody gets harrassed or killed)

but jungling at choke points can be countered by picking jungling heroes too esp axe...
and your furion will be useless if you will farm for the first 6 minutes without accompishing something, unless you have powerful laning heroes like a WR or a lich against a trilane and dual lane against a solo...

412 By KNiteman 2012-09-10

I like the support/semi-carry prophet with Force Staff, Meka, Necro, BoS, Agha, MoC.

411 By GuriPSYCO 2012-09-10

@407
Not sure if you're a troll. But in case you're not, here's a tip: don't get basher on ranged heroes. The only possible and circumstantial exception is Alleria, the Wind Runner.
Oh! And welcome to DS.

410 By Ghost 2012-09-10

rush dagon, ulti, look for someone on less health than a dagon and a whack, port and derp.

ultimate pub smashing build D:

409 By Hyperion1O1 2012-09-10

Go midas and farm everything.

What game was in the tournament when the BM got harassed and stacked big neut camp at Scourge with boar then axed his way to gold?

408 By KNiteman 2012-09-10

EOIX?

407 By jomacrisseptimo 2012-09-10

i saw this comment..

" after lothars go and rush linken/manta/buriza/basher "

will it be better if i change basher to AB ?

406 By RangedHeroProb 2012-06-13

@405
No, you will be underleveled than solo hero. I've tried that many times. My teammate was lv6 while I was lv5.

Only jungling when there are many lvl-dependant on your team.

405 By GuriPSYCO 2012-06-13

I've got a question: jungling this way is actually better than laning? Seems like doing this could take a life to kill creeps. What items should I aim for this?

404 By lolopo 2012-06-13

yeah, but in a decent game where everyone knows everyone I' bet that if the enemy team does not see you in your lane they're going to be hunting for you and your dead esp. if your not one of the two heroes...
my suggestion is to make this item more jungle-support oriented in order to broaden it spectrum of usage...

403 By KNiteman 2012-06-12

Well it also depends on the player, depending on which side I play on. I wont venture out of my jungle to farm so I am prematurely safe by farming that way.

402 By lolopo 2012-06-12

@kniteman, that trick is already popular making it easier to counter by scout crows, there is another position at the scourge jungle near the river but is neare at the ramp, that place is lower than where the wards are usually placed...

401 By Hyperion1O1 2012-06-12

@ Kniteman

Those places you mentioned easily traps a Prophet and makes him vulnerable to ganking. Saw an enemy Prophet try that and we rape him easily.

400 By KNiteman 2012-06-12

There are great places to farm neutral camps. 1 being the level 6/5 camp near the mid lane 2nd tower where wards are usually placed, standing there keeps you from getting hurt by melee neutrals. 2 is the place along the river where a ward is placed looking into the scourge forest but still looking into the river near the rune spawn.

399 By KNiteman 2012-06-12

There are great places to farm neutral camps. 1 being the level 6/5 camp near the mid lane 2nd tower where wards are usually placed, standing there keeps you from getting hurt by melee neutrals. 2 is the place along the river where a ward is placed looking into the scourge forest but still looking into the river near the rune spawn.

398 By KNiteman 2012-05-25

Okay WoN damages random units on the map, I get that but for some reason it will always pass through the whole team just depend on whether you are it first or last but it isnt so random.

397 By nighthunter1234 2012-03-30

1)teleport
2)sprout
3)force of the nature
4)force of the nature
5)force of the nature
6)wrath of nature
7)force of the nature
with this skillbuild you can rosh early(not in the guide)

396 By nighthunter1234 2012-03-30

1)teleport
2)sprout
3)force of the nature
4)force of the nature
5)force of the nature
6)wrath of nature
7)force of the nature
with this skillbuild you can rosh early(not in the guide)

395 By grimi 2012-01-06

what is the best built for an attacker furion?,,,I find out orchid is a great Item for him but don't know which Items to get for him..I mean if i go for dps items and bruiza then I would have problems with my hp...could anyone help on the built?


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