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Tiny - The Stone Giant

Tiny - The Stone Giant
Tiny - The Stone Giant
Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 0.64 | Armor: 0
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Avalanche Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units. 2 second stun duration.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 17 seconds

Toss Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Dragon Knight in Elder Form.
Level 1 - 75 damage, 700 range.
Level 2 - 150 damage, 900 range.
Level 3 - 225 damage, 1100 range.
Level 4 - 300 damage, 1300 range.
If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
Tossed allies do not take any damage.
Mana Cost: 120
Cooldown: 10 seconds
Craggy Exterior Craggy Exterior (C)
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 2 armor, 6% chance for 25 stun damage
Level 2 - 3 armor, 12% chance for 35 stun damage
Level 3 - 4 armor, 18% chance for 45 stun damage
Level 4 - 5 armor, 24% chance for 55 stun damage
Damage type: magical
Works on melee and ranged units within 300 range of Tiny.
The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A
Grow Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.
Level 1 - 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65%
Mana Cost: N/A
Cooldown: N/A
Does not increase the damage from Toss on allies.
Each level increases Tiny's movement speed by 20.
Improved by Aghanim's Scepter, Tiny can target trees to pick them up as weapons, which makes his attack range longer, gives him bonus damage against buildings and 50% splash in a 400 aoe for 6 attacks. Adds an extra level of upgrade to his toss damage that his ultimate normally gives.

Strategy Guides:

Grow Into It - Stone Giant Guide posted by quickbrownfox on 2007-02-12
[Stop. Drop. Roll]Keybi's Guide to Tiny! the Soft-Giant! posted by keybi on 2009-08-20
Tiny Trouble posted by Vipul on 2006-07-03


Comments

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774 By Hoof Stomp 2012-07-13

@773
farmin this much of item is the epic.
the build must be supportive from the begining itself, and ofcourse without giving any extra strength u give him MoM which makes him even more squishy.....be practical..

773 By cyndigurl 2012-07-10

Everyone has their opinion and their own way of playing.

Here's mine.. arcane boots, dagger, mom, assault cuirass, abyssal blade, aghanim scepter..

Later change the boots.

Works well without a fail(to me of course). can beat void troll and other str hero easily even if they fat(1 vs 1). also ive tried 1-vs-3, enemy player having a hard time to kill tiny. i owez get top killer.

pro - can face many enemy and hard to
die
con - Need a lot of money, SERIOUSLY

Try it, u wont disappoint :)

772 By GuriPSYCO 2012-06-02

Redundant doesn't exactly means bad, though not my first call on Tiny. But if I'm going for tower pushing, I'd make travels instead.
Euls won't cause mana issues, since it increases int and mana regen, force too.
Since I mostly play pubs, I go for gank/support role mostly.

771 By ripguns21 2012-06-02

Never said to combine MoM and AC. Redundant attack speed if you can say something like that for Tiny of all heroes. It's either AC + Mjollnir or something and Shiva's + MoM both builds with Aghanim's. Also, no if the attack speed is nullified from the loss of attack speed, imagine what Tiny would do without IAS. We need to face the fact that Tiny needs the attack speed from anything he can get it from. Also, if you wanna troll, you can just build Arcanes Dagger Dagon 5 and game was nice.

770 By KNiteman 2012-06-02

Shivas = Artics Blast, Reduced ASPD Aura, Mana, Armor, Disassemble to Hex or AC if you have the gold.

769 By KNiteman 2012-06-02

True @ MoM being good, seen in a comp. game, Tiny, Wisp, MoM = GG but it was more of a last ditch effort to win.

768 By Godfred 2012-06-02

for what ? Do u ppls attracted towards shiva...
With assault no need of madness which made him squishy and not cost effective way...is it?

767 By KNiteman 2012-06-02

Isnt AC a waste since Grow literally nullifies the ASPD gain from. I know he has that huge damage buff but it feels like a waste if its just for Agha and pushing towers. Even though Shivas gives no ASPD, I think that slow attack he has after any level of Grow is reliable on a tossed unit.

766 By ripguns21 2012-06-02

Well actually you can grab the Shiva's itself and make Mask of Madness to gain the attack speed you need. Madness is indeed a very good item on Tiny. He can bring towers down in 5-6 seconds from max HP.

765 By Godfred 2012-06-02

@760
u just said at #747 no need of mana that much, now u going against ur coment..lol
And artic blast is nt giving % based -aspd so waste on agi carries, area of blast is very low and no armor or as aura and no as for tiny himself....so if u feel like shivas is good then ok go for it.. .where assault has its own importance...

764 By Godfred 2012-06-02

@760
u just said at #747 no need of mana that much, now u going against ur coment..lol
And artic blast is nt giving % based -aspd so waste on agi carries, area of blast is very low and no armor or as aura and no as for tiny himself....so if u feel like shivas is good then ok go for it.. .where assault has its own importance...

763 By ripguns21 2012-06-02

I will have to agree though, Dagger is the only mobility item Tiny needs. Let's not forget that too many actives hurt his mana pool as well. Even with Manaboots, he just doesn't have too much mana to waste since his base INT is terrible.

762 By ripguns21 2012-06-02

The thing is that Cuirrass is way better in the aspect of pushing towers, which Tiny is somewhat made for with his insane damage (make that siege damage) with Aghanim's Scepter. He is one of the best if not the best tower destroyer late-game so it kinda goes to waste not to make him a tower pusher. If you grab Manaboots and Dagger then you have all that you need to exterminate any non-tank hero, Shiva's just won't give you that extra push you need to kill tanks, but Cuirrass just might do it.

761 By KNiteman 2012-06-02

Edit : mana* for Tiny.

760 By KNiteman 2012-06-02

Theres a good topic. Whats better on Tiny? Shivas or AC. I honestly prefer Shivas for being able to disassemble it if you have to. The aura and active are realy great for team fights, 200 damage isnt much but the AoE of the slow can be harmful to an escaping team. It provides a nice amount of man for Tiny.

759 By Godfred 2012-06-02

@755 AC is best for him, i can say it made for him....

758 By Godfred 2012-06-02

@755 AC is best for him, i can say it made for him....

757 By Godfred 2012-06-02

@754
so they can increase his base ms but giving it with ulti is nt worth...

756 By Godfred 2012-06-02

how much mobile u can make him is waste...the money u gonna waste on his mobility could use as making tank and mana items to spam his both spells....a dagger is enough for him....

755 By ripguns21 2012-06-02

Actually, Dagger + something that sustains Tiny's mana is enough for him to be effective until very late in the game. I would make Aghanim's later because late game is all about those big pushes and you need to take down towers as fast as possible. A Cuirrass is never a bad choice, seeing as Tiny has low armor and kinda needs the Attack Speed. Not to mention he brings towers even faster because of Cuirrass lowering towers' armor.


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