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Tiny - The Stone Giant

Tiny - The Stone Giant
Tiny - The Stone Giant
Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 0.64 | Armor: 0
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Avalanche Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units. 2 second stun duration.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 17 seconds

Toss Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Dragon Knight in Elder Form.
Level 1 - 75 damage, 700 range.
Level 2 - 150 damage, 900 range.
Level 3 - 225 damage, 1100 range.
Level 4 - 300 damage, 1300 range.
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
Mana Cost: 120
Cooldown: 10 seconds
Craggy Exterior Craggy Exterior (C)
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 2 armor, 6% chance for 25 stun damage
Level 2 - 3 armor, 12% chance for 35 stun damage
Level 3 - 4 armor, 18% chance for 45 stun damage
Level 4 - 5 armor, 24% chance for 55 stun damage
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A
Grow Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.
Level 1 - 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65%
Mana Cost: N/A
Cooldown: N/A
• Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 20.
• Improved by Aghanim's Scepter, Tiny can target trees to pick them up as weapons, which makes his attack range longer, gives him bonus damage against buildings and 50% splash in a 400 aoe for 6 attacks. Adds an extra level of upgrade to his toss damage that his ultimate normally gives.

Strategies:

Grow Into It - Stone Giant Guide posted by quickbrownfox on 2007-02-12
[Stop. Drop. Roll]Keybi's Guide to Tiny! the Soft-Giant! posted by keybi on 2009-08-20


Comments

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717 By KNiteman 2012-05-11

Phase, Dagger, Force, Euls, Bottle, TP - A build inspired by the common build of Tiny during GeST and all SEA comp. games.

716 By Feuertanz 2012-05-11

I like to play TINY GOES RAGE.

Clarities + Wand
(mid Bottle)
Arcane, Dagger, Aghanim, MoM

It's nice.

715 By Feuertanz 2012-02-21

240 mana with lvl 2 is only effective if your mate on the same lane is your gaming partner ... with lvl 4 you have 240 mana and you spells deal slightly more dmg, so before lvl 4 it is difficult to kill an enemy, if your partner does not know wtf to do.

the item build is simple.

Bottle
Arcane Boots
Dagger
MoM or AC
HoT

-GG

if not ... go for luxury tiny like bloodstone or aghanim

714 By milca 2012-02-20

i think the starting items should be designed to reach 240 mana on lvl 2. If you buy RoB, you have some extra mana regen and armor, but you dont have 240 mana on lvl 2 which means no combo of Avalanche+Toss... yea, the damage output of this pretty sucks, but 2 spells available are still better than just 1.

713 By Mahyar 2012-02-19

go to lane with basilius,get arcane and one null talisman,then dagger,dagon,its what u get in 90% of games,after this is all depended on game,never forget dota is a game of decisions n situations,thats why it has lasted over all this years,u can never predict a game with just knowing players n heroes,when u finished dagon,see what u are n what team lacks,if need pusher go aghanim n radiance,if lack tanks go van/hood or straight to the heart,bfury is only good if u are skipping aghanim,PLZ dont go Etheral blade,tiny has only 31 base agility at lvl 25,etheral blast only deals 250-300 dmg which is nothing (ur normal atack deals more dmg)at late game n doesnt worth spending 4900 gold

712 By dhbae52 2012-02-19

One thing I want to mention:
the skills mentioned here are old.the new patch enables Tini to have a permanent cleave, and bonus damage to towers and buildings when equipped with Aghanim`s Scepter.
Therefore i suggest this item build:
1.mana boots (later to BoT if time is left)
2.hyperstone (later to assult cuirass after Aghanim`s Scepter)
3.Aghanim`s Scepter
4.Dominator (later to Satanic if have time)
5.Heart of T.(Optional: can go for dagger if you want)
6. Butterfuly (need for final stage ult

711 By micha67 2012-01-04

no need to buy aghanim. dagon more better.

710 By neimi 2011-12-21

ok, ill put this in words so easy that even you would understand.

which is more likely to fail?

1- farm 20K items to be effective and still have a chance to get out carried but late game heros?
or
2-farm 4k gold to kill most heros early to mid game?(blink, boots/arcance, bottle)

tell me which one is more likely to fail?

@nefera
getting aghanims is worthwhile.
a 400 AOE cleave and a seige attack is gret.(destroys buildings in 4 to 5 hits)
also increases dmg of toss

709 By EIOX 2011-12-20

aghanim is kinda waste on him.... Nothing special about it.... Only 6 attacks of cleave.... Not worth of its price....

708 By Nefera 2011-12-20

do aghanim worth on him?since he can have cleave and damage on buildings is very awesome..

707 By EIOX 2011-12-20

@706 cant u understand what he is talking about in his comment.....
It is clearly mentioned in his comment that he is talking about ''less likely to fail build''
and also btw as u told caster build is easy to play... This wrong.... U can ask anybody which is the easy way to play? Is it pressing button continously or is it just hittin with damage? I think u also knows the answer by urself.....

706 By Hyperion1O1 2011-12-20

He simply means that the caster build is easier to play than the hitter build since the hitter build requires you to farm making your spells somewhat obsolete in slowing down the enemy carry's farm. In terms of late game power, tiny is overpowered by true carries, making the risk greater in playing the hitter build.

705 By EIOX 2011-12-20

@704 dude ... Less likely to fail...? Lol
a BKB is enough to fail ur ''less likely fail build''
tell me one thing.....why u 2 or 3 people back of me ?
Always criticizing my all build....? I m very curious to know... Whats the problem with me?

704 By neimi 2011-12-20

although i do agree that he does good dmg late game, id rather go with a caster build.

its less likely to fail.
meaning that even if you get a hard time farming you can still own.
blink and arcane are all what are needed. so its a better build IMO because it is less likely to fail

703 By EIOX 2011-12-19

PT (INT)
YASHA - - MANTA (imagine 3 giant tiny and also images deal a good amount of damage becoz tiny has large base damage not item aquired damage)
EoS
ETHEREAL (etherblast and stun toss normal heros dead)
BUTTERFLY

702 By cannibal 2011-12-08

hey y does no one ever get mom on him ....
try arcane boots n null tailsman then get mom n rape till u can complete dagon n then get watever u want...mom helps gettin ulti quite early n effectively using it....

701 By gto3003 2011-11-24

there is no arcane ring since so long time ago whr it was replaced by arcane boots....mekasm doesnt looks great on tiny where it might be better on supportive heroes...

700 By EIOX 2011-11-24

Build is noob .......wht is arcane ring .....
If it is basilus then why put with late game items.....lol
yes dagger is missing and why u make mekanasm......
Are u mad comparing dagger with heart........

699 By Hyperion1O1 2011-11-24

Dagger is missing and tiny should be a ganker not a farmer to be most effective.

698 By Hyperion1O1 2011-11-24

Dagger is missing and tiny should be a ganker not a farmer to be most effective.


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