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Tiny - The Stone Giant

Tiny - The Stone Giant
Tiny - The Stone Giant
Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 1.56 | Armor: 0
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Avalanche Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 20 seconds

Toss Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases. Cannot toss Dragon Knight in Elder Form.
Level 1 - 500 range, 75 damage.
Level 2 - 700 range, 150 damage.
Level 3 - 900 range, 225 damage.
Level 4 - 1100 range, 300 damage.
If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends. • Tossed allies take 20% of the Toss damage, but are not hit by the area damage.
Mana Cost: 120
Cooldown: 10 seconds
Craggy Exterior Craggy Exterior (C)
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 3 armor, 6% chance for 25 stun damage
Level 2 - 4 armor, 12% chance for 35 stun damage
Level 3 - 5 armor, 18% chance for 45 stun damage
Level 4 - 6 armor, 24% chance for 55 stun damage
Damage type: magical
Works on melee and ranged units within 300 range of Tiny.
The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A
Grow Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.
Level 1 - 40 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 80 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 120 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65%
Mana Cost: N/A
Cooldown: N/A
Does not increase the damage from Toss on allies. Each level increases Tiny's movement speed by 5.

Strategies:

Grow Into It - Stone Giant Guide posted by quickbrownfox on 2007-02-12
[Stop. Drop. Roll]Keybi's Guide to Tiny! the Soft-Giant! posted by keybi on 2009-08-20


Comments

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567 By Vertify 2010-03-19

nvm, i'm blind, its right infront of me

566 By carnage07 2010-03-19

@565
• Tossed allies take 20% of the Toss damage, but are not hit by the area damage.

565 By King-Garfu 2010-03-19

Wait, if an allied Tiny tossed me, will i get hit by the OMGWTFBBQ damage from toss?

564 By Vertify 2010-03-18

opps hang on didn't come out i meant:
1. ava toss
2. toss ava
3. smack smack smack ava toss refresher toss ava smack smack smack?
But srsly 1 or 2?

563 By Vertify 2010-03-18

I have a question, i'm still trying to learn the basics of tiny.
So the combo is:
1. ava toss

562 By silentzero 2010-03-17

4 hyperstones late game might be good if the whole team fed alot, just look at tinys base damage late game!

561 By Vertify 2010-03-17

Gaha, i saw a tiny with 4 hyperstones ^^

560 By BasChin01 2010-03-10

I don't mean he is useless without a dagger, but, you have to be very very lucky or have a stunner support to land your combo properly without it. dagger just makes him a 4x more effective hero you should really try it. Bottle as well as arcane is not unnecessary though, bottle is very handy at the start for mana before arcane, good for runes and helps health all the way through the game particularly if you take mid or gank regularly

559 By BasChin01 2010-03-10

I don't mean he is useless without a dagger, but, you have to be very very lucky or have a stunner support to land your combo properly without it. dagger just makes him a 4x more effective hero you should really try it. Bottle as well as arcane is not unnecessary though, bottle is very handy at the start for mana before arcane, good for runes and helps health all the way through the game particularly if you take mid or gank regularly

558 By ->F3lix<-/ 2010-03-10

I stated my way of playing and stated you don't need blink for perfect placement...pick either arcane or bottle, since getting both is unnecessary...

557 By BasChin01 2010-03-10

Nah dagger really is core. people will dodge you and keep their distance it is the best item for him. i go:
bottle
sometimes magic stick/wand
boots
arcane
dagger
sometimes 1-2 bracers early too if surviving is hard
then shivas/AC/travels.
Thats usually as far as i get but once you get dagger you can take almost any agi/int hero in no time from almost full health. if you can farm it early he just owns

556 By ->F3lix<-/ 2010-03-08

553

So far, i successfully placed 3/5 ava/tosses without dagger, and i believe i don't need one...Also, Arcane>Bottle for me, since it gives mana and burst mana for low cost, and then you can use ava and toss for farming as well...

555 By i3amr 2010-03-08

Tiny's Item Build:
1)Bottle
2) 1-2x Null Talisman (cover the need for the arcane ring providing str and agi bonuses as well)
3) Boots of speed
4)Kelen's Dagger/Lothar's Edge (though I strongly prefer Dagger as lothar's edge is of no use if they had Gem/wards/dust.
5)Complete Power Treads.
6)Assault Cuirass.
7)Mjollnir.

554 By Max_LKC 2010-02-25

@540
the dragon is toss but wif no damage to the enemy it juz helps him moves forward i did it a few times as well

553 By chaosfreak11 2010-02-25

Dagger is a must, initiate with Ava-toss.

552 By ->F3lix<-/ 2010-02-23

I don't use dagger yet i get some really great scores...I get some bracers, Pt, Arcane and get some attack speed (HoM/Hyper/Butter), then either Buriza or HoT...

Bfury=for what exactly?There's no reason to get this whatsoever

Ulti should be gotten after all other skills are maxed, since the damage comes at a great cost...I usually pick Shiva over AC cause it's an additional source of damage and mana, and a great slow for chasing(you prob won't get anything else for MS, so slow comes in handy)

551 By nooblet_pwner 2010-02-20

divine is pointless on him...his attack speed is terrible compared to most AGI heroes, even with hyperstone...
dagger should always be purchased...its great for picking out a single hero, or taking out multiple at the same time ^_^

550 By PsyChoTicK 2010-02-13

lol @ ur build..

549 By donfanto 2010-02-13

my items: early:rop(later for basilius on side lines.NEVER MID),and salves and tangos on whats left.(mostly tangoes cause we want to spam). after well finish treads or phase and vlad,we need than preservance for battle fury. after battle fury we need start skadi with point booster. upgrade 1st 3 skills asap and upgrade ult only once after toss and avalanche will be maxed.after skadi we can finish ult and that buy hyperstone as well

548 By mrgamesman 2010-02-09

534 By izzylicious 2009-11-27
i dont think upgrading your hyperstone to AC is the best choice, you have armour from shivas which is more than enough, getting AC is just overkill. if you want more survivability invest in a HoT and just get a hyperstone (no upgrade). you shouldnt get to the point of upgrading it later anyways. just my opinion. oh and maybe a dagger before shivas (great for his combo) XD


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