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Balanar - The Night Stalker

Balanar - The Night Stalker
Balanar - The Night Stalker
Range: 128 | Move Speed: 295
Primary: STR
Str: 23 + 2.8 | Agi: 18 + 2.25 | Int: 16 + 1.6
Damage: 57 61 | HP: 587 | Mana: 208
HP Regen: 0.94 | Mana Regen: 0.65
Attack Speed: 0.69 | Armor: 6
Beware, you who wonder the night. Each step you take leads you deeper in the hideous reign of the horrible ruler of the dark. Balanar, elite dreadlord who brought the total darkness of the Nether into this world, haunts these regions. Your heart will pump harder, your legs will shake, and your mind will cloud as the presence of the stalker hunts you in the dark. There's no chance to fight, no way to run, and no place to hide - darkness is everywhere! You can pray, you can cry, but the darkness won't be stopped - until you die.
Void Void (V)
Creates a damaging void. If cast at night, slows the target for 4 seconds. If cast at day, slows the target for 2 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 160 damage.
Level 3 - Deals 255 damage.
Level 4 - Deals 335 damage.
Void contains a ministun which procs at the beginning of its cast cancelling the target's channeling spell.
Mana Cost: 80/ 90/ 100/ 110
Cooldown: 8

Crippling Fear Crippling Fear (F)
In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells. This has reduced effect during the day.
Level 1 - Miss on 40% of attacks, slow by 4%. Lasts 5 seconds.
Level 2 - Miss on 40% of attacks, slow by 8%. Lasts 6 seconds.
Level 3 - Miss on 40% of attacks, slow by 12%. Lasts 7 seconds.
Level 4 - Miss on 40% of attacks, slow by 16%. Lasts 8 seconds.
Causes 10% miss and silences for 3 seconds at all levels during daytime.
Mana Cost: 90
Cooldown: 12
Hunter in the Night Hunter in the Night (G)
The Night Stalker is at home at night. He attacks and moves more swiftly.
Level 1 - 20% movement speed, 30% attack speed.
Level 2 - 25% movement speed, 45% attack speed.
Level 3 - 30% movement speed, 60% attack speed.
Level 4 - 35% movement speed, 75% attack speed.
Mana Cost: N/A
Cooldown: N/A
Darkness Darkness (R)
Creates a period of darkness for the Night Stalker to thrive in.
Level 1 - Turns day into night for 25 seconds.
Level 2 - Turns day into night for 50 seconds.
Level 3 - Turns day into night for 80 seconds.
Mana Cost: N/A
Cooldown: 180/150/120
This skill pauses the current time, so if it's cast at night it prolongs it.
With Aghanim's Scepter the Night Stalker will get unobstructed vision at night, meaning that trees and terrain will not block his vision.
In contrast to how Aghanim's Scepter works with other heroes, this improvement does not have anything to do with his ultimate (Darkness), but instead is active all the time.

Strategy Guides:

The Deadly Night Stalker posted by ChainRule on 2007-01-18
Go Go Michael Jackson - By Flodian posted by Flodian on 2009-04-09
Most Wanted Serial Killer posted by sungwongp on 2011-05-27
Mighty Balanar posted by 3dino on 2006-06-24
Ultimate Balanar posted by rugalx on 2006-07-21


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1048 By -3ndLess- 2012-05-02

I don't always use balanar,, he's to strong for the game.. he always kill.. it suckss.. NO CHALLENGES>

1047 By neimi 2012-05-02

Old tactic, and can be found in flodians guide.

1046 By KNiteman 2012-05-02

Here a link that worth reading if you dont already know this about NS. Most of its common knowledge for the 'seasoned' members here.

1045 By KNiteman 2012-05-02

Here a link that worth reading if you dont already know this about NS. Most of its common knowledge for the 'seasoned' members here.

1044 By KNiteman 2012-05-02

Anybody here ever try 'The 30 Days Of Night' strat whereby you spam Darkness @ lvl 16 when its night time and keeping spamming it after cooldown making it seem as though the night last forever and you are able to push with great effect during that time?

1043 By E I O X 2012-04-14

As a nuker :
Ethereal blade
Helm => Satanic later
Basher => Abyssal later

1042 By KNiteman 2012-03-17

Bottle, wand, phase boots, ultistick, bkb, tp scroll. A cheap build thats quite effective.

1041 By [Pro]ExTreAM 2012-01-11

I've to agreed with @1040
you are playing him off track there with his role...
do more revision before posting

1040 By neimi 2011-12-21

manta sucks on NS. and your build lacks dmg for a carry build btw.

and although he is a good carry he excels in shutting down other carries. why not build him that wa. instead of farming all game long. go and gank.

1039 By DOSA 2011-12-16

On this gg cary hero the must and should be :-
BKB or ARMLET (as per condition btw mostly bkb)

1038 By Hyperion1O1 2011-12-05

No such thing as perfect build
Urn is better than vlads in early to mid game. Vlad lifesteal scales further in game so early to mid game, the lifesteal and damage sucks. Armlet HoTD is a better combo than vlads and SnY since SnY AS and MS bonuses are crap compared to HitN. Vlads aura gives your presence away when you're near allies. Mjolnir is atkspd overkill so buriza is better.

1037 By elementyy 2011-12-05

@1035 Urn is not bad idea but better start off with Basillius as it also gives MP regen and will give you opportunity for the Vlads. Start off either with Bottle or with Stats and Salve+Potion.

1036 By elementyy 2011-12-05

The perfect build:
1.Power Threads
3.Sange & Yasha

Start with:
2 Gauntlets/Bracer + Tango/Salve
Ring of Basillius
Then buy boots and Vlads.

1035 By Feuertanz 2011-11-10

Ah, now i get your way of early game ... i never watched the guy this way.

i think i will try this tactic next game with balanar ...

1034 By neimi 2011-11-10

and u do need urn.
and extra 200 DOT nuke for a gnaker isnt a bad idea. u can heal ur self after the kill too.

bottle is for early game sustainability.
instead of going b to base after 2 ganks just fill the bootle by a crow or by a rune.
and PT or phase are needed cause the stats from pt are nice. and the dmg boost from phase is also a great way to boost your early dmg. not to mention that phase ability is a nice asset in any gank

1033 By neimi 2011-11-10

you really dont get it do you?

ppl cant fight u early not because u attack fast. its cause u have a 335 dmg nuke on a low 8 sec cd at lvl 7 and u have a 5 second silence. thats the reason no one can fight this guy early.

you never auto attack in early game ganks. you should just nuke the hero. thats how you gank early game with any hero.

20 % MS early game is more than enough. its scale in MS is utter crap so why lvl it more than once before lvl 8
while voids scale in dmg is almost op

1032 By Feuertanz 2011-11-10

@neimi yes i know, i NEVER got ulti on lvl 6 ... it would be a waste.

but i never played based on crip fear ... need to try this ;D

1031 By Feuertanz 2011-11-10

but on day you are only a passive hero or a victim. you should have the ability to chance day into night if the first night is over. and that is mostly at lvl 7/8, if you kill enough enemies ... HitN is very very important. cause that's the skill why most heroes can't defeat you in the first night.

@1028 - i think this item build is very rare ... you don't need something like a bottle or phase or urn.

you need lifeleech for survivability. also you need a basher a little bit later.

1030 By neimi 2011-11-10

and u should try to get a solo whenever possible since u really need the lvls early.

balanar is more lvl dependant than item dependant

1029 By neimi 2011-11-10

i rush aghanims early cause it gives u enough survivability to tank almost anything by the second night. and it helps in your ganking which u should be doing at the night (instead of farming)

never max HitN over void. and never get ulti at 6 and never go into the first night without a lvl of fear.

after aghanims u can get armlet or HotD or MKB or basher or whatever floats your boat when it comes to dmg items. u really cant go wrong there on balanar.

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