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King Leoric - The Skeleton King

King Leoric - The Skeleton King
King Leoric - The Skeleton King
Range: 128 | Move Speed: 300
Primary: STR
Str: 22 + 2.9 | Agi: 18 + 1.7 | Int: 13 + 1.6
Damage: 54 56 | HP: 568 | Mana: 169
HP Regen: 0.91 | Mana Regen: 0.53
Attack Speed: 0.69 | Armor: 4
Once a noble knight protecting his kingdom, the man was thrown into Hell, where he was ripped apart over and over for centuries. Now, Lucifer has thrown him back onto the soil, corrupted and mindless, as King Leoric, the Skeleton King. He marches on, leading his minions with an unfaltering gaze, knowing only one thing: the orders given to him by the dark lord himself. Able to cripple his opponents with a powerful magical hammer, King Leoric is a major threat on the battlefield. His mighty blade allows him and others in his presence to drain the blood of their enemies. It is said that he is unkillable, and those who are struck down by his hammer don`t wake up again.
Hellfire Blast Hellfire Blast (T)
Ignites the target on fire, dealing damage over time. Deals damage and stuns for 2 seconds followed by a 15% slow for 2 seconds.
Level 1 - 50 Impact Damage and 15 dps while slowed.
Level 2 - 100 Impact Damage and 30 dps while slowed.
Level 3 - 150 Impact Damage and 40 dps while slowed.
Level 4 - 200 Impact Damage and 60 dps while slowed.
Total damage: 80 / 160 / 230 / 300
Mana Cost: 140
Cooldown: 8

Vampiric Aura Vampiric Aura (V)
Allied melee units within 900 AoE gain hit points when they hit enemy units.
Level 1 - Gains 15% of attack damage.
Level 2 - Gains 20% of attack damage.
Level 3 - Gains 25% of attack damage.
Level 4 - Gains 30% of attack damage.
Mana Cost: N/A
Cooldown: N/A
 Critical Strike Critical Strike (C)
Gives 15% chance to do more damage on an attack.
Level 1 - 1.25 times normal damage.
Level 2 - 1.75 times normal damage.
Level 3 - 2.25 times normal damage.
Level 4 - 2.75 times normal damage.
Mana Cost: N/A
Cooldown: N/A
Reincarnation Reincarnation (R)
When killed the Skeleton King will come back to life and slow enemies in a 700 aoe by 30% for 3 seconds.
Level 1 - 3 seconds delay, slows enemies' movement speed around him by 30%. 300 second cooldown.
Level 2 - 3 seconds delay, slows enemies' movement speed around him by 30%. 220 second cooldown.
Level 3 - 3 seconds delay, slows enemies' movement speed around him by 30%. 140 second cooldown.
Mana Cost: 140
Cooldown: 300/ 220/140 seconds
Will revive even if silenced on death.
Will not revive if Skeleton King does not have required mana.
Will not revive if he dies on unpathable terrain.
If Skeleton King has an Aegis and Reincarnation is cooled down upon death, Reincarnation will trigger first.
Revives with full HP and full mana.

Strategy Guides:

Leoric Versus the World by Shimrra_3 posted by Shimrra_3 on 2008-09-25
Damage Reduction Skeleton King posted by ProShowEnt on 2007-05-01
Agi/Int type SK posted by nidoking on 2006-05-30


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739 By frost-viper 2013-05-23

FORCESTAFF IS NEEDED IF U R FACING CLOCKWERK,PUDGE AND DROW RANGER.

738 By frost-viper 2013-05-23

PT
ARMLET
MAGIC WAND
DESOLATOR
BKB
ASSAULT CUIRASS
HALBERD

737 By Hyperion1O1 2013-03-02

Fucking viable! Viable for shiz!

736 By ripguns21 2013-03-02

If you're talking to me, Force Staff is viable, you just have to try it. Well, at least it was viable before it changed, I dunno now.

735 By GuriPSYCO 2013-03-01

we see you trolling, we hate.

734 By ripguns21 2013-03-01

Force Staff and you are a boss.

733 By GuriPSYCO 2013-02-27

No! Drow has cleavages, Lina has too. Kunkka - and thank Blizzard for that - has no cleavage at all.

732 By Hyperion1O1 2013-02-26

Dude, the cleavage joke was on Kunkka. Kunkka has a cleave.

731 By GuriPSYCO 2013-02-26

Well, if the joke is on cleavages, why not post it in a Magnus os Sven section; much more coherent.

730 By ->F3lix<-/ 2013-02-26

SK isn't a hard carry, but can carry well if he has a good early-mid game. I'd prefer every item on him rather than a BF, as
1. he usually doesn't stay in range as well as PA(who has a low cd gap closer+a 4 seconds worth of a slow)
2. he doesn't need to farm as much to be effective
3. his crit is like half the PA's

729 By Hyperion1O1 2013-02-26

Dude, its a cleavage joke I waited to put in. Jeez.

SK isn't a hard carry as many people think. He's like N'aix, a ganking hero. Idk why you even try to farm with him after AoM Phase Soul Ring is done.

For Mort, I tried hit and run with MoC, Desolator and Phase Boots. Again, personal preference but after a few games using it and comparing with BF to Dominator, I found it subpar if I can't snowball.


728 By RangedHeroProb 2013-02-26

@721
If they dont gank, they can let SK farm. added BF on SK and he can finish faster. Finish faster = less farm time = less risk for getting ganked, this is what i mean. Outnumber creep is often happen in pubs or comp. If u worry about outfarming harder carry then just farm 1 creep lane per few min in lane and then do something, or farming 1/2 neut camps and then let harder carry finish the rest. Time is money.

@723
so you WILL get Divine Rapier that drops when die than 4BF even in comp match?

727 By RangedHeroProb 2013-02-26

@723
If u think mass BF is stupid then why there's guide in here for that build, written BY BLUE member.

726 By RangedHeroProb 2013-02-26

@725
http://www.dotastrategy.com/forum/ftopic31582.html&highlight=

"I like cleave, micro. You may not know it but if I can run a 6 fury build on a Kunkka in a CW match, I would do it even if we're going to lose. That's how much I love cleaves."

you argument is AGAINST u said in the thread. idk why u dont even get BF on Mort. It's good.

@723
what's ur point, by saying SK cant get into position than PA? what does position have to do w/ BF? Technically, SK can get into position by stunning enemy

725 By Hyperion1O1 2012-11-17

I'd prefer AoM HoD on Mort anyday than Bfury.

Forcestaff SK? :D

724 By neimi 2012-11-17

and no. if the 10 players are of about same skill, then void would destroy SK.

void is also alot harder to gank than youd think. especially with the new buffs.

though the meta still doesnt do him any favors :S.

723 By neimi 2012-11-17

@ranged

SK cant get into a postion to attack as well as PA.
SK isnt a hard carry and he hits relatively half as hard as PA.


if your enemys push the lane then just farm the creeps. its not that difficult really. you have life steal and good dmg.

if you get 1 devine and a bfury, its about as much aoe dmg as 4 bfuries btw

stacking furies is just a stupid build. completely useless.

@722
mana reg is pitiful. you cant compare it to SR.
AoM+SR > bfury in terms of dps and overall stats

722 By lolopo 2012-11-16

@hyperion The good thing about fury is that it provides mana regen if you sell your SR of someone is too noob to use it... Boots are situational PB is gotten if you want to gank early and lategame treads is better... radiance is good assuming that you are not paper and radiance will give the enemy more incentive to focus on you (which is your role as a tank and a semi carry)... HE CAN LIVE WITH ANY BUILD BUT THE BEST BUILD DEPENDS ON THE SITUATION... BTW ever saw an SK outcarrying a void?

721 By Hyperion1O1 2012-11-14

they gank you, they lose a tower or 2. If they don't, just freeze the lane and get more farm.

720 By Hyperion1O1 2012-11-14

@Ranged
Nope, getting BF on Mort is not the same as getting BF on SK.

SK only needs AoM/Phase + some other small items to roll when midgame comes because let's face it, he gets smashed by harder carries. Getting Fury on him just to outfarm the harder carry will do no good because of that. When do you often see a fully farmed SK outcarrying a Mort/Void/PL etc. God forbid, he even loses to a Slardar with same farm.

Also, 3 man ganks are coordinated vs SK and that allows your team to push. If


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