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Lucifer - The Doom Bringer

Lucifer - The Doom Bringer
Lucifer - The Doom Bringer
Range: 150 | Move Speed: 290
Primary: STR
Str: 26 + 3.2 | Agi: 11 + 0.9 | Int: 13 + 2.1
Damage: 53 69 | HP: 644 | Mana: 169
HP Regen: 1.03 | Mana Regen: 0.53
Attack Speed: 0.65 | Armor: 0
Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissapating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who presevere through his wrath die by the agonizing and burning pain of doom itself.
Devour Devour (E)
Swallows an enemy unit for a short period of time, digesting it and dealing 20 damage per second. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed.
Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it.
cast range 300
Level 1 - Gives 40 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 2.
Level 2 - Gives 60 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 4.
Level 3 - Gives 80 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 5.
Level 4 - Gives 100 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 6.
Everytime Lucifer devours a unit a bar is shown above his head showing the progress of the devouring process.
If a neutral creep is targeted, you gain its abilities until you replace them with another creep's abilities.
Mana Cost: 60
Cooldown: 60/55/50/45

Scorched Earth Scorched Earth (T)
Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucy's movement speed by 16%. AOE: 600
Level 1 - Heals/Deals 12 damage per second. Lasts 8 seconds.
Level 2 - Heals/Deals 16 damage per second. Lasts 10 seconds.
Level 3 - Heals/Deals 20 damage per second. Lasts 12 seconds.
Level 4 - Heals/Deals 24 damage per second. Lasts 14 seconds.
The flames follow Doombringer for the duration of the ability.
Mana Cost: 60/65/70/75
Cooldown: 60/55/50/45 Seconds
LVL? Death LVL? Death (V)
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25. Can only cast on enemy heroes.
Level 1 - Deals 100 damage, 6 multiplier.
Level 2 - Deals 150 damage, 5 multiplier.
Level 3 - Deals 200 damage, 4 multiplier.
Level 4 - Deals 250 damage, 3 multiplier.
Causes a mini-stun that can effectively interrupt enemy actions.
Mana Cost: 110
Cooldown: 8
Doom Doom (D)
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells (including item spells) and will take damage per second. Lasts for 13 (14*)seconds.
Level 1 - Deals 30 (50*) damage per second.
Level 2 - Deals 50 (80*) damage per second.
Level 3 - Deals 70 (110*) damage per second.
Mana Cost: 150/ 200/ 250
Cooldown: 110 seconds
Damage type: magic
Even though Doom deals magic damage, it will still damage magic immune units.
Unlike other silences, Doom prevents the target from using items and disables some passive abilities.
Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.
Cast Range: 550
Can be improved by Aghanim's Scepter (* shows the improved values).

Strategy Guides:

Lucy-chaos machine! posted by Lord_of_Draenor on 2007-03-19
Bring Hell To Them! posted by folechno on 2010-06-12
unstoppable Hell posted by Rhat_Breaky on 2006-10-16


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582 By cannibal 2011-12-08

ps: once u have refresher just go to a lane wid 2 enemy heros who r not tanks.......just go wid scorched earth on into them use lvl on hero 1 followed by doom then refresh n use doom on seconnd hero then strt hittin d second on skadi keeps him slowed.....then wen the other one is about to go out of range (d one u lvled) just lvl him again d go to hitin d one u were hittin most probably u'll get double kill....

581 By cannibal 2011-12-08

guys try my build just got 25-1-13 wid it...
n pls dont make up ur mind b4 trying...
boots(ur choice except arcane..
skadi yes skadi
i know its costly n all but too gud...just get vang then boots n try to get rads fast then it is a bliss...after radience use team to gank n get some money quickly..

580 By EIOX 2011-11-25

also.....spell depend hero cant do any thing in late game.....making them useful like this way can make them usable.....but nt in clan.....

579 By EIOX 2011-11-25

@577 dude i say this may be one of his build....but nt shud be the build......

578 By The Ronin 2011-11-25

One of the best tanky mage ever made. Lucifer truly shines with items like Bloodstone.

577 By silentzero 2011-11-25

Agi: 11 + 0.9

Good job making him a dps, surely cost efficient and intended for his role like really. As if any of his skills properly synergies with those items

576 By EIOX 2011-11-25


575 By starwars1000 2011-10-26

go vanguard
carries hard

574 By [Pro]ExTreAM 2011-09-16

I guess I could add lothar or dagger to my build for initiating...
I just thought that Scorched Earth already gives a decent ms boost..
for chasing a hero down or ganking..
thank you..

573 By dotalolx 2011-09-16

lothar or dagger? (if you have trouble placing your spells)

572 By [Pro]ExTreAM 2011-09-16

for the advice..

571 By Zxcvbnm11592 2011-09-16

NC-wise, I like getting Centaur/Furbolg/thing that looks like Krobelus/Smallest Satyr.

I go Alpha wolf only if there's someone like Drow or something in our team.

570 By [Pro]ExTreAM 2011-09-16

mind telling if this is an ok item build:
4)van/hod/Urn of shadows

usually I go for nc to devour wolf for critz or the little riki for purge
and play support at lategame...
is it ok..?

569 By em120 2011-08-29

568 By weierstrass 2011-05-18

better to eat centaur

567 By 6KurtMichael 2011-04-07

to pros: what do you prefer; urn or bottle?

566 By nooblet_pwner 2011-03-25

Thanks. And yes, if there is not a teamfight going on and you can catch off a lone crow, dooming it would mean +300 gold for you (and possibly some epic items, like, say, a RELIC?) and -400 gold/inconvenience for the enemy team.

565 By antinoob 2011-03-24

@564: yes, it does. sometimes, i prefer to doom a crow than a hero. hahaha!

564 By nooblet_pwner 2011-03-24

Has anyone tried dooming a crow? Does it kill it? Do you get the bounty?

563 By ->F3lix<-/ 2011-03-20

Tell me you're joking....

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