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Dark Terror - The Faceless Void

Dark Terror - The Faceless Void
Dark Terror - The Faceless Void
Range: 128 | Move Speed: 300
Primary: AGI
Str: 23 + 1.6 | Agi: 21 + 2.65 | Int: 15 + 1.5
Damage: 58 - 64 | HP: 587 | Mana: 195
HP Regen: 1.44 | Mana Regen: 0.61
Attack Speed: 0.71 | Armor: 4
It is rumored he was once human, his background shrouded in darkness even to himself. Now he is nothing more then a faceless void who seeks revenge on the men who have stolen his identity. Time passes so slowly for him that he can evade enemy attacks with ease and find the weakest point to strike back. Sometimes time passes so slowly it looks to have stopped...
Time Walk Time Walk (W)
Quickly moves to a target location and slows the movement and attack of all units along its path for 3 seconds.
Level 1 - 700 cast range. 25% slow.
Level 2 - 900 cast range. 30% slow.
Level 3 - 1100 cast range. 35% slow.
Level 4 - 1300 cast range. 40% slow.
Faceless Void is invulnerable while moving using Time Walk.
Faceless Void will lose his queued commands when he uses this skill.
Mana Cost: 120
Cooldown: 19/17/15/13 seconds

Backtrack Backtrack (R)
Whenever damage is recieved, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and mystical attacks.
Level 1 - 10% chance.
Level 2 - 15% chance.
Level 3 - 20% chance.
Level 4 - 25% chance.
Stacks with evasion.
Mana Cost: N/A
Cooldown: N/A
Time Lock Time Lock (E)
Gives a chance that an attack will do bonus damage and lock a unit in time for 1 second.
Level 1 - 10% chance, 40 bonus damage
Level 2 - 15% chance, 50 bonus damage
Level 3 - 20% chance, 60 bonus damage
Level 4 - 25% chance, 70 bonus damage
Stun works on magic immune units.
Does not stack with Cranium Basher.
Mana Cost: N/A
Cooldown: N/A
Chronosphere Chronosphere (C)
Creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connnection with spacetime that causes him to be unaffected by the sphere.
Level 1 - 4 (4*) seconds.
Level 2 - 4.5 (5*) seconds.
Level 3 - 5 (6*) seconds.
Mana Cost: 150/175/200
Cooldown: 120/110/100 (60*) seconds
Stops both units and buildings, friend or foe.
Couriers are unnaffected.
Does not affect units owned by the Faceless Void (Illusions, Summons).
Reveals invisible enemy units in its area.
Casting Range: 600
Area of Effect: 400
Can be improved by Aghanim's Scepter (* shows the improved values).

Strategy Guides:

Face-ful of Void posted by jake-the-mus on 2007-02-03
The Faceless Void-Universal Remote posted by LoLnage on 2008-12-04
Time-Splitter 2 posted by faceless_void on 2006-11-02
Time-Splitter posted by faceless_void on 2006-10-10


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1383 By Hyperion1O1 2012-05-29

Spec is all about outlasting the opponent. That's where she gets the damage. Void needs to kill as many heroes as possible upon entry. Atkspd and huge amounts of damage is necessary for that. Rad just gives damage.

Don't you think it'd be cool that FV won't take damage from range attacks while he is inside the Chrono until the end of the duration? It'd be imbalanced but it'd be cool.

1382 By ripguns21 2012-05-29

Radiance is not so good. It's too expensive and Void has no particular farming mechanisms to farm faster and help him get Radiance faster. Although the same goes for Spectre, Void needs Attack Speed because he doesn't have the huge damage Spectre has.

1381 By GuriPSYCO 2012-05-29

Wut!? Where!?

1380 By KNiteman 2012-05-29

Rad on FV?

1379 By ripguns21 2012-05-28

Max Time Walk last. One level is sufficient through the stage of the game where you will be farming, you just need to know when to use it for it to be most effective while either escaping or initiating. After getting one level of Time Walk at level one, you either max Backtrack or Time Lock, based on your preference/enemy lineup if you're playing pubs/semi-competitive respectively. There are so many builds on Void that are viable but I find MoM makes him most effective earlier than any build.

1378 By GuriPSYCO 2012-05-28

@1376:
Actually, what I meant about lvl one on vampiric aura is that the buff from 0 to 1 is the biggest and outta scale, but you're right, no lvl on aura

1377 By GuriPSYCO 2012-05-28

For me, Bash is after the MoM.
@Hyperion: You can't you're adicted to it, but if it'll make you feel better, I should be doing my paper instead of being here. We're all adicted, my friend.

1376 By KNiteman 2012-05-28

Doesnt level 1 of Vampiric Aura make your creeps more push orientated which is bad early game when you wanna hang back abit and farm till you have sufficient levels and dps to support your life steal?

1375 By Hyperion1O1 2012-05-28

@ neimi
I get it if I initiate the clash or after I get my butterfly.
@ Guri
I can't stop commenting! Must log out!

1374 By GuriPSYCO 2012-05-28

Double post
When you talk about getting HotD for late game, you mean turning it into satanic, right?

1373 By GuriPSYCO 2012-05-28

We won't let you! MUAHAHAHAHA!!!
An early level on bash is as beautiful as one early lvl on Leoric vampiric aura, the level one is too good.

1372 By neimi 2012-05-28

im more fond of the build where u start with TW, max BT asap, and get 1 bash level at 4.
what spell to max second goes back to your prefrences.

@hyperion
no HotD?
u should get it either before pers, after it, or after bfury.
i suggest beffore it

1371 By Hyperion1O1 2012-05-28

1st, 2nd, 2nd, 1st, 1st, ss, 2nd, 2nd, 3rd, 3rd, ss, 3rd, 3rd, 1st, bonus, ss.

It allows a lvl 2 bash by lvl 10 by not maxing 1st.

Dammit I should be sleeping! Its 2:30 am for god sakes.

1370 By GuriPSYCO 2012-05-28

I go for
TW
BT
BT
TW
TL
Ulti
BT
BT
TW
TL
Ulti

1369 By Hyperion1O1 2012-05-28

You guys really love the lore, do you?

Anyway, Timelock on Void early on is retarded. Lvl 3 timewalk, lvl 4 backtrack is sufficient as survival mech early on so you could take the extra lvl on bash.

1368 By GuriPSYCO 2012-05-28

That's because Scourge heroes sold their souls to Ner'Zhul! They don't have it anymore!

1367 By KNiteman 2012-05-28

Chrono Sphere is great when a hero dies inside it and for that brief moment they stare death in the face until their soul passes on. Most Sentinel heroes go up, Scourge heroes just die or cease to exist.

1366 By GuriPSYCO 2012-05-28

AFAIK, Meepo can't be picked on a SH match, but I tried that last year, dunno if latest maps allow. I'm scared just to think about a PL match.

1365 By Hyperion1O1 2012-05-28

Blue dudes that stop time against more blue dudes that can also stop time. The funnier match would be either a 5v5 PL, Naga, Nessaj, Meepo, or Kunkka. Invoker too for the 10 flaming meatballs that go down.

1364 By GuriPSYCO 2012-05-28

Yes, tried it in a same hero match. It's fun how it turns into a pause section in the fight. Unless you get them all inside chrono, it's no use calling the ulti.
But the worst part is actually figure out who's team and who's not.


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