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Visage - Necro`lic

Visage - Necro`lic
Visage - Necro`lic
Range: 600 | Move Speed: 295
Primary: INT
Str: 22 + 2.4 | Agi: 11 + 1.3 | Int: 21 + 2.5
Damage: 45-55 | HP: 568 | Mana: 273
HP Regen: 0.91 | Mana Regen: 0.85
Attack Speed: 0.65 | Armor: 1
A terrifying spirit created by uniting a thousand of souls of the warriors fell in the War of the Magi; Visage roams this world with never-ending thirst for souls. This restless ghost consumes the essence of the enemies he slays, and the death moan of his victims is what he enjoys the most. The weakening power of his wrath puts even the greatest warriors in misery, and the sight of sky filled with Visage and his undead minions is unimaginable. He is a nightmare in its worst, most sickening form, a true living horror, the Necro'lic.
Grave Chill Grave Chill (G)
Visage drains the life from a target, slowing its attack and move speed. He then gets bonuses equal to those drained.
Level 1 - 32% of attack speed and move speed drained to Visage. Lasts 3 seconds.
Level 2 - 32% of attack speed and move speed drained to Visage. Lasts 4 seconds.
Level 3 - 32% of attack speed and move speed drained to Visage. Lasts 5 seconds.
Level 4 - 32% of attack speed and move speed drained to Visage. Lasts 6 seconds.
The buff on Visage and debuff on the target can be removed seperately with dispel.
The speed gained is independant of the amount that was reduced on the target.
Casting range: 600
Mana Cost: 70/80/90/100
Cooldown: 10

Soul Assumption Soul Assumption (C)
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.
Level 1 - 3 max soul charges.
Level 2 - 4 max soul charges.
Level 3 - 5 max soul charges.
Level 4 - 6 max soul charges.
Soul counter increases by 1 for each 110 damage taken by heroes within 1200 AoE of Visage.
The soul counter only increases for damage greater than 2, and less than 3000, only counts damage from a player unit or Roshan, and does not count self-inflicted damage nor damage dealt by Soul Assumption itself.
Each amount of damage added to the soul counter expires after 6 seconds, or when Soul Assumption is cast.
When cast, launches a projectile at the target hero that will deal 20+60*(charges on soul counter) when it hits, the projectile moves at 1000 speed.
Damage type: magic
Casting range: 900
Mana Cost: 200/180/160/140
Cooldown: 4 seconds
Gravekeeper`s Cloak Gravekeeper`s Cloak (V)
Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.
Level 1 - Each layer provides 1 armor and 3% magic resistance. 10 second recovery time.
Level 2 - Each layer provides 2 armor and 6% magic resistance. 9 second recovery time.
Level 3 - Each layer provides 4 armor and 12% magic resistance. 8 second recovery time.
Level 4 - Each layer provides 5 armor and 16% magic resistance. 7 second recovery time.
Each time the Necro'lic receives damage greater than 2 that was not self-inflicted and was from a player owned source, a layer is removed.
Mana Cost: N/A
Cooldown: N/A
Summon Familiars Summon Familiars (T)
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them. Familiars can transform into stone, becoming invulnerable, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (100 each) if killed.
Level 1 - Max 56 bonus damage, 300 HP, stun for 60 damage/1 second
Level 2 - Max 98 bonus damage, 450 HP, stun for 60 damage/1.25 seconds
Level 3 - Max 154 bonus damage, 600 HP, stun for 60 damage/1.5 seconds
Mana Cost: 150
Cooldown: 180/160/140 seconds
Currently existing Familiars are destroyed upon casting of Summon Familiars.
Each Familiar starts with 7 charges of bonus damage, each charge gives 8/14/22 bonus damage. Familiars lose one charge each time they attack, and gain one charge every 15 seconds from when they were summoned.
When a Familiar enters Stone Form, its damage charges are fully restored, and it gains 50/68.75/87.5 each second of Stone Form.
When a Familiar enters Stone Form, it will stun in a 325 AoE (1 second delay from when Stone Form is cast), dealing 60/100/140 magic damage and stunning for 1/1.25/1.5 seconds.
After Stone Form is cast, there is a 0.5 second delay before the Familiar becomes invulnerable, and a Familiar will automatically leave Stone Form after 8 seconds. Stone Form has a 30 second cooldown.
Familiars have 96.25%/96.25%/96.25% magic resistance, and are targeted as heroes by abilities.
Familiars have 160 attack range.
Cast range: 900

Strategy Guides:

Bucci's Bombastic Visage posted by bucci on 2007-02-06
Visage- Chill n' Go posted by bobbob247 on 2009-09-17
The Necro'lic posted by shadowmastermk47 on 2006-10-29
Go For V-Sage Pwnage! posted by ChaoS_ThronE on 2010-06-26


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315 By REAPER.mecs 2010-10-16

i like the old visage than the new one..

314 By direstraits89 2010-10-12

I use this build:

Assault C
HoT or sometimes Butterfly

313 By Ephemeral96 2010-10-09

is Visage a tank???? cuz he need some heroes to attack him....and his armor is high......

312 By Mortredx4 2010-09-30

This hero is insanely versatile u can be nuke tank dps anything you want ! But IMO nuker and supporter is where he excels in with his 2sec stun bats and slow with low cd get a Dagon and u can chill and kill some peps

311 By 7Heaven 2010-09-22

He is one of the most underrated and under-used heroes I believe.But he really is very good,even though that they changed Soul Assumption and made it a built-in Dagon instead of being a passive that gave you TREMENDOUS lane staying power.

310 By Kaiman 2010-09-14

Man, these are possibly the worst spell explanations of any hero in dota.

309 By GawDzilla23 2010-09-07

iirc, it is HP

308 By nobody960814 2010-09-07

"and it gains 50/68.75/87.5 each second of Stone Form."

gains 50/68.75/87.5 of what?

307 By tasik 2010-07-27

@305 lol?? the old revenants did piering-damage. which is lol....
now they do hero-damage.

306 By tasik 2010-07-27

@305 lol?? the old revenants did piering-damage. which is lol....
now they do hero-damage.

305 By Barneyrox 2010-06-27

New cloak is way better than before but the revenants...sure stun is awesome but imo they heavily nerfed the little bats.

304 By AVGNfan 2010-06-26

i love this visage

303 By redmagic11 2010-06-17

Whats the ms for gargs?

302 By K-u-n-g-e-N 2010-06-05


301 By jtone 2010-06-01

mek is a solid item for your support role
dagon and linkens is popular

300 By KevinMaster 2010-05-25

it is necessary for all ranks of players. no ulti means no damage at all, you can't kill anyone. there's no point if you're slowing them down with grave chill and doing no damage whatsoever to them

299 By luistxy 2010-05-25

Is it necessary for visage to level up ulti for beginners?

298 By XDragonSlayerX 2010-05-12

What is the best item n skill build for him?

297 By Arch_Vince 2010-05-10

Used to like this hero prior to the Nerf

296 By hobbesdang 2010-05-10

@292, thats why u dont let them die

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