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Pudge - Butcher

Pudge - Butcher
Pudge - Butcher
Range: 128 | Move Speed: 285
Primary: STR
Str: 25 + 3.2 | Agi: 14 + 1.5 | Int: 14 + 1.5
Damage: 52 – 58 | HP: 625 | Mana: 182
HP Regen: 1 | Mana Regen: 0.57
Attack Speed: 0.67 | Armor: 2
An undead behemoth seemingly impervious to even the most potent magic, this starving abomination roams the battlefield, continually in search of unwary prey. It is said his victims catch only a glimpse of his monstrous frame as they are dragged them through the shadows, bleeding profusely as a jagged hook etches deeper in their flesh. Wails of agony echo in the distance, only to be drowned out by the Butcher's maniacal laughter as he severs their limp bodies with his great maw. Unspeakable horrors ensue in a deathly silence, a dreadful omen for what is to come.
Meat Hook Meat Hook (T)
Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher.
Level 1 - Deals 100 damage and drags the victim to the Butcher.
Level 2 - Deals 200 damage and drags the victim to the Butcher.
Level 3 - Deals 300 damage and drags the victim to the Butcher.
Level 4 - Deals 400 damage and drags the victim to the Butcher.
• Damage type: physical
• Invisible units can be hooked. Damage is dealt but the ministun is not.
• Meat Hook can go through cliffs, trees, structures and siege creeps.
• The tip of the Meat Hook is what drags the units to the Butcher, so touching the Meat Hook in any other part than its tip will not trigger its effect.
• Meat Hook deals damage and a ministun to enemy units, effectively interrupting them. Allied units can be dragged too, but neither the damage nor the ministun will be dealt to them.
• Casting range: 550/700/850/1000
• Area of Effect: 125
Mana Cost: 110/120/130/140
Cooldown: 14/13/12/11

Rot Rot (R)
Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well.
Level 1 - 25 damage per second. Reduces movement speed of enemies by 20%.
Level 2 - 50 damage per second. Reduces movement speed of enemies by 20%.
Level 3 - 75 damage per second. Reduces movement speed of enemies by 20%.
Level 4 - 100 damage per second. Reduces movement speed of enemies by 20%.
• Damage type: magical
• Rot can be activated while using Dismember without interrupting it.
• Deals damage and slows invisible units as well.
• If Pudge is silenced while Rot is activated, he will not be able to de-activate it until the silence wears off.
• Pudge can deny himself using this skill.
• Area of Effect: 250
• Duration: Until deactivated
Mana Cost: N/A
Cooldown: N/A
Flesh Heap Flesh Heap (F)
Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.
Level 1 - Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills.
Level 2 - Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills.
Level 3 - Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills.
Level 4 - Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills.
• Spell resistance stacks with that from items.
• Gains strength for enemy heroes that die nearby (400 AoE), or if Pudge kills himself
Mana Cost: N/A
Cooldown: N/A
Dismember Dismember (D)
Chows down on a target, causing excruciating pain. Lasts 3 seconds.
Level 1 - 75 damage/second, 75 + 0.75x strength damage per second with Aghanim's Scepter.
Level 2 - 125 damage/second, 125 + 0.75x strength damage per second with Aghanim's Scepter.
Level 3 - 175 damage/second, 175 + 0.75x strength damage per second with Aghanim's Scepter.
Mana Cost: 100/130/170
Cooldown: 30
• Damage type: magical
• Disable works on magic immune units.
• A unit affected by dismember will continue to be disabled and damaged even if it becomes invisible.
• Dismember is a channeling spell.
• Improved version heals Pudge the same amount as it deals damage.
• Casting range: 160
• Duration: 3 seconds (heroes) / 6 seconds (creeps)

Strategies:

Ahh! Fresh Meat! posted by PenguPenguin on 2007-06-17
Hook, Line, and Sinker posted by AoW.WaRChieF on 2006-10-15
Pudge Compendium posted by Billum on 2008-11-27
One Hero to Butcher Them All posted by Canadian87 on 2007-05-16
The Butcher posted by Wishmaster on 2007-02-22


Comments

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556 By dragonslayer7 2009-10-09

how can i train and improve my hook skills?any way?pls tell me

555 By dragonslayer7 2009-10-09

how can i train and improve my hook skills?any way?pls tell me

554 By qwerty31 2009-10-01

You'll never get it and probably never need it but lothars is actually decent on pudge, instead of initiating with hook it can be used as a finisher. Its fun but not realistic

553 By crisrael 2009-10-01

@ 551 You dont need lothars if u can hook good

552 By bobbob247 2009-09-26

A hook follows pudge. It is based off the angle of which pudge throws it, and his current position, so by moving perpendicular to the hook, it will curve in the direction you move.

551 By invinsib1e 2009-09-26

LOTHAR'S is awesome with pudge seriously try it!

550 By BlinkEchoEnchantFissure 2009-09-24

The hooks don't really curve or change directions, it just looks like it's curving but it's really not and the curving is caused by the terrain (slopes).

And it was better to "curve" a hook when pudge's hooks were 1000 in range

549 By forsakenlich 2009-09-23

Can anyone tell me how to do a curved hook? Im always seeing ppl doing curved hooks, they say u can somehow control the hook's bending position but how ?

548 By bobbob247 2009-09-22

It's 8.3333 creep kills for 1 STR. Includes denies, and gives 1.8 STR per hero kill.

Type -fs to see the STR you have gained so far.

547 By Seras54 2009-09-22

Flesh heap increases when pudge kills a creep, theoretially at level 4 flesh heap, for every 10 creep kills, pudge gets 1 strength

546 By qwerty31 2009-09-13

Its a very minimal str gain PER creep kill.

Its when it adds up late game, that make you a fearful tank that no-one dares fuck with.

Per hero its 1.8 str, do the math.

545 By firegoblet 2009-09-13

Because from creeps its far too small a bonus to see.

544 By noobzz 2009-09-13

did flesh heap increase ur strength when u last hit a creep??

Bt i din see d effect in d game.........

y?

543 By qwerty31 2009-09-12

No, vanguard isn't required so soon, let alone ever. After bottle, it should be Boots maybe some nulls etc then Defiance, as you want to make full use of rot, 100dps at lvl 7ish is nuts.

Vanguard is not even a staple for him, his natural str gain, and Flesh Heap makes him bulky already. Getting a vanguard would simply be a hindrance to your core build, and will serve no purpose later in the game.

542 By VilestyleShim 2009-09-12

I would start of with buying a bottle goind mid and creep as much as I could. Go to secret shop (when 1985g) and buy vitality booster and ring of health and later get stout shield for vanguard and dont forget boots. Then get as much kills when you reach level 6-7 and later get BoT aghanims scepter 2 HoTs and final random item, I choose sometihng fun like radiance or shiva :p.
So its like this:
Bottle
Vanguard
BoT
Aghanims Scepter
HoT
HoT
Sell Bottle get random item.

541 By extarminator 2009-09-08

Haha.. u guys are dota noobs.. suck my boobies.. and shake ur boobies.. on my canoodies.. for those foodist.. eat my sushi's... fuck a woman.. noobs.. just like wat i always do to this girl called fish leong

540 By SVEN_KNIGHT 2009-09-04

Until you've rly honed ur skills, do not drag ur team down

539 By SVEN_KNIGHT 2009-09-04

For hook training, I suggest u play alone in a map and train it with creeps..

538 By SVEN_KNIGHT 2009-09-04

I've even seen one buying a blink dagger

537 By WeAreDeathFukkYou! 2009-08-27

Aghanim
HoT
HoD
Radiance
Phase Boots
Bottle

GG... but he's useless if you don't know how to hook


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