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Barathrum - Spiritbreaker

Barathrum - Spiritbreaker
Barathrum - Spiritbreaker
Range: 100 | Move Speed: 295
Primary: STR
Str: 23 + 2.5 | Agi: 17 + 1.7 | Int: 15 + 1.8
Damage: 45 – 55 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.61
Attack Speed: 0.69 | Armor: 5
An outcast of the Spirithoof clan, Barathrum retreated in shame to the Ethereal Plane, feeding off wandering souls to sustain himself, and wandered aimlessly for centuries, alone and miserable. Found and recruited by the Lich King, Barathrum's uncanny speed and wraithlike powers have now been unleashed upon the Material Plane, his lantern able to project nether energy into enemies, sending them backwards with sudden force. With the abilty to close the distance between himself and a target in seconds, Barathrum the Spiritbreaker is more than a match for anyone.
Charge of Darkness Charge of Darkness (C)
Barathrum fixes his sight on an enemy and accelerates towards it. As he increases speed, he begins to merge with the shadows around him, becoming difficult to see until he stops the Charge or hits his target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemies can only see the buff indicator when he is near his target.
Level 1 - Stuns for 1 second.
Level 2 - Stuns for 1.5 second.
Level 3 - Stuns for 2 second.
Level 4 - Stuns for 2.5 second.
• Target will become aware of the charge (a buff is visible in the status bar) when Barathrum is within 2500 distance.
• Gives vision on cast and true sight near the end over the target.
• Barathrum can run through units and trees, although he will still obey standard pathfinding through the terrain.
• Movement speed is increased every 4 seconds.
• When maximum speed increase is achieved after 12 seconds, Barathrum becomes magic immune for the rest of the charge.
• Allies of Barathrum (and himself) will see an animation over the head of the target.
• Casting range: Global
Mana Cost: 120
Cooldown: 40

Empowering Haste Empowering Haste ()
Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby allied units.
Level 1 - Increases movement speed by 4% and damage by 4% of his movement speed.
Level 2 - Increases movement speed by 8% and damage by 6% of his movement speed.
Level 3 - Increases movement speed by 12% and damage by 8% of his movement speed.
Level 4 - Increases movement speed by 16% and damage by 10% of his movement speed.
• The bonus damage is added to Barathrum's ordinary attack damage.
• Area of Effect: 900
Mana Cost: N/A
Cooldown: N/A
Greater Bash Greater Bash ()
Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.
Level 1 - Deals 25 damage, 140 knockback distance, lasts 0.95 seconds.
Level 2 - Deals 50 damage, 180 knockback distance, lasts 1.15 seconds.
Level 3 - Deals 75 damage, 220 knockback distance, lasts 1.35 seconds.
Level 4 - Deals 100 damage, 260 knockback distance lasts 1.55 seconds.
• Damage type: magical
• Greater Bash is triggered everytime Spiritbreaker initiates an attack, so it is not necessary to land the attack in order for Greater Bash to work.
• Disable works on magic immune units.
Mana Cost: N/A
Cooldown: 1.5
Nether Strike Nether Strike (E)
Moves you next to your target doing extra damage. Performs a greater bash hit. Casting range improves per level.
Level 1 - Moves Barathrum next to the target, deals 100 damage.
Level 2 - Moves Barathrum next to the target, deals 200 damage.
Level 3 - Moves Barathrum next to the target, deals 300 damage.
Mana Cost: 200/250/300
Cooldown: 75(20)/75(20)/75(20)
• Damage type: magical
• Barathrum will move to the other side of the target seen from the point he casted it.
• Always performs a Greater Bash level 4 upon casting.
• Teleportation and damage is delayed 1 second while Barathrum is fading out.
• Can be improved by Aghanim's Scepter (dramatically reduces cooldown)

Strategies:

Break more than just spirits posted by The Lawyer™ on 2007-02-16
This Ain't No Milk Cow! A Guide by DaMan2000 posted by DaMan2000 on 2009-11-04
Breakneck Speed posted by MadduxSlider on 2007-05-06


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839 By atdinovo 2010-03-16

MhM i dunno but there is no reason to change treads. Just keep them str.

838 By TheImpersonator 2010-03-13

Oh i see lol because MoM cancels Phase boots so thats why treads are the best lol thanks, but i have another simple question
can i change treads when im in charge or does it cancel charge?

837 By BasChin01 2010-03-13

treads are definitely better. He already has very high damage with empowering haste it is his attack speed, hp and mana that need to be improved through items and str treads will give 2 of those while phase provide marginally better attack damage and speed but nothing more

836 By narbelite 2010-03-12

the charge is better, you can click anywhere to cancel the charge whenever you want, or let it charge up for max movespeed.

835 By Vertify 2010-03-12

U miss the stats, the AP, and phase is just an activation which has a cd. I thought u want permabash?

834 By Vertify 2010-03-12

U miss the stats, the AP, and phase is just an activation which has a cd. I thought u want permabash?

833 By Vertify 2010-03-12

but that's the thing, u want a balanced bara by using MoM plus treads? So one item covering one thing each?
Or just stack AS with treads AND MoM

832 By TheImpersonator 2010-03-12

hmmm so should a phase boots be better then treads? because it gives dmg boost when activated because of empowering haste

831 By atdinovo 2010-03-12

Yes but his charge gives you max movespeed ultimately increasing your damage to max from empowering haste. I agree with strength treads.

830 By alon95 2010-03-12

for AS you make MoM

829 By ragnadiktus 2010-03-12

But Treads got +10 stats that barathrum needs. Also barathrum needs the aspd(attack speed) bonus for his greater bash. 8)))

828 By alon95 2010-03-12

@827

NO....phase boots give more MS and have the phase ability that givis even more MS, so it is much better with emo haste

827 By Vertify 2010-03-12

@826, according to math calculations, treads is better when talking about his 'Emp Haste', phase is slightly less for some point.

826 By TheImpersonator 2010-03-12

i have a question phase boots or treads?

825 By uh_nathan 2010-03-10

MOM, the movement speed increases your damage and the ASPD sticks them in bash.

824 By shifti_ 2010-03-03

wat should i get?
mom or sny?

823 By PolarTiger 2010-02-23

my build:
power treads (or any boot that gives 30% attack speed)
vladmir's offering
Sange & Yasha
Assault Cuirass
Bloodstone
Butterfly or Buriza

822 By PolarTiger 2010-02-23

my build:
power treads (or any boot that gives 30% attack speed)
vladmir's offering
Sange & Yasha
Assault Cuirass
Bloodstone
Butterfly or Buriza

821 By Shadowstruck 2010-02-22

My build:
Phase boots
Vlad
BF
SangeYasha
MKB
Buriza

You fuckin nuke em down without even using ulti, ulti only makes it easier because they stand still..

820 By lAnce_wenber 2010-02-18

not really


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