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Mangix - The Pandaren Brewmaster

Mangix - The Pandaren Brewmaster
Mangix - The Pandaren Brewmaster
Range: 128 | Move Speed: 300
Primary: STR
Str: 23 + 2.9 | Agi: 16 + 1.95 | Int: 14 + 1.25
Damage: 52 59 | HP: 587 | Mana: 182
HP Regen: 1.44 | Mana Regen: 0.57
Attack Speed: 0.68 | Armor: 3
Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life.
Thunder Clap Thunder Clap (C)
Slams the ground, dealing damage to and slowing the movement speed and attack rate of enemy land units within 400 range for 4.25 seconds.
Level 1 - 100 damage, 25% movement and attack speeds.
Level 2 - 175 damage, 35% movement and attack speeds.
Level 3 - 250 damage, 45% movement and attack speeds.
Level 4 - 300 damage, 55% movement and attack speeds.
Mana Cost: 90/ 105/ 130/ 150
Cooldown: 12

Drunken Haze Drunken Haze (D)
Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss. Lasts 8 seconds.
Level 1 - 14% movement speed reduction, 45% miss chance.
Level 2 - 18% movement speed reduction, 55% miss chance.
Level 3 - 22% movement speed reduction, 65% miss chance.
Level 4 - 26% movement speed reduction, 75% miss chance.
Stacks with Evasion
Mana Cost: 50
Cooldown: 12 seconds
Drunken Brawler Drunken Brawler (B)
Gives a percent chance to avoid attacks and a percent chance to deal 2.0 critical damage.
Level 1 - 10% dodge, 10% chance to critical.
Level 2 - 15% dodge, 15% critical.
Level 3 - 20% dodge, 20% critical.
Level 4 - 25% dodge, 25% critical.
Does NOT stack with Evasion from Butterfly or Radiance
Mana Cost: N/A
Cooldown: N/A
Primal Split Primal Split (R)
Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Level 1 - Summons three mighty Pandas for 15 seconds.
Level 2 - Summons three even mightier Pandas for 17 seconds.
Level 3 - Summons three really freaking mighty Pandas for 19 seconds.
Mana Cost: 125/150/175
Cooldown: 180/160/140 seconds
When the spell ends, the Brewmaster takes Earth's place. If Earth is dead he takes Storm's place, and if Storm is dead he takes Fire's place.
The Earth Panda carries every aura of the Brewmaster.
Aghanim's Scepter improves all the Pandas, improves duration to 20/ 23/ 26 seconds, and decreases cool down to 160/ 140/ 120 seconds

STORM
Damage: 37-43/75-84/159-171 piercing damage
Range: 500
HP: 1000/1500/1900
MP: 500/750/750
Movespeed: 350
Base Attack Time: 1.5 (1.35 at level 3)
Armor: 2 heavy armor

Dispel magic
Removes all buffs from units in a target area. Deals 350 damage to summoned units. Costs 75 mana and has a 5 second cooldown.

Cyclone
Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells and stopping others from attacking or casting on it. Lasts 20 seconds and costs 150 mana. Has a 5 second cooldown.

Wind Walk
Allows the pandaren to become invisible, and move 50% faster. If the pandaren attacks a unit to break invisibility, the attack will do 100 bonus damage. Costs 75 mana and has a 5 second cooldown. Lasts 15 seconds.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

EARTH
Damage: 37-43/75-84/159-171 piercing damage
Range: Melee
HP: 1500/2250/3000
MP: 400/500/600
Movespeed: 325
Base Attack Time: 1.35
Armor: 5 heavy armor

Hurl Boulder
A magical boulder that is thrown at an enemy unit, dealing 100 points of damage and stunning the target for 2 seconds. Costs 100 mana and has a 7 second cooldown.

Pulverize
Gives a 20% chance that an attack will deal 40 damage to nearby units.

Taunt
The closest 10 enemies are forced to attack this unit. Cooldown 10 seconds.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

Spell immunity
Renders this unit immune to all spells.

FIRE
Damage: 52-62/105-120/214-234 Hero damage
Range: Melee
HP: 900/1350/1800
Movespeed: 325
Base Attack Time: 1.35
Armor: 2 heavy armor

Permanent Immolation
Burns nearby enemy units for 15/30/45 points of damage per second.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

Strategy Guides:

Go Go Awesome Warrior of Awesomeness - By Flodian posted by Flodian on 2009-07-23
Bring the Pandamonium! posted by asdfjjj on 2007-03-12
blooo's guide to "The Eye of the Panda" posted by blooo on 2007-07-09


Comments

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398 By neimi 2012-07-06

panda does not suicide anymore when his primal spirits die.
just wanted to clarify that.

397 By Mahyar 2012-07-04

@396 played the same build but radiance instead of jango since CM carried one,works pretty well,actually panda is a great hero that can be really good with least items(Dagger,Aghanim is all you need) and with a little knowledge of microing panda can be more than a hard to hit tank,really love him n Raijin,wished that xin was as good as his brothers

396 By KNiteman 2012-07-04

How effective is Aura Panda build of Vlads, Jango, Agha, AC, Blink, Travels?

395 By GuriPSYCO 2012-07-04

Changing spell resistance would make him quite nerfed. Think about a well timed AoE stun and that's it, all the time the enemy needs to flee. Panda is just fine the way he is.

394 By KNiteman 2012-07-04

Please read that what I said is that when Primal Pandas die Panda suicides which is wrong. You only get 10/20 gold for the Primal Pandas and not the full 250 or so gold for the real Panda's death so in turn it is denying you gold and exp. That should be corrected. Not your perception of what I said to get 50/100 gold per Panda.

393 By RangedHeroProb 2012-07-04

Yeah, but ur nerf/buff wishes won't make the game balance. Eq.ur Ezalor changes, 550 area damage non-ulti is just too much. 500 damage already hurt like hell. In this hero, u wish to change: every primal split should give gold. Each gives only 10-20 gold. I think its fine the way it is. If it gives like 50/100 gold, then it would be too much. That's the point having ulti like Primal Split. If primal gives more gold then its a nerf for panda user.

392 By KNiteman 2012-07-04

@391 - It's a comment about the hero that is opinionated to what I would want to happen knowing it wont because it buffs him but also nerf him at the same time. If I remember correctly there is nothing wrong with talking about a hero being buffed in future because it wont likely happen and all hero buffs I have said usually have some nerf with it. Giving him hero armor and attack would make him imba but giving a team a chance to fight back with magic damage would make for a fair fight.

391 By RangedHeroProb 2012-07-03

@389
Yeah, @390 is right. Stop wishing for changes for every hero, dude.

390 By GuriPSYCO 2012-07-03

No. It doesn't make sense, but I like it the way things are. Immunity also sounds good for me as it is, but hero damage sounds great.

389 By KNiteman 2012-07-03

But that doesn't make sense since you should be rewarded gold and not denied it for the work you put into their demise. I also think they should get 33% magic reduction and not almost spell immunity also getting hero armor and attack.

388 By GuriPSYCO 2012-07-02

That's two different things. When you kill one of the spirits you get gold. But when all of them die, mangix is counted for suicide.

387 By KNiteman 2012-07-02

Was there ever a time when you weren't give gold for killing the Primal Splitters? Instead it said PB killed himself when this happened.

386 By EIOX 2011-11-26

@385 u using correct logic......nicely used items.... Keep it up dude......comments on other heros too.....

385 By marcingua 2011-11-26


*treads
*Bottle
*M.Madness-since he is hard to hit
*Aganims
*may be F5 orb.^_^

384 By Mahyar 2011-07-05

I get arcane instd of phase,supports mana and lets u rush blinj instd of wasting gold on rob,urn,clarities,then with blink u can go ganking carries cuz they are not that good mid game and mostly are atckrs not casters which is good since u got 2 miss skills

383 By Mahyar 2011-07-05

I get arcane instd of phase,supports mana and lets u rush blinj instd of wasting gold on rob,urn,clarities,then with blink u can go ganking carries cuz they are not that good mid game and mostly are atckrs not casters which is good since u got 2 miss skills

382 By deathmoverz24 2011-07-05

this hero is so hard to use when you're a beginner. last game i ended up having 11 deaths and only 1 kill. I tried to counter picked Soul Keeper but i failed . One more thing, is Medallion good on him?

381 By Sundew 2011-06-25

@380 If you find yourself continuously running out of mana, cheap items such as RoB or Urn can help.

If the game really goes late and you already have your blink/Agha, pick up your team's AC and/or Vlads.

380 By Omega2227 2011-06-24

Then just rely on clarities/wand for mana issues?

379 By Zxcvbnm11592 2011-06-24

Phase is good early (before you have dagger) to get in range to clap.


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