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Strygwyr - The Bloodseeker

Strygwyr - The Bloodseeker
Strygwyr - The Bloodseeker
Range: 128 | Move Speed: 305
Primary: AGI
Str: 23 + 2 | Agi: 24 + 3 | Int: 18 + 1.7
Damage: 53 - 59 | HP: 587 | Mana: 234
HP Regen: 0.94 | Mana Regen: 0.73
Attack Speed: 0.73 | Armor: 3
An unusual hybrid of Demon and Orc, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds - even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vision through his helpless prey's eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision - bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury.
Bloodrage Bloodrage (D)
Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.
Level 1 - Increases damage by 20%, takes 20 HP per second, lasts 6 seconds.
Level 2 - Increases damage by 40%, takes 20 HP per second, lasts 7 seconds.
Level 3 - Increases damage by 60%, takes 20 HP per second, lasts 8 seconds.
Level 4 - Increases damage by 80%, takes 20 HP per second, lasts 9 seconds.
Damage type: magical
Bloodrage can be casted on an allied, enemy or neutral unit.
Casting range: 600
Mana Cost: 80
Cooldown: 12/10/8/6

Blood Bath Blood Bath (B)
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source. If Strygwyr does not kill a hero but is within 225 aoe when the hero dies, he will still regenerate hp.
Level 1 - Regenerates 10% of the Hero's max hp, 5% for 225 aoe. 10% for creeps.
Level 2 - Regenerates 20% of the Hero's max hp, 10% for 225 aoe. 15% for creeps.
Level 3 - Regenerates 30% of the Hero's max hp, 15% for 225 aoe. 20% for creeps.
Level 4 - Regenerates 40% of the Hero's max hp, 20% for 225 aoe. 25% for creeps.
Denied creeps and heroes will also trigger Bloodbath, illusions will not trigger Bloodbath.
Strygwyr will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks.
Mana Cost: N/A
Cooldown: N/A
Strygwyr`s Thirst Strygwyr`s Thirst (T)
Enables Strygwyr to sense the bleeding of any enemy hero below 40% hp. If it finds one, Strygwyr gains vision of that unit and increases move speed.
Level 1 - Increases movement speed by 11%. Grants vision of the target, lasts until no nearby valid target exist.
Level 2 - Increases movement speed by 22%. Grants vision of the target, lasts until no nearby valid target exist.
Level 3 - Increases movement speed by 33%. Grants vision of the target, lasts until no nearby valid target exist.
Level 4 - Increases movement speed by 44%. Grants vision of the target, lasts until no nearby valid target exist.
Strygwyr's Thirst is not triggered by Illusions.
Invisible units will show up on the minimap, but won't be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units.
Area of Effect: 1500/3000/4500/6000
Mana Cost: N/A
Cooldown: N/A
Rupture Rupture (R)
Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
Level 1 - 150 initial damage. Deals 20% of the distance moved as damage, lasts 5 seconds.
Level 2 - 250 initial damage. Deals 40% of the distance moved as damage, lasts 7 seconds.
Level 3 - 350 initial damage. Deals 60% of the distance moved as damage, lasts 9 seconds.
Mana Cost: 150/200/250
Cooldown: 70
Damage type: pure
Deals a maximum of 200 damage per 0.25 seconds. If a unit exceeds the 200 damage cap in less than the stated time, it will not receive damage.
Casting range: 1000

Strategy Guides:

How much do you seek for blood? posted by noobseeker on 2006-12-30
Hero Hunting Time posted by kayu on 2006-08-20
Charles's Bloodseeker posted by Charles on 2006-12-25
Thirsty posted by Hoofed on 2006-10-01


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1080 By Hyperion1O1 2012-07-06

Treads on Str, Blademail Rush then Bkb. I can easily get 4 digit hp on those items since I'm usually ahead in terms of level.

1079 By GuriPSYCO 2012-07-05

I rush rad, but after that I'm not sure of what to make my health bigger. Sometimes I go for AoM or BKB, but sometimes I still have a hard time when the enemy starts to turtle. Maybe blade mail solves my problem, since nobody will want to hit me. HH also sounds good.

1078 By Mahyar 2012-07-04

Is SnY or Heaven Good on him?i almost always rush radi(he is good in jungle n ganks pretty well) since radiance heals you greatly,but seen people getting SnY on him,does he need that speed to get heroes?with phase boot you got 522 ms,what is the purpose of SnY then?

1077 By KNiteman 2012-07-04

Sange-> Heavens Halberd? Heart? Vanguard. If you realy are having trouble with survivability, I would personally go for Vanguard or Sange if I am going S&Y. I thought 23 base STR with 2 gain would be enough. Then again I try not to go to late game with BS.

1076 By GuriPSYCO 2012-07-04

Any ideas on making BS 3 digits HP reach 4 digits? (By that I mean what items should I get to increase my surviability). BKB is good, but sometimes is not enough.

1075 By neimi 2012-05-15

Can traxex and krob tower dive at lvl 6?

It was viable since u could get a kill without tthe need to waste ur ult.
its still viable but I prefer the blademail into rad rush

1074 By Hyperion1O1 2012-05-15

We needed someone who can chase down heroes with red hp. Besides we're noob back then.

1073 By GuriPSYCO 2012-05-14

Makes sense. But if the purpose of picking BS was for silence, why not pick krobelus? Dagon seems more reasonable on her - and she pushes better than BS anyway. Traxxex also seems better as carry if things don't end the way you planned, and her frost arrows matches Rupture to prevent runaways.

1072 By Hyperion1O1 2012-05-14

Back in high school, me and a couple of my friends would do a fast push using BS accompanied by 4 support heroes to quickly take out towers and defending heroes. BS would silence potential threats and dive in with 4 other heroes. We would use it on teams that get carries that excel late game since the old metagame was focused on farming. Dagon was to quickly take out heroes early on. Game mode was -cmpm so Dagon was quickly available.

1071 By GuriPSYCO 2012-05-13

Anyway, here's a build I tried on my own and seemed to work fine to me:
Wraith band
I build this when Rad rush isn't viable, any thought about it?

1070 By GuriPSYCO 2012-05-13

"Dagon on BS STILL viable?" What do you mean by that, was it viable some day?

1069 By Hyperion1O1 2012-05-13

Ya I read that. Still, dunno if that is fixed. Just clarifying

1068 By neimi 2012-05-13

did u read the part in the parentheses?

1067 By Hyperion1O1 2012-05-12

@ neimi

rupture 3 doesn't do damage if force staff is used? I tried it earlier and it worked. Maybe a bug on either your part or mine.

1066 By neimi 2012-05-12

EB was never effective on BS...
rapture is pure dmg, not magic, thus it isnt amplified...'

forcestaff deals dmg rom rapture 1 and 2. rapture lvl 3 exceeds the dmg cap.(dunno if froggy fixed it yet)

1065 By KNiteman 2012-05-12

Goodluck with BS, am sure you could pull off a good stomping if you Rad rush and go straight BKB after that.

1064 By Hyperion1O1 2012-05-12

Its a Lan game Knitey. And I hated every bit of it.

1063 By KNiteman 2012-05-12

Having friends on the other team just so that they can get their rank up! Sad ogre player. I think its the RGC server where if you leave the bot bans you immediately.

1062 By KNiteman 2012-05-12

You should try the NS build of Phase, bottle stout and agha rush then bkb, quite effective if your team support you enough hence its a pub game - every one wants to be the carry.

1061 By Hyperion1O1 2012-05-12

Force Staff does increase rupture damage, Knitey. Already tried that.

On the other hand. Yeah, that's cheap play. Ogre didn't touch the enemy because they were his friends. Some game.

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