DotaStrategy.com   DotA Hero Guides - Mercurial - The Spectre Download Dota Allstars 6.79b

arrowView Hero > Mercurial - The Spectre

Mercurial - The Spectre

Mercurial - The Spectre
Mercurial - The Spectre
Range: 128 | Move Speed: 295
Primary: AGI
Str: 19 + 2 | Agi: 23 + 2.2 | Int: 16 + 1.9
Damage: 46-50 | HP: 511 | Mana: 208
HP Regen: 0.82 | Mana Regen: 0.65
Attack Speed: 0.72 | Armor: 3
A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.
Spectral Dagger Spectral Dagger (D)
The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.
Level 1 - Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage, lasts 12 seconds.
Level 2 - Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage, lasts 12 seconds.
Level 3 - Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage, lasts 12 seconds.
Level 4 - Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage, lasts 12 seconds.
Damage type: magical
Buff lasts for 4 seconds after Mercurial leaves shadow path.
Debuff lasts for 7 seconds after enemy leaves shadow path.
Slows but does not damage magic immune units.
The dagger moves at a speed of 857.14 units per second.
Vision is granted of shadow path when Spectral dagger is cast.
Casting range: 2000
Area of Effect: 150
Mana Cost: 130/140/150/160
Cooldown: 16

Desolate Desolate (L)
Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.
Level 1 - Deals 20 bonus damage.
Level 2 - Deals 30 bonus damage.
Level 3 - Deals 40 bonus damage.
Level 4 - Deals 50 bonus damage.
Damage type: pure
Damage is dealt before Spectre's actual attack.
Works only if attacked enemy has no allies in 350 range.
Your illusions also have the Desolate skill.
Mana Cost: N/A
Cooldown: N/A
Dispersion Dispersion (I)
Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE. Damage reflected decreases based on how far heroes are from you. Full damage at 300 range then decreases gradually till 1000 distance away.
Level 1 - 10% of damage.
Level 2 - 14% of damage.
Level 3 - 18% of damage.
Level 4 - 22% of damage.
Damage type: pure
Reflected damage is not felt by Spectre, effectively reducing the incoming damage.
Illusions will not benefit from this ability.
Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A
Haunt Haunt (T)
Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active.
Level 1 - Creates an Illusion beside each enemy hero, lasts 5 seconds.
Level 2 - Creates an Illusion beside each enemy hero, lasts 6 seconds.
Level 3 - Creates an Illusion beside each enemy hero, lasts 7 seconds.
Mana Cost: 150
Cooldown: 120
Illusions have Desolate ability with same level as Spectre's, and damage from Desolate on illusions isn't reduced.
Illusions are uncontrollable.
There is a 1 second delay before illusions start attacking the nearest hero.


Reality (R)


Key Combo: R
Description: Target a location to replace the nearest Haunt Illusion immediately and end Haunt.
Cooldown: 10 seconds
Mana Cost: 0

Strategy Guides:

Mercurial the Devastating Spectre posted by Charlotte on 2007-01-29
blooo's guide to Spectre posted by blooo on 2007-04-28
Being alone has never been this scary - Spectre, the emo killer. posted by carnage07 on 2010-06-20
Haunted Spectre posted by shadowfiendmk47 on 2006-07-16


Comments

Limit your discussions to Mercurial - The Spectre.
Off-topic comments will be deleted.

In order to post comments you have to be a registered member and be logged in. If you dont have an account click here to create an account. If you already have an account click here to login.
771 By Angebeatrice 2012-10-05

Would Mercurial benefit from Bfury?

770 By Angebeatrice 2012-10-05

Would Mercurial benefit from Bfury?

769 By Angebeatrice 2012-10-05

Would Mercurial benefit from Bfury?

768 By Angebeatrice 2012-10-05

Would Mercurial benefit from Bfury?

767 By GuriPSYCO 2012-05-09

That beautiful moment when the newbs on the enemy team just make that supreme life break/reaper's scythe after you have a heart and both die from dispersion. Just priceless.

766 By KNiteman 2012-05-09

@764 & 765 - Thats her core comp. build and its so effective! Once you have Rad, its almost always GG WP!

765 By ripguns21 2012-05-09

Phase
Vanguard
Radiance
Diffusal
Heart
Manta
Best build out there, unless Spectre gets a makeover, this is her peak build.

764 By ripguns21 2012-05-09

Phase
Vanguard
Radiance
Diffusal
Heart
Manta
Best build out there, unless Spectre gets a makeover, this is her peak build.

763 By Feuertanz 2012-05-09

I don't agree with my damn comment below. :D

Ring of Aquila
PT
Vanguard
Diffu
Manta

GG

and if not: diffu 2, butterfly ...

762 By Feuertanz 2011-11-23

i agree with that build ... but i think optional a vladmir's would be okay also.

761 By EIOX 2011-11-23

1. PT
2. MANTA
3. DESO
4. VANGUARD--->AC, MKB
5. HEART
6. THE BUTTERFLY

760 By Ne0aly 2011-06-25

Desolate only works on heroes.

759 By BlackCommandoXI 2011-06-25

Does desolate work on neutrals?

758 By slyfe 2011-05-24

that's not what i meant i tried testing out the stacking of radiance a couple of times and it worked once or twice it was in test mode and the damage stacking was an extra 5-10 dps it didn't double. Maybe that 70 dps is just a glitch. Nonetheless it will more often than not just deal your average radiance burn.

757 By Mahyar 2011-05-24

i agree with radiance on spec its so good but i think it doesnt stack

756 By carnage07 2011-05-24

People say it stacks when two Radiances come into play 0.001 seconds or something I don't know.

If you can manage to do that (lol I doubt you can), that's 70ish DPS right off the bat in team fights. You think that that's miniscule?

@Pro-con
Neimi said it right. Radiance is just invaluable in team fights. I don't know if you would agree with me, but a Diffusal rushing Spectre is going to be built as a ganker, who would help earlier but deal less damage overall in clashes compared to a Rad rush.

755 By slyfe 2011-05-24

actually radiance doesn't stack no matter what and even if they did the damage stacking is miniscule why do you think there is only one hero that carries a radiance.

754 By neimi 2011-05-24

illusions spawn miliseconds apart.
and there if you time it perfectly rads stack.
(its a milisecond gap tho)

753 By neimi 2011-05-24

@748
radiance is a great item on heros who can tank. due to dispersion, spectre is built as a tank.
radiance also helps in farming, and since your a late game carry, radiance would be a great item.
radiance is also a chasing item. and since you chase heros also with dagger its a great addition.
the icing on the cake is that when you ulti all the heros on the map will get rad dmg.(the burn goes to illusions.)
and in theory, if the enemy heros are in groups the rad will stack since the ...

752 By Mahyar 2011-05-23

and creeps even the catapult


Go to Top