View Hero > Vol`Jin - The Witch Doctor
Vol`Jin - The Witch Doctor
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Vol`Jin - The Witch Doctor
Range: 600 | Move Speed: 305
Primary: INT
Str: 16 + 1.8 | Agi: 13 + 1.4 | Int: 24 + 2.9
Damage: 51-61 | HP: 454 | Mana: 312
HP Regen: 0.73 | Mana Regen: 0.97
Attack Speed: 0.66 | Armor: 1
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Vol'Jin is a risk-taker. Anyone who has ever crossed paths with him can tell you that. As a voodoo priest, you need a certain degree of it. It's too bad he never learned the value of discretion. Vol'Jin's experiments in jungle magic yielded brilliant results- the ability to mend wounds, casks filled with paralyzing combinations of herbs that could scatter for miles, and even a curse capable of stripping the life force from a living being. Of course, no amount of power gained goes without notice. As Vol'Jin's experiments became more and more unstable and destructive, the Lich King made his move.
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Paralyzing Cask (C)
Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds.
Level 1 - 2 bounces. 75 damage.
Level 2 - 4 bounces. 100 damage.
Level 3 - 6 bounces. 125 damage.
Level 4 - 8 bounces. 150 damage. • Damage type: magical • Targets can be hit multiple times, as long as another unit is struck in between the bounces. • Area of Effect specifies the range it can bounce. • Casting range: 700 • Area of Effect: 600
Mana Cost: 110/120/130/140
Cooldown: 20/18/16/14
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Voodoo Restoration (V)
Vol'jin focuses his voodoo magic to heal nearby allied units.
Level 1 - Restores 16 hp/sec.
Level 2 - Restores 24 hp/sec.
Level 3 - Restores 32 hp/sec. Level 4 - Restores 40 hp/sec. • Heal is applied in 0.33 second intervals. • Can heal magic immune units. • Area of Effect: 340
Mana Cost: 25 initial + 5 per sec/50 initial + 5 per sec/75 initial + 10 per sec/100 initial + 10 per sec
Cooldown: 0 |
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Maledict (E)
Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds
Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse.
Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse.
Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse. Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse. • Damage type: magical • Damage is based on the difference between the HP values currently and when Maledict was cast. • Casting range: 400 • Area of Effect: 165
Mana Cost: 120
Cooldown: 35 |
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Death Ward (D)
Summons a deadly ward to attack enemy heroes.
Level 1 - 60 Chaos Damage, 90 Chaos Damage with Aghanim's Scepter.
Level 2 - 90 Chaos Damage, 120 Chaos Damage with Aghanim's Scepter, bounces once.
Level 3 - 120 Chaos Damage, bounces once, 150 Chaos Damage with Aghanim's Scepter, hits 3 targets at once.
Mana Cost: 200
Cooldown: 90 • The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Vol'Jin is interrupted. • The Death Ward can be controlled and made to attack a specific target. • The Death Ward have a 700 attack range and attacks every 0.3 seconds. • Casting range: 300/350/400
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