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Rexxar - The Beastmaster

Rexxar - The Beastmaster
Rexxar - The Beastmaster
Range: 128 | Move Speed: 310
Primary: STR
Str: 23 + 2.2 | Agi: 18 + 1.6 | Int: 16 + 1.9
Damage: 56 - 60 | HP: 587 | Mana: 208
HP Regen: 0.94 | Mana Regen: 0.65
Attack Speed: 0.69 | Armor: 5
A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.
Wild Axes Wild Axes (W)
Rexxar hurls his two axes to as far as 1300 range from him, which then intersect and return to him. Each axe can only damage a unit once.
Level 1 - Each axe deals 90 damage.
Level 2 - Each axe deals 120 damage.
Level 3 - Each axe deals 150 damage.
Level 4 - Each axe deals 180 damage.
Damage type: mixed
This ability can hit magic immune units.
Wild Axes destroys trees.
This skill will not damage invisible units.
Casting range: 1300
Area of Effect: 100
Mana Cost: 120
Cooldown: 13

Call of the Wild Call of the Wild (D)
Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting. Summons last for 60 seconds.
Level 1 - Summons a Scout Hawk.
Level 2 - Summons a Scout Hawk and a Quilbeast.
Level 3 - Summons a Greater Hawk and a Quilbeast.
Level 4 - Summons a Greater Hawk and a Greater Quilbeast.
Greater Hawk has an Invisibility ability (fades out after 5 seconds without movement).
Quilbeast has a poisonous attack which slows enemy movement speed and attack speed by 20% (35% for Greater Quilbeast).
Mana Cost: 25
Cooldown: 40 seconds
Inner Beast Inner Beast (B)
Releases the inner beast inside nearby allies, passively increasing their attack speed.
Level 1 - 18% Attack Speed.
Level 2 - 26% Attack Speed.
Level 3 - 32% Attack Speed.
Level 4 - 40% Attack Speed.
Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A
Primal Roar Primal Roar (R)
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
Level 1 - 200 primary damage, stun lasts 3 seconds, 100 side damage, slows for 50% and lasts 2 seconds.
Level 2 - 250 primary damage, stun lasts 3.5 seconds, 200 side damage, slows for 50% and lasts 3 seconds.
Level 3 - 300 primary damage, stun lasts 4 seconds, 300 side damage, slows for 50% and lasts 4 seconds.
Mana Cost: 150/175/ 200
Cooldown: 80/75/70 (45*) seconds
Damage type: magic
Stuns but doesn't damage magic immune units.
The slow won't affect mechanical units.
Casting range: 600 (950*)
Area of Effect: 250
Can be improved by Aghanim's Scepter (*shows the improved values)

Strategy Guides:

Primal Instinct - Beastmaster Guide posted by quickbrownfox on 2006-12-01
Maximus.` Legendary Beastmaster. posted by Maximus. on 2008-10-30
The Beast Within. posted by Heaven(HH) on 2006-09-20


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355 By WhiteTigeress 2011-12-27

I would go bottle and boots first. Upgrade to phase and make janggo and medallion. Optional blink, pipe and vanguard. Next up will be necromonicon which is selfexplanatory. Vlad might be taken for pushing and assisting team carry.

354 By Nefera 2011-12-26

my build:
1)boot of speed
3)bracer->later jango
6)assault cuirass

353 By aceHaven 2011-12-24

check my build
well tp

check check check

352 By Hyperion1O1 2011-12-15

Necro + Rex= I can't even find the right words for this
With extra atkspd from 3rd and the slow provided by pig, necro summons can dps like hell to an enemy hit by primal roar. Basically by the time the stun duration is over, they're basically dead. Invi heroes are no prob too since necro warrior lvl 3 has true sight.

351 By DOSA 2011-12-15

oh realy ?
For wat purpose....?

350 By DOSA 2011-12-15

oh realy ?
For wat purpose....?

349 By The Ronin 2011-12-15

Get necronomicon nabs.

348 By silentzero 2011-12-14

1.9 int gain
goodluck with that.

347 By EIOX* 2011-12-14

can use refresher too!!
Think of 8 sec stun and 600 damage.....

346 By EIOX* 2011-12-14

@345 i agree with u....hehehe
the build should be
helm (later satanic)


345 By cannibal 2011-12-11

my build:
complete asault cuirass....
game still on??
sell jangos get heart....

i am no pro so if ne one things i am an ass den i agree wid them.. -_-

344 By cannibal 2011-12-11

i feel that getin sny is unfair for his sexy slowing pig.....though i feel he is gud wid deso....

343 By [Pro]ExTreAM 2011-09-17

my build:
bottle/rob+branch/stout+branch+tangoor salve
3)Sny/Necro/Urn of shadows/basher
6)-/upgrade necro/upgrade Hod into pipe/
try to get my hand on rad/Hot/Ac/Aegis
play support late game..and try to help carry type allies....keep a low profile...

342 By lolopo 2011-06-29

hmmm, he's an item independent EARLY game hero, pros get dagger+bottle...
his role is to set support for the team, his setbacks are his stats which disables him from tanking or dps-ing
build should be not expensive cause you'll be ramboing

341 By neimi 2011-06-29

i read your last 4 posts and i can honestly say your a noob.

all your builds are too expensive and wrong.

340 By T3ROor 2011-06-29

Boots of Travel
Heart of Tarasque
Battle fury

339 By Max_LKC 2011-05-09

thx for the suggestion, will definitely try dagger out as well since many league players bought them and it seems quite handy

338 By nooblet_pwner 2011-05-08

Not worth rushing, though. You'll definitely want a dagger first.

337 By silentzero 2011-05-08

Necro for windwalkers and/or AoE
Scepter if you're the initiator

Personally, Agha seems smexy, 45 sec cd is sick.

336 By Max_LKC 2011-05-08

before the introduction of scepter my build was always:
as a support ganker, my build never went pass guinsoo,sometimes game ends before i finish lvl3 necro, but now I'm in doubt. Is scepter more beneficial for the team or necro? I know guinsoo is the best but if your team has enough disables, necro or scepter? any suggestion?

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