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Jakiro - The Twin Head Dragon

Jakiro - The Twin Head Dragon
Jakiro - The Twin Head Dragon
Range: 400 | Move Speed: 290
Primary: INT
Str: 24 + 2.3 | Agi: 10 + 1.2 | Int: 28 + 2.8
Damage: 42 - 54 | HP: 606 | Mana: 364
HP Regen: 0.97 | Mana Regen: 1.13
Attack Speed: 0.65 | Armor: 0
Orginally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaera’s age is impossible to determine. With his large snapping heads and agressive, unpredictable behavior, Jakiro is an intimidating creature to say the least, yet in loyal to the Sentinel for reasons all his own. Due to his strange mystical nature, he has a strange affinity with the element forces of ice and fire, allows him to devastate all he sees before him, and is more than capable of keeping a targets enemy in his line of fury. The Scourge would do best to be wary of this dragon, lest they all freeze and shatter as their precious Frozen Throne melts before their eyes.
Dual Breath Dual Breath (D)
Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.
Level 1 - 35 damage per breath, 5 fire damage per second.
Level 2 - 70 damage per breath, 10 fire damage per second.
Level 3 - 105 damage per breath, 15 fire damage per second.
Level 4 - 140 damage per breath, 20 fire damage per second.
• Damage type: magical
• The slow lasts for 4 seconds and it slows for 30% movespeed and 20% IAS.
• Dual Breath has a 200 starting AoE and 250 final AoE.
• Has a 0.4 second interval between each breath.
Casting range: 500
Mana Cost: 135/140/155/170
Cooldown: 10

Ice Path Ice Path (T)
Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units.
Level 1 - Freezes enemy units, lasts 0.8 seconds.
Level 2 - Freezes enemy units, lasts 1.2 seconds.
Level 3 - Freezes enemy units, lasts 1.6 seconds.
Level 4 - Freezes enemy units, lasts 2 seconds.
• It takes 0.5 seconds for the path to reach its full extent.
• Frozen units by Ice Path are completly disabled, same properties as Stun.
• Casting range: 1100
• Area of Effect: 175
Mana Cost: 75
Cooldown: 16
Liquid Fire Liquid Fire (A)
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AoE), and slow their attacks.
Level 1 - 10 damage per second and 20% attack speed reduction, lasts 5 seconds.
Level 2 - 15 damage per second and 30% attack speed reduction, lasts 5 seconds.
Level 3 - 20 damage per second and 40% attack speed reduction, lasts 5 seconds.
Level 4 - 25 damage per second and 50% attack speed reduction, lasts 5 seconds.
• Damage type: magical
• This ability works on units and buildings.
• If used on an enemy tower, it will slow the tower's attacks.
Mana Cost: N/A
Cooldown: 20/15/10/5
Macropyre Macropyre (R)
Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 200 AoE radius. Distance increased per level.
Level 1 - 75 damage per second, 4 flame strikes, 600 range, 125 damage per second with Aghanim's Scepter.
Level 2 - 125 damage per second, 5 flame strikes, 750 range, 175 damage per second with Aghanim's Scepter.
Level 3 - 175 damage per second, 6 flame strikes, 900 range, 225 damage per second with Aghanim's Scepter.
Mana Cost: 220 / 330 / 440
Cooldown: 60
• Damage type: magical
• Macropyre destroys all trees in the path of fire.
• Macropyre has a 0.2 (0.05 second with Aghanim's Scepter) second interval between each Flame Strike.
• Casting range: 500/700/850/850

Strategies:

Steve-O`s 4 Eyed Killing Machine posted by Steve-O on 2006-11-27
Twins of Terror posted by Shadowinks on 2006-11-11


Comments

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127 By slyfe 2009-05-22

auto fire can be gotten after his first 2 passive skills. It's a horrible way for harassing though since you could easily step away from it even before it hits the ground as for a farming tool you dual breath. icepath is needed after dual breath for control and to land his ulti. I am not sure if you can still spam autofire even if you could it would only deal damage to creeps most of the time.

126 By Martzilla 2009-05-22

wolf, saying not to get auto-fire is like saying not to get greed on alch or finale on sk. Its a great farming skill, synergies with Jak's ult, is great for pushing and for harassing.

That's strike two for you on builds Wolf. Go play more dota.

125 By moosh 2009-05-22

Autofire is great almost every 4 secs

124 By Real_Wolf 2009-05-21

autofire is not the proper skill build, autofire shouldn't even be used. It is an innefective skill and whenever a jakiro gets it you know they screwed up

123 By Rasui 2009-05-21

proper skill is dual breath/ice path, autofire will push your creeps like crazy and you wont have any real disable aside from the slow of dual breath
ice path also helps you gank while auto fire does not

122 By bobbob247 2009-05-20

I generally like to rune abuse middle and rush a guinsoo.

Proper skill build is dual breath/autofire, with ult taken at level 6 or 9, depending on how much mana you have.

Your build is fine, just guinsoo is good to keep enemies in your ult.

121 By gri.nboy 2009-05-20

Hey guys i just went AR now, and i got this hero.. dunno what to build so..

BoT
Meka
Arcane
Shiva &
Orchid..

LOL! i dont know what to build..

but i was fine as a support.. i also got 5 kills..

what's the proper build and skill build anyway?

120 By pikarchuzz 2009-05-18

i ove this hero.... seriously.. if you wanna go for a DPS-based build
BOT.
Shiva's
Manta Style
Orchid
Anything lese you like.. serious..

119 By adeaze94 2009-05-18

i played a game for him with the first time


my build was


boots
dagon
meka
boots ---> phase
hex

it was end game by then

118 By puggyandace 2009-05-11

my combo. earlygame-mid(chaser) macro ice path dual(cast dagon if you have) or ice path macro dual(cast dagon if you have). roughly 1k damage.(clash) get within 600 range of center cast macro ice path then dual to the center. or let an ally cast an aoe disable then macro dual ice. if ganked and low in hp... go to a forest fog of war area then cast macro this should open up an entrance to the forest. expect some greedy players to rush in seeing your low life then cast ice path dual dagon

117 By puggyandace 2009-05-11

Jakiro is one of the best support-killer heroes... early game bottle and wards fit him/her quite well... then i rush dagon then get 2 bracers... after that bot shivas then usually the game ends... this build is designed for caster-killer type... btw in a team clash Jakiro is to be feared so... try and hide in the fog of war then make your move... my combo ...

116 By Urcazgul 2009-05-09

items that i usually get:
preservance for blood stone;
bot;
complete bloodstone;
get mystic staff for shiva
complete shiva
get hex if in need of disable
hot if in need of tanking power.

and i first max out dual breath and auto-fire. sometimes i don't take ulti until lvl 10.

115 By puggyandace 2009-05-06

Just found out that refresher actually works well for Jakiro...dual breath then get near enemy... macro then ice path... refresh then macro then ice path... dual breath to chase... should be enough to kill

114 By puggyandace 2009-05-05

106 By tiz01 2009-03-27

i also had sex once whilst she was playing with my Jakiro

super LOL
what about dagon for Jakiro?
btw Jakiro needs shivas... yet he is not a reliable tank...

113 By Chaos Marine 98 2009-04-28

Jakiro indeed needs armor, but only when against high DPSers, or Nevermore...

I do agree though that Shiva's Guard should always be included in the build. However, another alternative is Heart of Tarrasque, ut Shiva's additional Nuke makes it better, however, with HoT, you're gaining more resistance vs Nukers. Anyways, Guinsoo or Orchid of malevolance, both are good. I'd go for Guinsoo though...

112 By FeBBB 2009-04-16

Real_WOlf post ure build here?

111 By angsu 2009-04-12

I usually change the built to make it suitable for the game situation (enemies/allies),u can try these combination:
1.Mekansm(armor and it can save your life)Ring of Basilus is also good for start
2.2 bracers(he needs more hit points or 1 null talisman and 1 bracer)
3.phase boots
4.Eul's scepter
5.Shiva(it's the MUST)
6.Guinsoo
7.And there u can choose what to invest in: mana & life->bloodstone,against big combos of united nukers->linken's sphere, even refresher orb can be - good your choice

110 By aklo 2009-04-10

Why would anybody want mjollnir on THD...Totally useless. You need the 6k to complete your core items like guinsoo or scepter and you cannot afford to get...mjollnir!

Even if you are very rich the ultimate jakiro build will have no room for mjollnir. The only orb effect item that is usefull for jakiro is manta style but you get it after you complete your core int items. Anyway games don't go that long...well occasionally it does in pubs.

109 By FeBBB 2009-04-01

lol, Real_Wolf is just saying correct thing, and read the rules:

"Limit your discussions to Jakiro - The Twin Head Dragon.
Off-topic comments will be deleted."



...aNYway he just explains, but not flaming, saying that a thing is stupid isnt a flame u.u

108 By zerlyn 2009-04-01

i like how on almost every hero page i see real wolf flaming everyone lol good job


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