View Hero > Jakiro - The Twin Head Dragon
Jakiro - The Twin Head Dragon
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Jakiro - The Twin Head Dragon
Range: 400 | Move Speed: 290
Primary: INT
Str: 24 + 2.3 | Agi: 10 + 1.2 | Int: 28 + 2.8
Damage: 42 - 54 | HP: 606 | Mana: 364
HP Regen: 0.97 | Mana Regen: 1.13
Attack Speed: 0.65 | Armor: 0
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Orginally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaeras age is impossible to determine. With his large snapping heads and agressive, unpredictable behavior, Jakiro is an intimidating creature to say the least, yet in loyal to the Sentinel for reasons all his own. Due to his strange mystical nature, he has a strange affinity with the element forces of ice and fire, allows him to devastate all he sees before him, and is more than capable of keeping a targets enemy in his line of fury. The Scourge would do best to be wary of this dragon, lest they all freeze and shatter as their precious Frozen Throne melts before their eyes. |
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Dual Breath (D)
Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.
Level 1 - 35 damage per breath, 5 fire damage per second.
Level 2 - 70 damage per breath, 10 fire damage per second.
Level 3 - 105 damage per breath, 15 fire damage per second.
Level 4 - 140 damage per breath, 20 fire damage per second. Damage type: magical The slow lasts for 4 seconds and it slows for 30% movespeed and 20% IAS. Dual Breath has a 200 starting AoE and 250 final AoE. Has a 0.4 second interval between each breath. Casting range: 500
Mana Cost: 135/140/155/170
Cooldown: 10
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Ice Path (T)
Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units.
Level 1 - Freezes enemy units, lasts 0.8 seconds.
Level 2 - Freezes enemy units, lasts 1.2 seconds.
Level 3 - Freezes enemy units, lasts 1.6 seconds. Level 4 - Freezes enemy units, lasts 2 seconds. It takes 0.5 seconds for the path to reach its full extent. Frozen units by Ice Path are completly disabled, same properties as Stun. Casting range: 1100 Area of Effect: 175
Mana Cost: 75
Cooldown: 16 |
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Liquid Fire (A)
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AoE), and slow their attacks.
Level 1 - 10 damage per second and 20% attack speed reduction, lasts 5 seconds.
Level 2 - 15 damage per second and 30% attack speed reduction, lasts 5 seconds.
Level 3 - 20 damage per second and 40% attack speed reduction, lasts 5 seconds. Level 4 - 25 damage per second and 50% attack speed reduction, lasts 5 seconds. Damage type: magical This ability works on units and buildings. If used on an enemy tower, it will slow the tower's attacks.
Mana Cost: N/A
Cooldown: 20/15/10/5 |
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Macropyre (R)
Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 200 AoE radius. Distance increased per level.
Level 1 - 75 damage per second, 4 flame strikes, 600 range, 125 damage per second with Aghanim's Scepter.
Level 2 - 125 damage per second, 5 flame strikes, 750 range, 175 damage per second with Aghanim's Scepter.
Level 3 - 175 damage per second, 6 flame strikes, 900 range, 225 damage per second with Aghanim's Scepter.
Mana Cost: 220 / 330 / 440
Cooldown: 60 Damage type: magical Macropyre destroys all trees in the path of fire. Macropyre has a 0.2 (0.05 second with Aghanim's Scepter) second interval between each Flame Strike. Casting range: 500/700/850/850
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