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Jakiro - The Twin Head Dragon

Jakiro - The Twin Head Dragon
Jakiro - The Twin Head Dragon
Range: 400 | Move Speed: 290
Primary: INT
Str: 24 + 2.3 | Agi: 10 + 1.2 | Int: 28 + 2.8
Damage: 46 - 54 | HP: 606 | Mana: 364
HP Regen: 0.97 | Mana Regen: 1.13
Attack Speed: 0.65 | Armor: 2
Orginally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaera’s age is impossible to determine. With his large snapping heads and agressive, unpredictable behavior, Jakiro is an intimidating creature to say the least, yet in loyal to the Sentinel for reasons all his own. Due to his strange mystical nature, he has a strange affinity with the element forces of ice and fire, allows him to devastate all he sees before him, and is more than capable of keeping a targets enemy in his line of fury. The Scourge would do best to be wary of this dragon, lest they all freeze and shatter as their precious Frozen Throne melts before their eyes.
Dual Breath Dual Breath (D)
Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.
Level 1 - 35 damage per breath, 5 fire damage per second.
Level 2 - 70 damage per breath, 10 fire damage per second.
Level 3 - 105 damage per breath, 15 fire damage per second.
Level 4 - 140 damage per breath, 20 fire damage per second.
• Damage type: magical
• The slow lasts for 4 seconds and it slows for 30% movespeed and 20% IAS.
• Dual Breath has a 200 starting AoE and 250 final AoE.
• Has a 0.4 second interval between each breath.
Casting range: 500
Mana Cost: 135/140/155/170
Cooldown: 10 seconds

Ice Path Ice Path (T)
Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units. Has 1100 range.
Level 1 - Freezes enemy units, lasts 1 seconds.
Level 2 - Freezes enemy units, lasts 1.33 seconds.
Level 3 - Freezes enemy units, lasts 1.66 seconds.
Level 4 - Freezes enemy units, lasts 2 seconds.
• It takes 0.5 seconds for the path to reach its full extent.
• Frozen units by Ice Path are completly disabled, same properties as Stun.
• Area of Effect: 175
Mana Cost: 75
Cooldown: 16/15/14/13 seconds
Liquid Fire Liquid Fire (A)
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AoE), and slow their attacks for 5 seconds.
Level 1 - 10 damage per second and 20% attack speed reduction.
Level 2 - 15 damage per second and 30% attack speed reduction.
Level 3 - 20 damage per second and 40% attack speed reduction.
Level 4 - 25 damage per second and 50% attack speed reduction.
• Damage type: magical
• This ability works on units and buildings.
• If used on an enemy tower, it will slow the tower's attacks.
Mana Cost: N/A
Cooldown: 20/15/10/5
Macropyre Macropyre (R)
Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 225 AoE radius. 6 flame strikes and 900 (1350*) Range.
Level 1 - 100 (125*) damage per second.
Level 2 - 140 (175*) damage per second.
Level 3 - 180 (225*) damage per second.
Mana Cost: 220 / 330 / 440
Cooldown: 60 Seconds
• Damage type: magical
• Macropyre destroys all trees in the path of fire.
• Macropyre has a 0.2 (0.05 second with Aghanim's Scepter) second interval between each Flame Strike.
• Casting range: 500/700/850/850
• Can be improved by Aghanim's Scepter (* shows the improved values).

Strategy Guides:

Steve-O`s 4 Eyed Killing Machine posted by Steve-O on 2006-11-27
Coughing Fire, Sneezing Ice - A guide to Twin Head Dragon posted by KevinMaster on 2010-06-04
Twins of Terror posted by Shadowinks on 2006-11-11


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206 By Skythor 2012-01-12

Just remeber position is everthing. Your objective is to distract, become a primary target for the enemy team, and make the enemy team scatter in a team fight.

205 By Skythor 2012-01-12

Jakiro so a team based hero. He is not a carry and he is not made to be the star of the game. Jakiro is a utility support based hero do to the fact he is not heavly item dependant and skill based. Guinsoo is used to take down an aggresive carry or a very strong cc such as es. Now some good items. Mana boots for early game harrass is always nice. Veil is a must for me because the bonus dmg with ult is unreal. Aghs for a better ult and stat add on. Mech for is a must. Also shivas is situational.

204 By draugmoth 2011-01-03

I think Jakiro's items are more situational than other heroes. So it really depends. I get Scepter when I know I can land my ult (good stunners on my team / I farmed blink dagger). I get Guinsoo when an additional disable is needed. I get Shiva's if we have a lot of gankers and need pushing power.

But all you really need imo is bottle+wand+arcboots+meka+urn+TP/Wards. People who managed to farm all that stuff are just stealing cs from real carries.

203 By gunxheaven 2010-12-16

6 flame strikes w/o improved
0.2 x 6 = 1.2s
5 + 1.2 = 6.2s

6 flame strikes w/ improved
0.05 x 6 = 0.3s
5 + 0.3 = 5.3s

202 By The sewer rattt 2010-10-21


Can you guys please explain why guinsoo is so good on Jak? I feel that the Intel and mana regen go to waste as with the shiva he can already spam...

201 By Shortpigg 2010-10-12

Scepter is great for Jakiro because it makes your ult cast so much quicker, meaning it deals the damage much faster.

Also, I'm really surprised that no one has mentioned blink dagger. While I believe guinsoo is an amazing item on jak, core has to be a blink. It allows you to land ults, ice paths, and dual breaths on groups of heroes. Just get some mana regen (arcane boots, bottle, or soul ring, etc)

200 By K-u-n-g-e-N 2010-06-05


199 By jtone 2010-06-01

guinsoo is a CORE
shivas afterwards
scepter if your extremely rich

198 By KevinMaster 2010-05-18

there's no denying that guinsoo is the best item for jak. it completes jak as a ganker, and is helpful in pushes and team clashes

197 By kalv 2010-05-16

guinsoo is the best item for jak... shivas is also good but depends on the situation.

196 By KevinMaster 2010-05-15

Force staff, decent, but attack speed is wasted. dagon 5 is a big no no. you are not gonna waste some shit loads of moneys when you could buy a sheep stick with that. BKB is not necessary because you're not going to tank the whole other team, so why bother buying a defensive item

My build
Magic Wand
Turn pers into sheepsstick
and pipe maybe to support your team

195 By KevinMaster 2010-05-15

First of all, vanguard isn't necessary, because with only 2 bracers it's enough. and it cost half the price.
Dagon is a decent item on him, but your roles is mainly to push, not to kill people on by one like venge
BoT is okay for late games, early, stick with phase boots.
Urn, never tried it, but this item if only used if you're going to gank 24/7, which is isn't a very good idea.
Sheep stick is a must, do not rush anything else.

194 By DryGuyBoom 2010-05-15

Comments on build?

Dagon 1
(Sheep Stick, depending on oppnents)
Force Staff/Dagon 5/BKB

Game should be over!

193 By luigi92d 2010-05-15

192 By luigi92d 2010-05-15

191 By infernape 2010-05-14

man, why would anyone get orchld or skadi on this guy? r u trying to be a carry or what?

190 By ->F3lix<-/ 2010-05-06

I think not...

189 By AngelofKaos 2010-05-06

I've seen Jakiro glows an orb around his heads when Liquid Fire is ready, is it considered as an orb effect..? Doesn't EoS override it?

188 By jhom 2010-04-03

i played jakiro the other day, but i noticed that liquid fire does not go off on some str heroes even while the fire orb is active. is it a map error or a glitch? i played 6.66b btw. vs DK and Pitlord.

187 By Boon93 2010-03-02

I like it to built linken sphere early... cause it means hard to die more tank and spam spam spam.....

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