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Demnok Lannik - Warlock

Demnok Lannik - Warlock
Demnok Lannik - Warlock
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 2.5 | Agi: 10 + 1.0 | Int: 24 + 2.7
Damage: 46 - 56 | HP: 492 | Mana: 312
HP Regen: 0.79 | Mana Regen: 0.97
Attack Speed: 0.65 | Armor: 2
Former cultist of the Blacksun, Lannik was among the first of many orcs enslaved by the wretched demons when the Legion's taint befell the lands of Kalimdor - a dire affliction that grew stronger over the years. Mannoroth's sudden and unexpected demise severed this Warlock's ties to demonology, and the absence of its corrupting influenced caused his body to wither onto the verge of death. In exchange for life beyond the grave, he bound a pact with the Lich King. A master of demons and destructive spellwork, this warlock delights in tormenting creatures of the Light, extinguishing them like candles until none are left alive.
Fatal Bonds Fatal Bonds (F)
Bonds up to 5 enemy units together, causing damage dealt to any of them to be partially felt by the others.
Level 1 - 3.75% damage to linked units, lasts 25 seconds.
Level 2 - 7.5% damage to linked units, lasts 25 seconds.
Level 3 - 11.25% damage to linked units, lasts 25 seconds.
Level 4 - 15% damage to linked units, lasts 25 seconds.
• Damage type: HP removal
• Damage will not disable abilities or items like Kelen's Dagger which requires player based damage.
• Casting range: 600
• Area of Effect: 600
Mana Cost: 120
Cooldown: 30

Shadow Word Shadow Word (W)
A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack.
Level 1 - Heals or damages 10 hit points per second, lasts 8 seconds.
Level 2 - Heals or damages 20 hit points per second, lasts 8 seconds.
Level 3 - Heals or damages 30 hit points per second, lasts 8 seconds.
Level 4 - Heals or damages 40 hit points per second, lasts 8 seconds.
• Damage type: magical
• A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health.
• Casting range: 500
Mana Cost: 90/110/130/150
Cooldown: 24
Upheaval Upheaval (E)
Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. Can channel up to 10 seconds and up to 84% slow.
Level 1 - Slows by 7% per second, slow lasts 3 seconds.
Level 2 - Slows by 14% per second, slow lasts 3 seconds.
Level 3 - Slows by 21% per second, slow lasts 3 seconds.
Level 4 - Slows by 28% per second, slow lasts 3 seconds.
• Slow amount is calculating with duration of channel, not with how long enemy was in area of effect.
• Casting range: 700
• Area of Effect: 650
Mana Cost: 100/110/120/130
Cooldown: 20
Rain of Chaos Rain of Chaos (R)
Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. The infernal lasts 45 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack.
Level 1 - Summons an Infernal with weak Pulverize and average attack, lasts 30 seconds.
Level 2 - Summons an Infernal with a mighty Pulverize and powerful attack, lasts 30 seconds.
Level 3 - Summons an Infernal with a devastating Pulverize and deadly attack, lasts 30 seconds.
Mana Cost: 200/250/300
Cooldown: 165
• Damage type: magical
• Magic immune units will be stunned.
• Destroys trees in its AoE.
• Casting range: 1200
• Area of Effect: 600


Flaming Fists ()


Description: Gives Infernal a 40% chance that an attack will deal 75/115/150 bonus damage to nearby units.
Area of Effect: 300(Full damage AoE)/350(Half damage AoE)
• Damage type: magical
Permanent Immolation ()


Description: Burns Infernal's nearby enemy units for 20/30/40 damage per second.
Area of Effect: 250
• Damage type: magical
Resistant Skin ()


Description: Reduces the duration of negative spells and renders the Infernal immune to certain spells.
• Regarding damage and duration from different spells (like Cyclone and Frost Bite) will consider this unit a hero.
• Cannot be transmuted.
• Cannot be dominated.
• N'aix cannot use Infest on Infernal.

Strategies:

Hard Hitting Warlock [İP.P.] posted by pencilpusher on 2008-11-20
Lord of the Infernals posted by Razorfane X on 2006-12-22
Bryant' Annoying Warlock posted by Bryant Pham on 2007-03-22


Comments

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192 By Pantera[DF] 2010-02-03

Hmm..necro+ult was ONLY good for pushing. Once Luna or PotM or ES came on me it was gg. not very impressed though it has potential.

191 By Pantera[DF] 2010-02-03

If I decide to try him tonight I will honestly give necronomicon a try.

Ok so it seems like the arguement is done. i admit warlock and lion and not carries, lion and prophet are not that great with DPS builds, and whatever else we talked about. KK-back to the discussion about WARLOCK :D

and I'll let you know how necro works.

190 By ->F3lix<-/ 2010-02-03

Get 2 bracers, BoT, Meka and Necro, and you can gank, you can push, you can support your team and still take good dmg plus have mobility

@173 never post here again

@bobob

Well, a good Warlock helps carry the team by simply being a nuisance to enemy team...Meka and SW to help carry stay alive a bit longer, and necro for fun with int heroes

I will point this out for the last time..A meka/BoT/Necro Warlock helps your team and you better than any other item combo i can think of for the same cost

189 By ->F3lix<-/ 2010-02-03

Also, every hero has his counter...if you keep playing with just 1 hero all the time, you will eventually run up on your counter(Like Mangix>Troll)...

When it comes to items on Warlock, you can either limit his abilities by focusing on 1 kind of items, or expand and reach all by simple Meka+BoT+Necro build...that's the best build cause it gives all you actually need...

188 By ->F3lix<-/ 2010-02-03

I am guessing the new discussion bout this fella is ganking..right?

One thing is certain bout warlock, he's versatile...limiting his abilities by buying certain items like Meka/Pipe/Urn/Hex just for support or refresher for just gank power (which doesn't work well either) is not good...

Like i said before, look at what necro gives him:

1.Extra Health
2.Extra Mana
3.Pushing Power
4.Ganking Power
5.Support power in clashes
6.Good synergy for manaburning (Upheaval+necro summons whacking enemies

187 By Pantera[DF] 2010-02-03

Yes i agree with Pugna being MAYBE good at 1v1 and being a small carry but remember that game ended as a 3v3.

And ok I wasnt sure about the roles ES could play properly. Again, my arguments are only about stretching roles and seeing what they possess out of what they were intended for.

@180 if you look at a Husk most of them I see usually end up with 2 HoTs. Thats only 2 items that are VERY freakin xpensive. compared to loth, dagger, aghs thats more gold for fewer items.

186 By Pantera[DF] 2010-02-03

@182 Riki AND pugna both had gem. Pugna was hard to touch if he didnt always kill. RIki shows up, Banish, blink, loth away or BoT somewhere.

@185 it was NOT em

@184 eh i dont know much about ES really except for the fact that he is great at stunning and letting the other team whoop on him- thats being a support i know but sometimes if thats all you have..thats the role he has to play- a carry.

@183 yes-if you couldnt smoke before or after a blink strike banosh+hpdrain was rape.

185 By [ZOMG_NEGROES] 2010-02-02

Bobbob he obviously plays EM

184 By neimi 2010-02-02

bobbob247, pugna, after the sceptre change may be considered a carry.but still a very weak one since he cant perform well against a team that sticks togather.

so pugna is a great support, a great pusher, a weak carry.But still considered a carry.

anyway, pentra, with your items you should been able to beat him easily.
and last time i checked, ES wasnt a carry.when did he become one??

183 By bobbob247 2010-02-02

No, unless SA is fed, Pugna with lothars, as he pointed out, can easily just invis his way out of the cloud, and then decrep-life drain, and SA's paper HP means he is quite unhappy. That's why carries shouldn't be made of paper.

182 By Max_LKC 2010-02-02

btw...sa can beat the crap out of pugna....as long as if u hav gem/dust(since u said he is using lothar)...juz blink smoke wack purge n K.O....

181 By Max_LKC 2010-02-02

if there is a doom u wouldnt think tat pugna is tat gud.....and y he get lothars when he had bilnk dagger? even if its for pugna's ulti ppl wif dust/gem/aoe disables cn juz counter it if it was me i get a guinsoo instead

180 By bobbob247 2010-02-02

And "those items are not that expensive?" ARE YOU KIDDING ME? That's 13k worth of items. Once 22:30 hits, Pugna's farming drops to almost nothing, unless he specifically tries to farm, of which he is not doing his job. Again, how many disables did your team have? I'd guess that you maybe had 1 or 2 beyond ES. And I'd guess the ES was not too skilled.

179 By bobbob247 2010-02-02

Yes, so HP=Carry now. Last I saw, the idea of a carry is a hero who can dish out the damage, and KEEP DOING IT. ES casts his ult. Now he fissures. Now he uses totem. Now he hits a guy. Now he deals about 50 DPS. If you look at Zeus, who is considered to be a semi-carry, he has an 85 damage nuke every 2.5 seconds, and a 375 damage nuke every 6. And ES is a f***ing bad tank.

That's 96.5 DPS, PLUS static field, and Arc is multiple heroes, as is Wrath, and Static Field.

So the guy knew what he was doing with Pugna. He still wouldn't be able to do anything against a good group of heroes with stuns. A team does not fight around a Nether Ward, unless that Pugna dies within 2 seconds or so.

Anyone who says that ES is a carry is someone I will not trust in a teamfight or a tight situation.

178 By Pantera[DF] 2010-02-02

@176 the guys name was Pugnamaster and he was using pugna so im sure he's given the build quite a lot of though. His movements were so fast and perfect.

@177 ive seen plenty of game where some is like "ok, es, your gonna be our carry. kk?" but then again my argument here is
1) Es has a lot more meat
2) great stuns
3) right items make him a great tank

but this failed against Pugna.

And really, those items aren't all that expensive.

177 By Alpine 2010-02-02

In addition to a +1 for the post below me, this also struck me as odd:

174: "Pugna was able to carry himself better than Earthshaker."

Okay, he carried better than another hero who happens to also NOT BE A CARRY. There's really no point to saying that.

176 By bobbob247 2010-02-02

Pugna is a support. WTF is he going to do with all those items? He's still paper. Gem+stuns and Pugna is down. And he had to have farmed ?how long? BKB would OWN that pugna too. And SA is an unreliable carry.

175 By Pantera[DF] 2010-02-01

He also had BoT so he was megafast

174 By Pantera[DF] 2010-02-01

Here is another example- what are your views on pugna? what would you call him? There is a player (PugnaMaster) who was amazing with him in the game i just finished. He had Aghs, Blinkdagger, Lothars and Bottle whole game and had 14 kills. I being Riki had 15. There were a few leavers but Pugna was able to carry himself better than Earthshaker. Even when I carried gem it was a 50/50 battle against Pug when I had diffusal/treads/yasha/bfly/gem/basher.

173 By nooblet_pwner 2010-02-01

warlock's ult stun isnt even that great...1 second =_="


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