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Meepo - Geomancer

Meepo - Geomancer
Meepo - Geomancer
Range: 100 | Move Speed: 300
Primary: AGI
Str: 23 + 1.3 | Agi: 23 + 1.9 | Int: 20 + 1.6
Damage: 34 - 40 | HP: 587 | Mana: 260
HP Regen: 0.94 | Mana Regen: 0.81
Attack Speed: 0.72 | Armor: 5
Originally worshipped by the pagan tribes of Germania and the black forests that encompassed it, Meepo is a mischievous spirit of the earth who enjoys burying his enemies alive in mountains of rock spikes, pinning them down into helplessness as he pummels them into submission with his mighty shovel. The most disturbing of the Geomancer's powers, however, is his ability to separate his being into multiple selves, each as powerful as the original and making him potentially four times the trouble for the unlucky who encounter him.
Earthbind Earthbind (E)
Rains earthen spikes across a target area, pinning down all enemy units in the 225 AOE.
Level 1 - Ensares enemy units, last 2 seconds.
Level 2 - Ensares enemy units, last 2 seconds.
Level 3 - Ensares enemy units, last 2 seconds.
Level 4 - Ensares enemy units, last 2 seconds.
• Prevents enemies from using blink skills.
• Does not hit invisible units, but ensnared units won't be able to become invisible.
• Interrupts channeling spells if the target isn't affected by this ability already.
• Does not work on magic immune units.
• Does not work on Roshan.
• Casting range: 500/750/1000/1250
• Area of Effect: 225
Mana Cost: 100
Cooldown: 20/16/12/8

Poof Poof (F)
Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.
Level 1 - 50 damage.
Level 2 - 80 damage.
Level 3 - 110 damage.
Level 4 - 140 damage.
• When targeted, Meepo will teleport to the Meepo closest to the target point (can be the same Meepo as casts it).
• If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area.
• Casting range: Global
• Area of Effect: 400
Mana Cost: 140/120/100/80
Cooldown: 16/14/12/10
Geostrike Geostrike ()
The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. The effects are additive with other geomancers. Lasts 2 seconds.
Level 1 - 5% slow, 5 damage per second.
Level 2 - 10% slow, 10 damage per second.
Level 3 - 15% slow, 15 damage per second.
Level 4 - 20% slow, 20 damage per second.
• Does not stack with buff placers.
• Geostrike's slow of every Meepo stacks directly.
Mana Cost: N/A
Cooldown: N/A
Divided We Stand Divided We Stand ()
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If one clone dies, they all die.
Level 1 - 1 Geomancer.
Level 2 - 2 Geomancers.
Level 3 - 3 Geomancers.
Mana Cost: N/A
Cooldown: N/A
• The only item that transfers to the clones is one pair of boots (any type).
• Meepo clones can use active abilities from Boots of Travel and Phase Boots.
• Meepo clones gain 25% of any extra attributes the primary Meepo has.

Strategies:

All about Geomancer(s) posted by DarkSider on 2008-10-02
Double Trouble Is Nothing Compared To Me posted by xiaomage2 on 2009-10-25
Geo for 6.60+ posted by dterminator on 2009-12-25


Comments

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570 By novicayo_jager 2010-02-02

Awesome hero, yet very difficult to play properly. Get treads, meka, vlads, AC and deso. Also, cleaving heroes are gonna beat the shit out of him, don't screw with them...

569 By khulakeg 2010-01-27


the skill of meepo is good
bat it hard to control

568 By Alpine 2010-01-11

Going along with that, Vlad's really opens up the jungle. With Vlad's, I can send the real Meepo and one clone into the jungle and know that they'll both be fine due to the lifesteal while I control one or two other Meepos on either the same or different lanes.

So yes, it's a very effective item for him.

567 By slyfe 2010-01-11

@ crashl

Yes vlads is a good choice, its once of his core items next to meka and dagger if you play the caster type.

Vlads is good for a couple of reasons

1) It buffs everyone in your team and gives all your clones the ability to lifesteal.

2) At later stages the poof won't be dealing much damage so you would need to 1v1 them. It also toughens up your clones and gives you mana regen to use your skills and meka.

566 By BlueMerlin 2010-01-10

Best thing about meepo is he can do anything (cept tank) - push gank disable carry farm nuke! This is my core build, though I'll get str treads instead of BoT if I'm having a tough game:
Mek
BoT
Vlad
HoT

BoT gives you ultimate mobility - you can teleport anywhere 4 times more than anyone except prophet and tinker. Extra items I use are another HoT, dagger, ac, sheep, or pipe, depending on situation. He is so versitile there is no one perfect build.

565 By crashl117 2010-01-10

Is vlads really viable on meepo? He relies on Poof and multi-spanking to kill, hence the lifesteal is small. So is it worth getting it for meepo or is it better to rush the heart/skadi after meka?

564 By killerz1191 2010-01-06

i fail at micro heros coz i am too fucking lazy to move my fingers nerd-style

563 By MiThiK 2010-01-05

meepo is an amazing midgame carry because he out levels everyone so fast!

best build:
mekansm
power treads
vlads
reaver
reaver
reaver

the game should be over by the first or second reaver... if not, expect to be backdooring them very soon :)

562 By FlowerMelon 2009-12-25

lul

561 By Jinzakk007 2009-12-20

@554
yeah right, at mid-late
i just played lion and my friend' visage
enemy spec and geo
i got first blood on spec while level 2 and leveled up, 1 other impale that's double kill at level 3
-bleep- paper body early

560 By agent94 2009-11-20

on pub games i build boots of traver right after headress and ring and boots, it takes me few mins to get vlads+mekasm, then just sheepstick :) its is great for meepo...1vs1 is meepo unkillable and with this you can beat even 1vs2

559 By mathis 2009-11-20

Thanks man.

558 By mathis 2009-11-20

557 By terrorgreg 2009-11-18

use the short keys.. TAB Shorcut Key (E,F) double click the dagger...

556 By dogpml47 2009-11-18

how to use poof dagger at the same time??its hard for me to use tab because some of my meepo cant poof...???could you teach me an IDEA???please??

555 By slyfe 2009-11-17

Why would he kill their tanks instead of the aoe nukers or dps heroes?

554 By Gagoman 2009-11-14

This f*cker can rip a silencer in seconds

553 By Gagoman 2009-11-14

This f*cker can rip a silencer in seconds

552 By Gagoman 2009-11-14

@ Masy

I completely disagree on your opinion

Use him well
you'll own


opponents will be frustrated once the meepos start working
even a lich or an earthshaker couldn't counter this devil =))

]


Treads (str)
meka
vlads
deso
manta
dagger


GG

551 By GreekAsTheGods 2009-11-13

i really liked sheepstick when i saw it on meepo xD

strength power treads
meka
vlad
deso
sheepstick

i know with the net and all it seems like a waste, but the mepo started as a hit n run disabler. used sheepstick on their tank and then moved back and let his tanks stun the aoe nukers. then he netted and poofed and dps'd the tank who was now no longer a chicken but perma-netted.

sheepstick does give strength for survival, agility for damage and an extra situational disable.


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