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Huskar - Sacred Warrior

Huskar - Sacred Warrior
Huskar - Sacred Warrior
Range: 400 | Move Speed: 300
Primary: STR
Str: 18 + 2.4 | Agi: 20 + 2.4 | Int: 18 + 1.5
Damage: 39 - 48 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 0.75 | Armor: 2
The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.
Inner Vitality Inner Vitality (V)
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster. Lasts for 16 seconds.
Level 1 - 5(15*)% of main attrib + 2 hp regen per sec.
Level 2 - 10(30*)% of main attrib + 4 hp regen per sec.
Level 3 - 15(45*)% of main attrib + 6 hp regen per sec.
Level 4 - 20(60*)% of main attrib + 8 hp regen per sec.
• (*) These values are used if the target is below 40% of its maximum hp.
• The hp percentage is checked every second and the regeneration adjusted accordingly.
• Casting range: 400
Mana Cost: 170
Cooldown: 25

Burning Spear Burning Spear (R)
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Lasts 6 seconds.
Level 1 - 4 damage per second.
Level 2 - 8 damage per second.
Level 3 - 12 damage per second.
Level 4 - 16 damage per second.
• Damage type: magical (target), HP removal (self)
• Burning Spears stacks additively when used multiple times on one target. There is no cap.
• If Huskar has less than 100 life this spell can still be cast, but will have no effect.
• Casting range: 400
Mana Cost: Health cost: 15
Cooldown: 0
Berserker`s Blood Berserker`s Blood (B)
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Level 1 - 2% IAS and 2 Damage.
Level 2 - 4 % IAS and 4 Damage.
Level 3 - 6 % IAS and 6 Damage.
Level 4 - 8 % IAS and 8 Damage.
• There will be a special effect when Berserker's Blood is giving a large bonus (49% missing health).
Mana Cost: N/A
Cooldown: N/A
Life Break Life Break (F)
Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this. Aghanim's Scepter improves to 65% of target's hp.
Level 1 - Huskar pays 40% of his current HP to cast.
Level 2 - Huskar pays 33% of his current HP to cast.
Level 3 - Huskar pays 25% of his current HP to cast.
Mana Cost: N/A
Cooldown: 40/30/15 (24/16/8 with Scepter)
• Damage type: magical (to both Huskar and the target)
• Slow works on magic immune units.
• Casting range: 135

Strategies:

gonz22's Huskar guide posted by gonz22 on 2008-05-19
Huskar The Emo Kid posted by CaminDaR on 2008-02-26


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931 By Ephemeral96 2010-09-02

@921 yeah.......if u wanna waste money....

930 By shandy_umoso 2010-08-26

oh i forgot the boots..hahaha

i'm not sure if i will use phase or treads

929 By Cantubia 2010-08-21

@925 no boots? O.o I'm not gunna comment on any of the rest items.... Stop playing AIs easy mode.

928 By Ne0aly 2010-08-21

@927

Yep. Significant ehp but only use in ninja situations.

927 By GawDzilla23 2010-08-21

It is good

Using it after ulti gives you more hp and burst damage

926 By redapple1973 2010-08-21

is aom is a core for him

925 By shandy_umoso 2010-08-16

my build...

vanguard
mekansm
HoD
Aghanims
AC
HoT

924 By winner47 2010-08-11

Since he is indeed based off of the Troll Berzerker unit model it would be cool if he was smaller (Troll Headhunter) when Zerkers blood was not in use (or his hp is not low enought) then he steadily growns into the Zerker model :D Random yes, would it be sweet ? yes :D

923 By ShadowNinja25 2010-08-09

@920 i thought items stack twice only

922 By silentzero 2010-08-06

if you're stomping, then yes

921 By Na6225 2010-08-06

Is dagon good for this guy. . . . .

920 By SyNc07 2010-07-28

my new build

hood of defiance
power treads-strength
aghanims scepter
hyperstone
hyperstone
hyperstone

this build makes you a mid game killing machine. Make sure you cast inner vitality a second before you activate life break.

919 By Ephemeral96 2010-07-25

@913 well u can get a kill with ur berserkers blood ability when your hp is low..... Sorry im a risktaker

918 By nooblet_pwner 2010-07-25

by level 3 ulti you dont really need a BKB, 25%(18.75%) wont mean much, plus the health will build up beserkers blood. if you're lower than 40%, IV will heal 3x faster. so theres no real con to using his ulti, especially if you're going low-hp vs. hi-hp, giving you a much better tradeoff (small amount of HP for large amount of HP)

917 By silentzero 2010-07-25

no

916 By Mr.boom! 2010-07-25

If u bkb then ulti will ur health go down?

915 By silentzero 2010-07-24

it stacks

914 By SyNc07 2010-07-23

@ 912

4 hyperstones? i thought hyperstones dont stack in the newest versions of dota? please correct me if i am wrong

913 By [ZOMG_NEGROES] 2010-07-22

Bersker's blood late game doesn't mean anything if you die. lifesteal allows you to stay in that red hp without dying.

912 By Nabla 2010-07-22

*for lategame get treads ac 4 hyperstones and burnburnburnburnburn

well burning spears is and orbwalk with quite high dmg (90) so you should use it you also dont buy satanic for clinks just cuz he has good survivability with it


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