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Gondar - The Bounty Hunter

Gondar - The Bounty Hunter
Gondar - The Bounty Hunter
Range: 128 | Move Speed: 315
Primary: AGI
Str: 17 + 1.8 | Agi: 21 + 3 | Int: 19 + 1.4
Damage: 45 59 | HP: 473 | Mana: 208
HP Regen: 1.26 | Mana Regen: 0.77
Attack Speed: 0.71 | Armor: 6
Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.
Shuriken Toss Shuriken Toss (T)
The Bounty Hunter throws a shuriken at a target unit, dealing damage.
Level 1 - Deals 100 damage.
Level 2 - Deals 200 damage.
Level 3 - Deals 250 damage.
Level 4 - Deals 325 damage.
Damage type: magical
Posseses a mini-stun, allowing it to effectively interrupt the target.
Casting range: 650
Mana Cost: 90/115/135/155
Cooldown: 10

Jinada Jinada (J)
Passively adds a critical strike and maim to Bounty Hunter's next attack, has a cooldown. Reduced movement and attack speed on target last for 3 seconds.
Level 1 - 1.5x critical multiplier, 25% movement and attack speed slow.
Level 2 - 1.75x critical multiplier, 25% movement and attack speed slow.
Level 3 - 2x critical multiplier, 25% movement and attack speed slow.
Level 4 - 2.25x critical multiplier, 25% movement and attack speed slow.
Mana Cost: N/A
Cooldown: 12/10/8/6 seconds
Wind Walk (Bounty Hunter) Wind Walk (Bounty Hunter) (W)
Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.
Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds.
Level 4 - 120 backstab damage, lasts 30 seconds.
Damage type: physical
Will not break most channeling of spells upon activation.
Invisibility is broken when the damage is dealt, not at the beginning of the attack.
Mana Cost: 50
Cooldown: 15
Track Track (R)
Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
Level 1 - 75 extra gold, reduces target's armor by 1.
Level 2 - 150 extra gold, reduces target's armor by 3.
Level 3 - 225 extra gold, reduces target's armor by 5.
Mana Cost: 70/60/50
Cooldown: 10/7/5 Seconds
Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
Grants 50/100/150 bonus gold to all allies (except bounty hunter himself) being affected by the track aura when the target dies
Track bonus gold is treated as reliable gold
Gives True Sight of the target.
Tracked targets have a visual effect above their heads that is only visible to Bounty Hunter's allies.
Casting range: 900/1050/1200
Movement Speed Area of Effect: 900
-Bounty will tell you the total gold gained from Track

Strategy Guides:

The Assassin Within - shazzam66's Gondar posted by shazzam66 on 2008-06-23
Bounty Hunter the Ultimate Hero Killer posted by vengence2006 on 2006-09-04


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1103 By RangedHeroProb 2013-05-04

Thanks Icefrog for removing -ve armor on Track. u give -armor to Slardar instead. I hope Gondar gets buff again..

1102 By neimi 2012-06-02

but im guessing shuriken toss is????


@pedo
i tried it out in practice.

both were good.
tho i prefered the dez build for it being easier to assemble.
it also didnt have the set back of lowering the dmg i could deal in a fight(due to ethereal form)

im not saying that it doesnt work
im just saying that dez is a better option in almost every way

1101 By Godfred 2012-06-02

Jinada is not such a big spell that u hav to push ur all limit to amplify it....

1100 By Hyperion1O1 2012-06-02

@1099
Did I state that you should only build up damage in an attempt to OHKO? I stated that you can build AS but since damage scales well with Jinada and you have bonus damage from WW backstab, its more efficient to hit and run rather than to whack them repeatedly.

1099 By Pedo_Pandah 2012-06-02

@1095
Implying that having more attack speed doesn't = more burst physical damage

so get deso + divine for the attempt to 1 hit ko them? good plan. hope none of them have gem / wards / dust. oh or a clue :D yeah would be in trouble if they had that ;)

1098 By Godfred 2012-05-31

Jinada

1097 By Hyperion1O1 2012-05-31

Wew, mistyped on the isnt to build up damage part.

@ ripguns21
I hate Battlefury on him. I just don't like it for some reason.

1096 By ripguns21 2012-05-31

Also, getting Battlefury as core item helps wonders, gives everything Gondar needs to stay out of base for the most time. Screw Cleave, +60 damage for ~4300 gold with some amazing regeneration is simply too good to pass.

1095 By Hyperion1O1 2012-05-31

Dude, you're not really trying to hit people all the time. Ever since the Jinada remake, people stopped playing hard carry on him. Also, your job isn't to build up atkspd and damage, instead your focus is crippling the enemy carry. Basher relies on proc to be effective whilst Deso just activates per hit.

Atkspd is ok but sudden burst of physical damages are what's most important when considering Gondar's play style. I'm not saying its the only play style, but its the most efficient.

1094 By Godfred 2012-05-31

+120 extra damage makes for only one strike makes burst damage...??
Wow, in my view we need to change the game play of every hero by the time goes in game.... Becoz ur burst damage become worst damage after sometime
. ... So we need to increase his dps (by increasing agi) and give some disable too like basher or other...then only he can perform well in mid-late....and who says stygian is nt good on him, by the way stygian is too good on most of the hero so do for gondar.,....

1093 By ripguns21 2012-05-31

What do you want basher for? Gondar relies on his burst Physical Damage to be effective, which makes deso a perfect choice for him.

1092 By Godfred 2012-05-31

And also with EB u can atleast now think of basher (with increased attack speed) with deso u cant...

1091 By Pedo_Pandah 2012-05-31

@1057
deso hits for 55 extra damage on the crit with level 4 jinada when bh is level 16
~20 damage on a normal hit over EB, you really think being an agi hero with an item that increases agility and attack speed doesn't give you a boost in dps like deso would? tsktsk try it out ;)

1090 By Pedo_Pandah 2012-05-31

neimi, I do very strongly believe that EB isn't useless on bh, almost as much as I believe hate_me aka eiox? is really making it hard to convince otherwise.
Dps = Damage per second, damage you deal per second......
for dota your dps from auto attacking takes into account base damage, enemies reduction, potential misses, crits, negative armor debuffs (like deso)

1089 By KNiteman 2012-05-29

I have PT and Jango for survival, wanna try something new. Would building Diff and Yasha be a good thing with the possibility of upgrading it to Manta?

1088 By Hyperion1O1 2012-05-29

Deso, Treads, Wand, Poor man

1087 By RangedHeroProb 2012-05-28

Hmmm, its your call. What's the best usual itembuild for gondar when he's at lv14? I can post it but every1 will comment it...

If not, then: Urn, PT, Wand/RoA, Janggo, Deso

1086 By neimi 2012-05-28

ranged. do u want any items in particular or no items or should i introduce some?

1085 By Hyperion1O1 2012-05-28

Sorry about double posting, laptop is retarded.

Tried tanking with him because of squishy team. Failed miserably.

1084 By RangedHeroProb 2012-05-28

Now that's what I'm talking about! ty

@1081
That is one of the reason why I asked for best skillbuild. Other skills have constant scaling.

@1080
Maybee, stats at lv 14.
He got 60 agi
Base dmg about 84-98


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