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Azgalor - Pit Lord

Azgalor - Pit Lord
Azgalor - Pit Lord
Range: 100 | Move Speed: 305
Primary: STR
Str: 25 + 2.6 | Agi: 12 + 1.3 | Int: 17 + 2.6
Damage: 62 - 68 | HP: 625 | Mana: 221
HP Regen: 1 | Mana Regen: 0.69
Attack Speed: 0.66 | Armor: 5
One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scour his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.
Firestorm Firestorm (F)
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 damage per second.
Level 2 - 40 wave damage, 10 damage per second.
Level 3 - 55 wave damage, 15 damage per second.
Level 4 - 70 wave damage, 20 damage per second.
• Damage type: magic
• Casting range: 750
• Area of Effect: 400
Mana Cost: 100/110/120/130
Cooldown: 14

Pit of Malice Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - Ensnares enemies in the target area for 1.5 seconds.
Level 2 - Ensnares enemies in the target area for 2 seconds.
Level 3 - Ensnares enemies in the target area for 2.5 seconds.
Level 4 - Ensnares enemies in the target area for 3 seconds.
• A unit can be disabled by this spell only once per cast.
• A unit affected by this skill cannot go invisible when disabled.
• This skill affects magic immune units.
• Casting range: 800
• Area of Effect: 400
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15
Expulsion Expulsion (E)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage and ministun per corpse.
Level 2 - 40 damage and ministun per corpse.
Level 3 - 60 damage and ministun per corpse.
Level 4 - 80 damage and ministun per corpse.
• Damage type: magic
• Explodes a corpse once every second.
• Stops when it fails to find a corpse in the area two times in a row.
• Casting range: 750
• Area of Effect: 500 (finding corpses) / 400 (corpse explosions)
Mana Cost: 75
Cooldown: 10
Dark Rift Dark Rift (D)
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 second teleportation delay, allied buildings only.
Level 2 - 5 second teleportation delay, allied units and buildings only.
Level 3 - 4 second teleportation delay, allied units and buildings only.
Mana Cost: 75/150/225
Cooldown: 180/160/140
• Units hidden by spells such as Astral Prison will not be teleported.
• Area of Effect: 375

Strategies:

Kakee’s Pit Lord 360 posted by KAKEE on 2008-06-06
Coco616's Triple Circles of Death COMPLETELY REMASTERED posted by coco616 on 2008-04-16


Comments

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349 By ChemicalWar 2009-08-18

Radiance is a better choice than giving him Battle Fury like jovica said.

348 By Alpine 2009-08-16

His main role is a support caster, yes, making Radiance a dumb item choice and I get angry anytime I see people make it. With lvl 4 Firestorm and Expulsion, you alone can clear a creep wave in 3 seconds. He doesn't need the damage since he needs to be casting. I do this:

Bracers
Boots
Perserverance
Guinsoo
Shiva

That's all you need, and you might not get to Shiva. A 3-second hex is much more beneficial than some useless damage and pushing help that he doesn't need.

347 By ChemicalWar 2009-08-16

His main key is that he's a Caster. I always play with my friends build of getting bottle and a flying courier, then rushing Radiance to help with the pushing and farming. I then later focus on BoT and either Shiva's or Arcane Ring.

The more mana he has, the better he can push. I don't bother with attack speed items, seeing as how I play him support // caster, therefore keeping the melee combat to a minimum.

346 By DeAtHhUnTeR 2009-08-15

Nasty pusher, the opposite team had this dude, and they won in about 20mins :/

345 By Zamby10 2009-08-12

Pit Lord is not more on tanking, he is more on pushing and defending. a good support from teammates makes this hero a formidable foe.

344 By Zamby10 2009-08-12

man as we all know, Pit Lord is a strength hero who wanna be an INT type.
Try to purchase items like bottle and arcane ring, don't let enemy heroes lvl up. It'll be an advantage for u in the early strt of the games.

343 By jovica 2009-08-12

he can do both well =3

342 By bobbob247 2009-08-12

Pit is a defender, not a pusher.

341 By pixie 2009-08-12

meepo can outpush this guy at high lvls

340 By qwerty31 2009-07-24

Man this guys picture is pretty funny.
Looks like he's smiling.
Is he a dinosaur?
Dam.
Boobs.

339 By bassmansteve 2009-07-10

No, I'm pretty sure I know what Pit's capable of and even with Stacked Battle Furies + Radiance, he can't outpush a 5-man team.

Disables win games, not crappy items +4k items that are only effective vs creeps.

338 By qwerty31 2009-07-10

A nicely placed Firestorm will kill all creeps in like 3 seconds lol. Crazy pusher !!

337 By jovica 2009-07-10

you ovbiosly dont know the capabilites of pit lord, i mean , imagne the team is all mid pushing your rax , you tp bot were your creeps are pushing, and then you force the other team, has to stop you, and if the dont you can push even faster then brood..

336 By bassmansteve 2009-07-10

Syntax, that's very true: I would never get both Orchid and Guinsoo unless it was getting really late game and we needed an extra disable.

Going back to my original argument, I'd like to point out that Battle Fury gives you zero tanking capabilities, thus another reason why it's pretty useless on Pit.

335 By SyntaxTerror 2009-07-10

also getting orchid and hex can be a bad idea if team needs a tank.

334 By SyntaxTerror 2009-07-10

pit lord is very versatile. he can fit into almost any role in team. tank, caster, disabler, even carry!! he is imba farmer. that allows him to get dreambuilds much easier then most other heroes.

333 By bassmansteve 2009-07-10

The true strength in Pit Lord are his farming capabilities, allowing him to rush any power item that the team needs in 15-20 minutes. Battle Fury may help you "push faster" (which is actually a bad thing) but what's even more effective is getting a disable like Guinsoo / Orchid (or Radiance for AOE dps) for a gank / team clash so that you can push with your team.

If you wanna be the "tank pusher" buy items that help vs heroes because it's heroes, not creeps, that stop your pushing.

332 By Jerrika 2009-07-10

Battle Fury is more than sufficient for supplying the Pitlord with all the mana he needs. Keep the Guinso for other casters on your team.

Azgalor is THE tank pusher, help him fulfill this role with BoT, Battle Fury, Radiance and Tarrasque. The only other item I would suggest is Shiva's Guard.

Orchid is a good item, but BF combined with firestorm clears waves of creeps faster, much faster.

331 By bassmansteve 2009-07-10

Buying items for the sake of pushing is USELESS. Seriously, why would you buy a +4k item just to pwn creeps.

On the Guinsoo / Orchid debate, it really depends on who you're up against. If they have lots of AOE disablers, I prefer Orchid because Soul Burn lasts longer and has a shorter CD than Hex. If I'm up against scary carries, then Guinsoo is preferred.

IMO, Pitlord should always rush either Guinsoo, Orchid, Radiance (and BoTs).

330 By jovica 2009-07-08

battle fury for pushing, along with radiance... seriosly, this guy pushes like mad.


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