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Azgalor - Pit Lord

Azgalor - Pit Lord
Azgalor - Pit Lord
Range: 100 | Move Speed: 305
Primary: STR
Str: 25 + 2.6 | Agi: 12 + 1.3 | Int: 17 + 2.6
Damage: 62 - 68 | HP: 625 | Mana: 221
HP Regen: 1 | Mana Regen: 0.69
Attack Speed: 0.66 | Armor: 5
One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scour his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.
Firestorm Firestorm (F)
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 damage per second.
Level 2 - 40 wave damage, 10 damage per second.
Level 3 - 55 wave damage, 15 damage per second.
Level 4 - 70 wave damage, 20 damage per second.
• Damage type: magic
• Casting range: 750
• Area of Effect: 400
Mana Cost: 100/110/120/130
Cooldown: 14

Pit of Malice Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - Ensnares enemies in the target area for 1.5 seconds.
Level 2 - Ensnares enemies in the target area for 2 seconds.
Level 3 - Ensnares enemies in the target area for 2.5 seconds.
Level 4 - Ensnares enemies in the target area for 3 seconds.
• A unit can be disabled by this spell only once per cast.
• A unit affected by this skill cannot go invisible when disabled.
• This skill affects magic immune units.
• Casting range: 800
• Area of Effect: 400
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15
Expulsion Expulsion (E)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage and ministun per corpse.
Level 2 - 40 damage and ministun per corpse.
Level 3 - 60 damage and ministun per corpse.
Level 4 - 80 damage and ministun per corpse.
• Damage type: magic
• Explodes a corpse once every second.
• Stops when it fails to find a corpse in the area two times in a row.
• Casting range: 750
• Area of Effect: 500 (finding corpses) / 400 (corpse explosions)
Mana Cost: 75
Cooldown: 10
Dark Rift Dark Rift (D)
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 second teleportation delay, allied buildings only.
Level 2 - 5 second teleportation delay, allied units and buildings only.
Level 3 - 4 second teleportation delay, allied units and buildings only.
Mana Cost: 75/150/225
Cooldown: 180/160/140
• Units hidden by spells such as Astral Prison will not be teleported.
• Area of Effect: 375

Strategies:

Kakee’s Pit Lord 360 posted by KAKEE on 2008-06-06
Coco616's Triple Circles of Death COMPLETELY REMASTERED posted by coco616 on 2008-04-16


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380 By Alpine 2010-01-28

No, he doesn't need Radiance, I'll say it for the thousandth time. His skills alone clear creepwaves quickly enough, so after you get a couple Bracers, Boots of Speed and early mana regen (Perserverence or Bottle, I prefer Pers), do this:

Guinsoo (helps your team far more than Vlad's or AC and solves all mana issues for you)
Upgrade to BoT
Shiva's Guard

And usually you'll be done. Anything beyond this is situational, but I've found Heart or AC to work well at that late stage of the game.

379 By Zaggiertjukkur 2010-01-28

Nice, execept maybe Battlefury. Pit Lords skills and Radiance are more than enough to kill a creepwave within 5 seconds. You don't need to buy BF when you already have superb pushing/farming gear. Rather buy Vladimirs or AC for your team. Allthough with all the items you've listed down, you shoulden't be able to get em' all.

378 By Jinzakk007 2009-12-24

i like superb pusher build
Phase(u can pass creep to tank up)
HoT(tank those dummy)
Radiance(push)
Shiva(push)
Guinsoo(emergencies and regenerates mana)
1 luxury:
BKB/Bloodstone/Battlefury

377 By Nikolas21 2009-12-23

...I'm back.So this is what I name the "Tank Build"cos it requires items which provide str.:

2*Bracer
1*PT(Str)
1*Bfly
1*Radiance
1*AC(Assault Cuirass)
1*HoT(sell Bracer)->Luxury
1*Bfly(sell Bracer)->Luxury

376 By Nikolas21 2009-12-23

Actually,I'm not able to write a whole build for 'im but I can suggest you 1.What u think about:

1*Bottle
1*BoS
1*Dagon(lv 1 only)
1*BoT(finish it)
1*Shiva's
1*Guinsoo

That's the "Spell Caster Build"(I'm goinig to write the other in my next comment)...

375 By Alpine 2009-12-23

Since I'm on break from college for the next month or so, would anybody be interested in a new Pit Lord guide? The guides on this site don't (in my opinion) build him to his full potential for team games and give completely incorrect item builds in my eyes, but I'm not sure if there's any interest in him.

Thoughts?

374 By Zaggiertjukkur 2009-12-20

SHIVA'S GUARD FTW!

373 By [Pro]ExTreAM 2009-12-20

I see...thanks...xD...this heroes awesome......


Pit Of Malice remind me of Warlock Upheaval....xD

372 By Alpine 2009-12-16

He can neutral decently, if you do that I'd recommend getting a chicken at the beginning and a bunch of mana regen (RoB, Clarities, whatever suits you best).

As for skill build for a jungling Pit, I'd personally go Firestorm + Stats for a while -- only problem is that doing so will delay your leveling of Pit of Malice, which is his greatest contribution to team fights.

So while he can jungle acceptably, I don't generally recommend it.

371 By [Pro]ExTreAM 2009-12-15

I'm sorry...

I mean can azgalor nc early games like axe??....

370 By [Pro]ExTreAM 2009-12-15

can azgalor nc??......

what lvl,skill and items he need??..

369 By Alpine 2009-11-13

He's got a great starting Strength and pretty good Strength growth so he can tank if you REALLY need him to -- he has no skills that would suggest tanking so it's a last resort.

He's a great disabler and is best played as a support caster -- after getting a couple Bracers, I go Perserverance, Guinsoo and Shiva. If the game's not over by then, he's a good carrier for AC as well if you're so inclined.

368 By 11wavework11 2009-11-12

Is Pit Lord a major tank?

367 By EARTH_SHAKER 2009-11-07

What kind of build is that? It's really original, I have never see this before.

366 By manijac 2009-11-07

for Pit I have got an original build:
1. PT
2. SaY
3. Orchid
4. Satanic
5. Buriza
6. MKB
I know... 2 orbs. You can replace SaY by Manta...

365 By mesmrizr 2009-10-31

just played the toughest pit lord in the sentinels him amd 4 people vs me amd a sa and tehies they had (all buffed) bat rider pit lord venge chen and ogre we beat them game lasted 1 an 40 minutes an pit lords build tht gave us a hard time was
sheep stick
battlefury
assault cuirass
BoT
HoT

final build

364 By bbpow11 2009-10-30

>bottLe
>rob
>boots
>bloodstone
>radiance/ hot
>guinsoo
>shiva

363 By surfboard 2009-10-30

362 By surfboard 2009-10-30

361 By bbpow11 2009-10-30

Award Winning Fun Hero


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