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Azgalor - Pit Lord

Azgalor - Pit Lord
Azgalor - Pit Lord
Range: 128 | Move Speed: 305
Primary: STR
Str: 25 + 2.6 | Agi: 12 + 1.3 | Int: 17 + 2.6
Damage: 62 - 68 | HP: 625 | Mana: 221
HP Regen: 1 | Mana Regen: 0.69
Attack Speed: 0.66 | Armor: 4
One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scour his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.
Firestorm Firestorm (F)
Calls down 3 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
Level 1 - 55 wave damage, 15 damage per second
Level 2 - 80 wave damage, 15 damage per second
Level 3 - 105 wave damage, 15 damage per second
Level 4 - 130 wave damage, 15 damage per second
• Damage type: magic
• This is a channeling spell.
• Deals 30% damage to buildings.
• Casting range: 775
• Area of Effect: 450
Mana Cost: 100/110/120/130
Cooldown: 16 seconds

Pit of Malice Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and is unable to move for some time.
Level 1 - Deals 100 damage and ensnares enemies in the target area for 1 second.
Level 2 - Deals 100 damage and ensnares enemies in the target area for 1.5 second.
Level 3 - Deals 100 damage and ensnares enemies in the target area for 2 second.
Level 4 - Deals 100 damage and ensnares enemies in the target area for 2.5 second.
• Damage type: magic
• A unit can be disabled by this spell only once per cast.
• A unit affected by this skill cannot go invisible when disabled.
• This skill affects magic immune units.
• The Pit itself has a duration of 7 seconds.
• 5 corpses are created in and around the Pit.
• Casting range: 800
• Area of Effect: 400
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15 seconds
Expulsion Expulsion (E)
Ignites the rotten gases of corpses around you, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Heals allied units for half of the damage.
Level 1 - 20 damage and 10 heal per corpse
Level 2 - 40 damage and 20 heal per corpse
Level 3 - 60 damage and 30 heal per corpse
Level 4 - 80 damage and 40 heal per corpse
• Damage type: magic
• Explodes a corpse once every 1.25 seconds.
• Stops when it fails to find a corpse in the area two times in a row.
• Casting range: 750
• Area of Effect: 575 (finding corpses) / 575 (corpse explosions)
Mana Cost: 125
Cooldown: 18 seconds
Dark Rift Dark Rift (D)
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 second teleportation delay, allied units and buildings only.
Level 2 - 5 second teleportation delay, allied units and buildings only.
Level 3 - 4 second teleportation delay, allied units and buildings only.
Mana Cost: 75/150/225
Cooldown: 130 Seconds
• Units hidden by spells such as Astral Prison will not be teleported.
• Area of Effect: 450

Strategy Guides:

Kakee’s Pit Lord 360 posted by KAKEE on 2008-06-06
Coco616's Triple Circles of Death COMPLETELY REMASTERED posted by coco616 on 2008-04-16


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457 By KNiteman 2012-04-12

I think he would make a good combo with KotL

456 By maloukid 2012-04-11

i go soul ring first, travel boots, shiva or radiance and if it's not ended go hot.
push like hell...

455 By KNiteman 2012-03-27

Not sure, Icefrog realy killed the fun when playing As*galor. But remember the old Expulsion worked for every corpse on the ground. There was no delay when between a corpse exploding.

454 By Hyperion1O1 2012-03-27

Expulsion seems OP now with the heal except for the fact that it emanates around you, which totally makes that OP compliment into pure trash.

Fat ass model.

Why did they make the Firestorm into channeling?

453 By KNiteman 2012-03-27

Also remember how big his model size was! In clashes being so big was bad since you screamed 'TARGET ME PLEASE'.

452 By KNiteman 2012-03-27

Well I aint sure about the nerfing reason but I remember he was removed from Captains Mode for being imba when played with Dirge due to the zombies working with Expulsion.

451 By Hyperion1O1 2012-03-27

Why was he nerfed again?

450 By ntts 2012-03-27

make hood a pipe and you're DA BAWS! :))

449 By KNiteman 2012-03-27

A$*galor, I mean Azgalor. Remember how big he was before being liposuctioned by Icefrog. I want this guy back in Captains Mode, what a beast my big bummed friend was.

448 By Ne0aly 2011-07-22

Not sure if noob opponent, dragged game or just hax.
Speaking of which where's the invaluable sheepstick?

447 By exorist 2011-07-22

to get all those thing, u nid to build arcane boot 1st

446 By exorist 2011-07-22

maybe with this build quite hard to kill hero butfor win the game yes it is :)

445 By exorist 2011-07-22

once u get all those thing go fight 5 vs 1 muahaha

444 By popo90 2011-06-06

hey, can anybody giva me their skill build with a bit explanation. honestly,i dunt quite understand the third skill..should i max firestorm first or expulsion first or neither? and how one should play pit lord in correct way? is he like a support hero?wat item should be is core?

443 By charly_says 2011-05-15

See, how many actual guides for this hero? I'm very sad, most of players counting him as useless.

442 By Yacko 2011-05-12

skill order should be 1 point in dark pit to generate more corpses then max expulsion first then firestorm. just soul ring and pit+expulsion each wave. no firestorm needed. prevents enemy farming and farms pretty great for yourself too. can be spammed every wave with only soul ring no other mana regen.

441 By Yacko 2011-05-12

call me crazy but i haven't found a huge need for mana regen on him. just a soul ring since expulsion heals now. since you of course max new expulsion before firestorm, by the time you have high lvl firestorm you should be attacking with your awesome farmed items not channeling. the only time you need firestorm is for escaping heroes in which case i find skadi pretty great. also helps if you DO like spamming all 3 skills unnecessarily.

440 By mawhpawh 2011-03-17

Instead of calling someone a retard, maybe say why you disagree, eh?

439 By Pro-con 2011-03-17


438 By mawhpawh 2011-03-17

Meh @Rad
Delays your mana regen.

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