DotaStrategy.com   DotA Hero Guides - Dirge - Undying Download Dota Allstars 6.79b

arrowView Hero > Dirge - Undying

Dirge - Undying

Dirge - Undying
Dirge - Undying
Range: 128 | Move Speed: 310
Primary: STR
Str: 22 + 2.1 | Agi: 10 + 0.8 | Int: 27 + 2.0
Damage: 57-65 | HP: 568 | Mana: 351
HP Regen: 0.91 | Mana Regen: 1.09
Attack Speed: 0.65 | Armor: 3
Considered to be an exceptionally filthy and despicable specimen by all who encounter him, including his fellow zombies, Dirge has wandered in from the wastes outside to serve the Lich King in hopes of finally obtaining a place of acceptance amongst the Undead masses. While he is still considered to be unpleasant as ever by the rest of the Scourge, his horrifying abilities, which include raising self-replicating lesser ghouls and spreading vile, rapidly communicable plague throughout the enemy ranks, are unquestionably powerful and may just give the Scourge the edge they need to complete their unholy conquest once and for all.
Decay Decay (D)
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Level 1 - 4 strength, 40 damage, lasts 21 seconds.
Level 2 - 4 strength, 80 damage, lasts 24 seconds.
Level 3 - 4 strength, 120 damage, lasts 27 seconds.
Level 4 - 4 strength, 160 damage, lasts 30 seconds.
Damage type: magical
Effect is stackable, but can't set hero's strength lower than 1.
The strength loss takes effect before the damage.
Casting range: 625
Area of Effect: 300
Mana Cost: 70/90/110/130
Cooldown: 11/9/7/5

Soul Rip Soul Rip (R)
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it.
Level 1 - Damages/Heals the target by 25 for each unit around; 5 units max.
Level 2 - Damages/Heals the target by 25 for each unit around; 10 units max.
Level 3 - Damages/Heals the target by 25 for each unit around; 15 units max.
Level 4 - Damages/Heals the target by 25 for each unit around; 20 units max.
Damage type: magical
Can heal Tombstone, but can't heal or damage another buildings.
Every counted unit, friend or enemy, is damaged by 25; it can kill (or deny) counted units.
Casting range: 650
Area of Effect: 1000
Mana Cost: 50/75/100/125
Cooldown: 25/20/15/10
Tombstone Tombstone (T)
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Level 1 - 100 HP Deathlust requirement, lasts 15 seconds.
Level 2 - 200 HP Deathlust requirement, lasts 20 seconds.
Level 3 - 300 HP Deathlust requirement, lasts 25 seconds.
Level 4 - 400 HP Deathlust requirement, lasts 30 seconds.
The zombies have the passive ability Deathlust, which grants the zombie an extra 50% movement and attack speed if its target has below 100/200/300/400 hp.
Tombstone is magic immune, but can be healed by Soul Rip.
Zombies won't spawn to attack buildings.
Casting range: 600
Area of Effect: 600/800/1000/1200
Mana Cost: 120/130/140/150
Cooldown: 60 seconds
Flesh Golem Flesh Golem (F)
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying, healing it for 6% (10% *) (2% (3 *) if non-hero) of its maximum life. Lasts 30 seconds.
Level 1 - Gives 20% extra damage.
Level 2 - Gives 25% extra damage.
Level 3 - Gives 30% extra damage.
Mana Cost: 100
Cooldown: 90 Seconds
The souls of units killed near Dirge will return to heal him even if he did not kill them.
Plague Aura is strongest within 200 distance of Dirge (amplifies 20% / 25% / 30%) and decreases farther away from him (minimum of 5% / 10% / 15%).
Movement Speed is reduced by 9% in a 750 Area of Effect
Dying illusions do not trigger Plague Aura's heal
Area of Effect: 750
Can be upgraded with Aghanim's Scepter (* shows upgraded values)

Strategy Guides:

Dirge the underestimated posted by Negopai on 2007-11-01
Dirge: AKA Sir NotAppearingInThisFilm posted by InvalidTarget on 2010-12-12


Comments

Limit your discussions to Dirge - Undying.
Off-topic comments will be deleted.

In order to post comments you have to be a registered member and be logged in. If you dont have an account click here to create an account. If you already have an account click here to login.
594 By xxkidrauhlxx 2012-02-18

If Dirge has a Radiance & then he casts Tombstone,does the zombies Burn Damage ??

593 By xxkidrauhlxx 2012-02-18

@migrees Thank you for the information...

592 By migrees 2012-02-18

@xxkidrauhlxx 500 when there are 20 or more units around. Does 25 damage to all units it "draws" power from

591 By lolopo 2012-02-17

Dirge is a mana-lvl dependent caster-tank in the game, much more like necrolyte but he does not need too much items.

His core items could be like this
Manaboots
VG
Janggo
Necrobook/meka(other utiliy items)
Basillus/Vlad
Urn is a good choice(if no else will get it)
He is a priority in laning(he needs to get lveled up/farmed early game)
Mid game he does not need to farm creeps(give it to carry) it will just come from tower kills or victory in clashes.

590 By xxkidrauhlxx 2012-02-17

Does Soul Rip Lv4 damage the enemy units by 25 or 500 ??

589 By marcingua 2011-11-26

I wonder if the zombies summoned by the Tombstone can be affected by plaque although they cant even control,and if they die would there be any benefits such as heal on Mr.Dierge?

588 By bulletformyvalentine 2011-09-14

My build

Bottle
VG
Arcane Boots
2 Bracers
Perseverance
Disassemble Arcane boots and make Bloodstone so that you can spam Decay
Radiance or HOT if the game is prolonged

587 By nooblet_pwner 2011-05-26

@584
If you go play a game of Undying, you're gonna wish you had mana. 5 sec cd + 10 sec cd for 130 manacost skills is quite a bit of mana.

586 By stormofheaven 2011-05-17

Does Dirge have a bug? I played with him yesterday and I got Scepter for fun. THe tooltip didn't change and I still had the yellow text on the bottom.

585 By Noo=b 2011-02-04

and amour whooops :P

584 By Noo=b 2011-02-04

582
how bout something affordable?

583
thanks but he doesnt need the mana right? so just the slow? OO

583 By ->F3lix<-/ 2011-01-30

Only shiva

582 By BlueThunder 2011-01-30

@581 what about cuirass,HoT,Shiva?

581 By Noo=b 2011-01-21

early
ring of protection
magic stick iron woods/clarities

mid
wand
vlads
pt
radience?

late
?

help me...

580 By Big Wes 2011-01-09

So soul rip can heal any unit more than once when cast?? And damages for the same amount?

579 By Pro-con 2011-01-01

Early Dirge needs mana and mana regen. So start off with Int stat items early and a tangoos or salve. go bot or top and get your boots and sobi's.

EARLY GAME
- Phase
- 2x Null
- Sole Ring
- Urn

CORE
- Vlads
- Shiva's (Sell Nulls)
- Radiance (Sell Nulls)

LUXURY
- S&Y (Soz Love S&Y. Situational)(Sell Sole Ring)
- Heart (Sell Urn)

IMBER!! LOL!!

578 By stormofheaven 2011-01-01

I play Dirge as a Tank.
RoB
Boots>PT or phase (Dependent on opponents)
Vanguard
HoT
Radiance
In between there you can get a another mana regen. But usually I find RoB good enough as it makes up for his weakness.(Low armour and mana gain)
Do not undestimate Dirge as a early game ganker. Level 3 Toomstone and soul rip can easily net you multi kills in early game, thereby giving you a vanguard by level 7-8.

577 By zepphyre 2010-12-29

@573 dirge is strong during clash and i never lose when i use him.
he can be very strong when used properly.

576 By zepphyre 2010-12-29

@573 dirge is strong during clash and i never lose when i use him.
he can be very strong when used properly.

575 By antinoob 2010-12-20

i think he's best in supporting heroes only.


Go to Top