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Puck - Faerie Dragon

Puck - Faerie Dragon
Puck - Faerie Dragon
Range: 550 | Move Speed: 295
Primary: INT
Str: 15 + 1.7 | Agi: 22 + 1.7 | Int: 25 + 2.4
Damage: 38 - 49 | HP: 435 | Mana: 325
HP Regen: 0.7 | Mana Regen: 1.01
Attack Speed: 0.72 | Armor: 2
In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.
Illusory Orb Illusory Orb (R)
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.
Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.
• Damage type: magical
• The Illusory Orb grants flying vision to the area around it while it travels.
• Even though it is castable at 3000 range, it will only travel at most 1800.
• Area of Effect: 225


Ethereal Jaunt (E)


Key Combo: E
Description: Shifts into the Illusory Orb.
Cooldown: 0 seconds
Mana Cost: 0
• This ability is automatically gained when the first level of Illusory Orb is learned.
• Unlike the Blink ability, Ethereal Jaunting to an Illusory Orb cannot dodge projectiles.
Mana Cost: 150
Cooldown: 15

Waning Rift Waning Rift (W)
Releases Puck's mystical faeire dust around him dealing damage and silencing enemies.
Level 1 - Deals 60 damage and Silences for 0.1 seconds.
Level 2 - Deals 120 damage and Silences for 1 second.
Level 3 - Deals 180 damage and Silences for 2 seconds.
Level 4 - Deals 240 damage and Silences for 3 seconds.
• Damage type: magical
• Area of Effect: 400
Mana Cost: 100/110/120/130
Cooldown: 20
Phase Shift Phase Shift (F)
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
Level 1 - Grant temporary invulnerability up to 0.75 seconds.
Level 2 - Grant temporary invulnerability up to 1.5 seconds.
Level 3 - Grant temporary invulnerability up to 2.25 seconds.
Level 4 - Grant temporary invulnerability up to 3 seconds.
• Puck can avoid most damage from spells or attacks when this ability is on autocast, but if he is disabled this ability won't work.
• Phase Shift will not trigger from damages that comes after a disable or stun.
• Puck retains his collision size while phaseshifted.
Mana Cost: 50/40/30/20
Cooldown: 6
Dream Coil Dream Coil (C)
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy units as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds.
Level 1 - Initial: 100 damage and 0.5 seconds stun. Coil Break: 100 damage and 1.5 seconds stun.
Level 2 - Initial: 150 damage and 0.5 seconds stun. Coil Break: 150 damage and 2.25 seconds stun.
Level 3 - Initial: 200 damage and 0.5 seconds stun. Coil Break: 200 damage and 3 seconds stun.
Mana Cost: 100/150/200
Cooldown: 85 seconds
• Damage type: magical
• The initial stun and damage can be blocked by Linken's Sphere, but the target will still be affected by the coils themselves.
• Each coil lasts a maximum time of 5 seconds before it disappears.
• Casting range: 750
• Area of Effect: 600

Strategies:

The Imagination Within - shazzam66's Puck posted by shazzam66 on 2008-03-07
Beyond Imagination posted by Hermanni on 2007-09-12
Unleash the Barbie Dragon's Rage posted by HyrkanianBlade on 2009-09-24


Comments

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417 By shamster 2010-03-05

dagger for more fun

416 By Noo=b 2010-03-04

fun hero to use great for team battles with possibe stun high damage total nuke,silence and gr8 escpae mechanism

415 By Fairlady 2010-02-24

I play a lot of puck, and I found the following build the best in -ap:

bracer or magic wand
bottle
BoT
dagon 1
guinsoo
If the game continues, add plate mail

414 By ottffssent 2010-02-08

dagger + force staff
done

413 By ottffssent 2010-02-08

dagger + force staff
done

412 By [Pro]ExTreAM 2010-01-26

411

it mean super noob...

imagine you play with just dagger and guisoo...

411 By nooblet_pwner 2010-01-16

wats an rpo?

410 By Jinzakk007 2010-01-01

@405
koe wong indonesia tho?

409 By [Pro]ExTreAM 2010-01-01

408


yeah...

dagger and [>guinsoorpo

408 By lrily 2009-12-30

dagger and guinsoo will finish the game assholes.if,you are a rpo like me.

407 By slyfe 2009-12-13

it takes out about 3 people lol. The annoying thing was i couldn't get the phase out then dagger trick to work. I think it's because i phased out right after i got hit and the cd of the dagger was about .5 sec or less longer than the duration of the phase and as soon as i reappeared i would get hit, stunned and die. Nonetheless it was a fun game, we faced some decent opponents and still manage to win.

406 By slyfe 2009-12-13

I tried this hero for the first time. I got bot, 2 bracers, bloodstone, dagger and we just messed around at the end so i managed to get a shivas. He's quite fun to play.

I didn't get a bottle since i wasn't at the mid (i'm not good at being mid)/ and i'm not too good with a bottle. The weird thing is even with 2 bracers and bloodstone i was still soft and i was always ffed... The dagger was fun to use i blink in silence ulti orb then phase out then blink out Then our lich uses the ulti and

405 By kealongan 2009-12-12

kupu-kupu the faerie dragon??

404 By chaosfreak11 2009-12-05

Deso and bloodstone was unessecery. Bottle would have helped.

403 By sunnystoops 2009-12-05

My item build for faerie:
1.boots->BoT
2.persevarance->Bloodstone
3.guinsoo
4.Deso
5.kelen's dagger of escape
6.shiva

Game shud b over by nw if not yu lose ha ha

402 By gregouz59 2009-11-28

BoT
Orchid
guinsoo

401 By Anastasia95 2009-11-28

i thought orb is the one which cause 150 mana nt the jaunt?

400 By [Pro]ExTreAM 2009-11-26

this hero is awesome!!!...
xD


399 By awp-sniper123 2009-11-25

i still can't win with this hero and i keep feeding

398 By mrgamesman 2009-11-23

you can click 3000 range away to cast Illusory Orb but it will only travel 1800 (it wont travel the full distance you click if it is over 1800) get it?


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