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Puck - Faerie Dragon

Puck - Faerie Dragon
Puck - Faerie Dragon
Range: 550 | Move Speed: 295
Primary: INT
Str: 15 + 1.7 | Agi: 22 + 1.7 | Int: 25 + 2.4
Damage: 42 - 53 | HP: 435 | Mana: 325
HP Regen: 0.7 | Mana Regen: 1.01
Attack Speed: 0.72 | Armor: 2
In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.
Illusory Orb Illusory Orb (R)
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.
Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.
Damage type: magical
The Illusory Orb grants flying vision to the area around it while it travels.
Even though it is castable at 3000 range, it will only travel at most 1800.
Area of Effect: 225

Ethereal Jaunt (E)

Key Combo: E
Description: Shifts into the Illusory Orb.
Cooldown: 0 seconds
Mana Cost: 0
This ability is automatically gained when the first level of Illusory Orb is learned.
Unlike the Blink ability, Ethereal Jaunting to an Illusory Orb cannot dodge projectiles.
Mana Cost: 150
Cooldown: 13

Waning Rift Waning Rift (W)
Releases Puck's mystical faeire dust around him dealing damage and silencing enemies.
Level 1 - Deals 60 damage and Silences for 0.75 seconds.
Level 2 - Deals 120 damage and Silences for 1.5 seconds.
Level 3 - Deals 180 damage and Silences for 2.25 seconds.
Level 4 - Deals 240 damage and Silences for 3 seconds.
Damage type: magical
Area of Effect: 400
Mana Cost: 100/110/120/130
Cooldown: 16 Seconds
Phase Shift Phase Shift (F)
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
Level 1 - Grant temporary invulnerability up to 0.75 seconds.
Level 2 - Grant temporary invulnerability up to 1.5 seconds.
Level 3 - Grant temporary invulnerability up to 2.25 seconds.
Level 4 - Grant temporary invulnerability up to 3 seconds.
Puck can avoid most damage from spells or attacks when this ability is on autocast, but if he is disabled this ability won't work.
Phase Shift will not trigger from damages that comes after a disable or stun.
Puck retains his collision size while phaseshifted.
Mana Cost: 50/40/30/20
Cooldown: 6
Dream Coil Dream Coil (C)
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy units as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds.
Level 1 - 100 Initial and (*+100) Coil Break damage and stun, 0.5 seconds initial stun and 1.50 seconds break stun.
Level 2 - 150 Initial and (*+100) Coil Break damage and stun, 0.5 seconds initial stun and 2.25 seconds break stun.
Level 3 - 200 Initial and (*+100) Coil Break damage and stun, 0.5 seconds initial stun and 3 seconds break stun.
Mana Cost: 100/150/200 (150/200/250 with Scepter)
Cooldown: 85 seconds
Damage type: magical
The initial stun and damage can be blocked by Linken's Sphere, but the target will still be affected by the coils themselves.
Each coil lasts a maximum time of 5 (7*) seconds before it disappears.
Casting range: 750
Area of Effect: 600
Can be upgraded with Aghanim's Scepter (* shows upgraded values).

Strategy Guides:

The Imagination Within - shazzam66's Puck posted by shazzam66 on 2008-03-07
Beyond Imagination posted by Hermanni on 2007-09-12
Unleash the Barbie Dragon's Rage posted by HyrkanianBlade on 2009-09-24
Puck - The Ultimate Escape Artist posted by RAC1ST on 2011-01-09


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467 By GuriPSYCO 2012-10-04

He's not that hard. But to play him well, you need to know when to jump in an when to trigger phase shift: practice

466 By Hyperion1O1 2012-10-04

Read guides.

465 By silentT_T 2012-10-04

this hero has some pretty tough skills
but i heard from my friends that this hero
is hard to use if you just start playing
with it, any suggestions on this hero like
item build and strategy?

464 By darkbeast 2012-01-18

are you kidding..

463 By darkbeast 2012-01-18

90??? wow it is very long game... i think if the hero of the other team has many late gamer in 90 minutes your team was in danger.. hahaha

462 By eternalobi 2011-03-07

i got hot shiva bot bloodstone agheim dagon lvl 5. today with puck. we won the game in 90 minutes. 4 for us v 5.

461 By Masked_Lord 2011-01-20

I get blink only if my team want it. . .

460 By Arch_Vince 2011-01-20

Dagger is imba on Puck.. Especially if you use it properly along with Phase Shift

459 By Zxcvbnm11592 2011-01-20

Use dagger to initiate with Dream Coil, as Illusory Orb isn't that accurate.

458 By Feuertanz 2011-01-20

maybe to flee... but illusory orb should be enough. i never get dagger 0o

457 By FFtournesol 2011-01-20

What's the use of dagger for him?

456 By AndreLaila 2010-12-13

i mean after you use your full skill

455 By AndreLaila 2010-12-13

puck is good initiator hero,when you can't/don't have blink dagger you just use phase shift to avoid damage and let your team finish'em all

454 By ragnadiktus 2010-11-27

Yes. Puck can initiate. :D

453 By dotaplayer91 2010-11-27

izit puck play an important role in a team?

452 By STGDS 2010-11-21

i h8 when they blink out of ulti

451 By dota>hon 2010-10-22


guinsoo has a variety of purposes chasing, escaping blah blah.. but the reason u get it is just that it's a really good support item. when the games moves to late game pucks nukes lose effectivness so its better to support.

also i guess 'when' u would use it varies based on the gank but assuming u initiated and ur team is nearby, i would prolly use the sheep to chase fleeing enemies

450 By The sewer rattt 2010-10-22

Boots of Travel
Blink Dagger

Guinsoo or Dagon

Can you people dicuss why guinsoo is effective on puck? Essentially he is an initiator. Illusionary orb in, do all skills including shivas, phase shift, Dagger out.

Where does the casting of guinsoo come into play in proper team games where people work togther?

Blink out then cast the guinsoo? When you're in the battle? before you blink in?

449 By Ephemeral96 2010-09-20

@442 not just dagger...... they also put Force staff....... then for me dagon and shivas and BoT and Guinsoo

448 By hagrid952 2010-09-15

When you set ulti, they take dmg and gets ministunned. Then there is a coil on the heroes from the orb, if they go over 600 from orb, they would be stunned and take additional dmg

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