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Kael - Invoker

Kael - Invoker
Kael - Invoker
Range: 600 | Move Speed: 280
Primary: INT
Str: 19 + 1.7 | Agi: 20 + 1.9 | Int: 22 + 2.5
Damage: 39 - 45 | HP: 511 | Mana: 286
HP Regen: 0.82 | Mana Regen: 0.89
Attack Speed: 0.71 | Armor: 2
Quas. Wex. Exort. The essence of a storm. The heart of a blizzard. The soul of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner'Zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker.
Quas Quas (Q)
Gives 1 HP regen per level per instance. Upon leveling this skill Invoker will gain +2 Strength.
Level 1 - Gives 1 HP regen per second per instance.
Level 2 - Gives 2 HP regen per second per instance
Level 3 - Gives 3 HP regen per second per instance
Level 4 - Gives 4 HP regen per second per instance
Quas extends up to lvl 7 where it will give 7 HP regen per second per instance.
Kael can have only 3 of any instances.
Mana Cost: N/A
Cooldown: 0

Wex Wex (W)
Gives 2% AS and 1% MS per level per instance. Upon leveling this skill Invoker will gain +2 Agility.
Level 1 - Gives 2% AS and 1% MS per instance.
Level 2 - Gives 4% AS and 2% MS per instance.
Level 3 - Gives 6% AS and 3% MS per instance.
Level 4 - Gives 8% AS and 4% MS per instance.
Wex extends up to lvl 7 where it will give 14% AS and 7% MS per instance.
Kael can have only 3 of any instances.
Mana Cost: N/A
Cooldown: 0
Exort Exort (E)
Gives 3 damage per level per instance. Upon leveling this skill Invoker will gain +2 Intelligence.
Level 1 - Gives 3 damage per instance.
Level 2 - Gives 6 damage per instance.
Level 3 - Gives 9 damage per instance.
Level 4 - Gives 12 damage per instance.
Exort extends up to lvl 7 where it will give 21 damage per instance.
Kael can have only 3 of any instances.
Mana Cost: N/A
Cooldown: 0
Invoke Invoke (R)
Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.
Level 1 - Can have 1 invoked spell.
Level 2 - Can have 2 invoked spells.
Level 3 - Can have 2 invoked spells.
Level 4 - Can have 2 invoked spells.
Mana Cost: 20/40/60/80 (0 with Scepter)
Cooldown: 22/17/12/5 (16/8/4/2 with Scepter)
The -invokelist command will give you list of spells that may be invoked.
The arrangement of instances does not matter.
Can be improved by Aghanim's Scepter (* shows the improved values).



Spell Combinations:

Cold Snap (Y)

Key Combo: QQQ + R
Description: Skill invokes if Kael has 3 Quas instances. Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown between stuns goes from 0.8 to 0.6 seconds based on Quas.
Damage type: magical
Effect of Quas level:
duration: 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 seconds stun cooldown: 0.7715 / 0.7430 / 0.7145 / 0.6860 / 0.6575 / 0.6290 / 0.6005 seconds
Applies a stun (same duration as normal) and deals 60 damage immediately upon being cast, this does trigger the damage cooldown.
The stun only triggers on damage greater than 10 after reductions.
Cooldown: 20 sec.
Mana Cost: 100


Ghost Walk (V)

Key Combo: QQW + R
Description: Skill invokes if Kael has 2 Quas and 1 Wex instances. Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.
Effect of Quas level on enemy slow: 20% / 23% / 26% / 30% / 33% / 36% / 40%
Effect of Wex level on self slow: 30% / 25% / 20% / 15% / 10% / 5% / 0%
The slow effect works on magic immune units.
Cooldown: 60 sec.
Mana Cost: 300


Tornado (X)

Key Combo: QWW + R
Description: Skill invokes if Kael has 1 Quas and 2 Wex instances. Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.
Damage type: magical
Damage calculation: 77.5 + ((Level of Quas+Level of Wex) * 23)
Effect of Quas level on duration: 0.8 / 1.1 / 1.4 / 1.7 / 2.0 / 2.3 / 2.5 seconds
Effect of Wex level on distance: 800 / 1200 / 1600 / 2000 / 2400 / 2800 / 3200
Cooldown: 25 sec.
Mana Cost: 150


EMP (C)

Key Combo: WWW + R
Description: Skill invokes if Kael has 3 Wex instances. Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 675 area, draining up to 400 mana based on Wex. Deals 0.5 damage for each point of mana drained.
Damage type: Direct HP removal if the target will not die from the hit, else Magic
Damage deals before mana burn.
Effect of Wex level:
mana burn: 100 / 150 / 200 / 250 / 300 / 350 / 400
delay: 3.7 / 3.4 / 3.15 / 2.85 / 2.6 / 2.3 / 2 seconds Cooldown: 25 sec.
Mana Cost: 125


Alacrity (Z)

Key Combo: WWE + R
Description: Skill invokes if Kael has 2 Wex and 1 Exort instances. Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 90 based on Exort for 9 seconds.
Effect of Wex level on bonus speed of attack: 20% / 30% / 40% / 50% / 60% / 70% / 80%
Effect of Exort level on bonus damage: 20 / 30 / 40 / 50 / 60 / 70 / 80
Cooldown: 15 sec.
Mana Cost: 50


Chaos Meteor (D)

Key Combo: WEE + R
Description: Skill invokes if Kael has 1 Wex and 2 Exort instances. Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 290 damage per second based on Exort for up to 1410 range based on Wex. Deals minor residual damage to units that get hit.
Damage type: magical
Deals main damage to enemy units under meteor (275 AoE) every 0.5 seconds and burns enemies for 3 seconds, dealing lesser damage.
Effect of Wex level on meteor range: 465 / 615 / 780 / 930 / 1095 / 1245 / 1410
Effect of Exort level:
main damage: 55 / 70 / 85 / 100 / 115 / 130 / 145 every 0.5 seconds
burn damage: 11 / 14 / 17 / 20 / 23 / 26 / 29 per second
The meteor takes 1.5 seconds to fall to the ground and start dealing damage.
The meteor moves at a speed of 300.
Cooldown: 55 sec.
Mana Cost: 200


Sun Strike (T)

Key Combo: EEE + R
Description: Skill invokes if Kael has 3 Exort instances. Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 100-475 damage based on Exort which is spread over all enemy units within its 175 AoE.
Damage type: magical
Damage is spread evenly between targets in the AoE.
You gain experience even if you kill a hero outside the 1200 experience range.
Effect of Exort level on damage: 100 / 162.5 / 225 / 287.5 / 350 / 412.5 / 475
Cooldown: 30 sec.
Mana Cost: 175


Forge Spirit (F)

Key Combo: QEE + R
Description: Skill invokes if Kael has 1 Quas and 2 Exort instances. Invoker forges a spirit embodying the strength of fire and fortitude of ice. Armor, damage and life is based on Exort while Mana, duration, and attack range is based on Quas. The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1.
If both Quas and Exort are level 4 or higher, 2 spirits are summoned.
Only one group of spirits can be summoned at one time
Forged Spirits have an autocast orb attack which reduces enemy's armor by 1 per hit and costs 40 mana.
Effect of Quas level:
- duration: 20 / 30 / 40 / 50 / 60 / 70 / 80 seconds
- attack range: 300 / 400 / 500 / 600 / 700 / 800 / 900
- mana: 100 / 150 / 200 / 250 / 300 / 350 / 400
Effect of Exort level:
- damage: 29 / 38 / 47 / 56 / 65 / 74 / 83
- armor: 2 / 3 / 4 / 5 / 6 / 7 / 8
- life: 300 / 400 / 500 / 600 / 700 / 800 / 900
Cooldown: 30 sec.
Mana Cost: 75


Ice Wall (G)

Key Combo: QQE + R
Description: Skill invokes if Kael has 2 Quas and 1 Exort instances. Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort.
Damage type: magical
Effect of Quas level:
- slow: 20% / 40% / 60% / 80% / 100% / 120% / 140%
- duration: 3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12
Effect of Exort level on damage per second: 6 / 12 / 18 / 24 / 30 / 36 / 42
Cooldown: 20 sec.
Mana Cost: 175


Deafening Blast (B)

Key Combo: QWE + R
Description: Skill invokes if Kael has 1 Quas, 1 Wex and 1 Exort instances. Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.
Damage type: magical
Effect of Quas level on knockback duration: 0.25 / 0.5 / 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds
Effect of Wex level on attack prevention duration: 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 seconds
Effect of Exort level on damage: 40 / 80 / 120 / 160 / 200 / 240 / 280
This skill interrupts channeling spells.
Cooldown: 40 sec.
Mana Cost: 200

Strategy Guides:

Elemental Fury - A guide to playing The Invoker posted by Amplirage on 2008-09-04
Kael-The Invoker posted by Moon_Raven on 2008-07-11
Azul's Kael posted by shdmiml on 2010-12-01


Comments

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1170 By RangedHeroProb 2012-05-26

@1168
Actually, that was sarcasm. Many ppl comment this hero is hard to use. You can also check my post @King leoric page.

About your build u mention, its good enough. I've ever killed many ppl @early-mid game with that build. By maxing W and E + 2 invoke, your good to go.

1169 By GuriPSYCO 2012-05-26

That's the carry (read newb) way to play Kael. But, hey, go for it.

1168 By Hate_Me 2012-05-26

@ #1165
i know in which sense he is the easiest hero... :P
just take alacrity and make a life steal build like traxex.. Right.?

1167 By KNiteman 2012-05-23

Remove recent nerfs that killed this hero and change Sunstrike so that time of day affects it - During the day its pure damage, during the night its magical damage.

1166 By LeoMaru_22 2012-04-23

My build :
Phase Boots
Helm of Dominator
Dagon
Force Staff
Aganim Scepter
Shiva Guard

1165 By RangedHeroProb 2012-04-03

The easiest hero I've ever played :p

1164 By neimi 2011-11-12

a somehow good laning phase. i say somehow since 1 gank will probably ruin ur entire game. theres no way for a q,e invoker with only 1 lvl of invoke to survive a gank.

in short its basically what 1162 said.
just ont agree about the pub comment.
pubs nowadays are way better than usual

1163 By neimi 2011-11-12

ol @ dumb retarded post number 1161. invoker has a best play style.you go for a mid game carry as a carry. not a dps monster. thats the best way that he is played. having 5 disables and not using more than 1 should be a crime.
and guess what? even if you play as a carry that mort or void with 1 item will still own you.
and btw, you wont be able to solo rosh at lvl 9. you need the help of the team. and that build of urs is just dumb. u dont have tornado, GW, blast, or meteor. you only have

1162 By eternalobi 2011-11-12

i think the support invoker is way better than carry invoker. it doesnt matter which one you play if you are playing pubs. no one cares. everyone ks and buy dagon. but in clanwar. if you are dpsing then you are taking away your main carry's farm. and wasting your 10 spell potential. especially after you got your agheim scepter. invoker need to gank full game after farmed his main item. and then leave all the farm to your main carry.

1161 By im_kael 2011-10-24

lol @ the dumb retarded posts. invoker was made to be versatile. there is not one single build thats the "best". Everything is situational in dota like someone said before.
Lets say ur facing squishy heroes, nukes pwn.
Facing a huskar or ursa?? deafening then try to out dps, alacrity/cold snap.
Just pure ganking ice wall, tornado, blah blah blah
and if u want to solo at lv 9. get 1 lv invoke, 4 quas 4 exort hotd, dominate creep, cold snap forge spirit. easy rosh. limits ganking early game

1160 By [Pro]ExTreAM 2011-09-18

then
-if you go for Hod then upgrade it/buy a dagger/farm for guisoo/shiva/deso/BkB/Linken/Hot

if I have trouble farming for Eul's or orchid..I'll go solo mid and farm for blood stone...

1159 By [Pro]ExTreAM 2011-09-18


I tried this..:
-RoB and brachx2 or 1 clarity+ branch or 2 clarity or 1 tango or salve/go for urn of shadows....
-get your Pt-(Int-str)
-if your having trouble surviving get van or hod after this...
-later disassembled Rob after farming for void stone and staff of wizardy obviously trying to finish making eul's scepter ...or you could simply disassembled RoB and go for Orchid gives decent aspd+ sould burn+ resolve mana problem..then go for aghanim after finishing either one of the items..

1158 By little-endler 2011-09-17

Tell me the pros and cons:

early
-chick
-tango
-slave
-circuit
mid
-wand
-null
-pt
-agha
late
-wand
-null
-pt
-agha
-forcestaff/dagger
-if possible (heart/guinso/shiva)

1157 By cornyboy_28 2011-08-25

shit its hard to use this hero

1156 By SlwaBluPhnx 2011-05-16

they're fooling you, slows in dota have a minimum of 100 ms limit. That 140% helps mitigate ms increasing spells.

1155 By Ne0aly 2011-05-16

Yep. Wall is such a mindgamer.

1154 By Damdidam 2011-05-16

u serious :O
that means that if the enemy is smart, its actually better to slow him by 100% than by 140%?

1153 By nooblet_pwner 2011-05-16

@1152
It's like getting 6 sanges. When you get 6 sanges, the maim stacks completely, and when they proc, the enemy you're hitting actually moves backwards instead of forwards. The only way to counter the ultimate 6-sange build is to click in the opposite direction when you get maimed.
Similarly, when you get slowed 140%, you start to move backwards.

1152 By Damdidam 2011-05-15

look at icewalls description and then pls tell me what happens if your slowed by 140%!!!

1151 By mawhpawh 2011-04-11

Too much awesomesauce for your computer to handle.


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