View Hero > Rattletrap - Clockwerk Goblin
Rattletrap - Clockwerk Goblin
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Rattletrap - Clockwerk Goblin
Range: 125 | Move Speed: 310
Primary: STR
Str: 24 + 2.4 | Agi: 13 + 1.2 | Int: 17 + 1.3
Damage: 55-57 | HP: 606 | Mana: 221
HP Regen: 0.97 | Mana Regen: 0.69
Attack Speed: 0.66 | Armor: 2
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The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds: his body is sticked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy. |
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Battery Assault (E)
Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds .
Level 1 - Periodically deals 10 damage and ministuns.
Level 2 - Periodically deals 30 damage and ministuns.
Level 3 - Periodically deals 50 damage and ministuns.
Level 4 - Periodically deals 70 damage and ministuns. • Damage type: magical • Remains active even if Rattletrap is disabled. • Area of Effect: 300
Mana Cost: 75
Cooldown: 32/28/24/20
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Power Cogs (C)
The Clockwerk Goblin ejects pieces of his inner core to form a circular barrier around him, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit.
Level 1 - Drains 55 life and mana, lasts 3 seconds.
Level 2 - Drains 70 life and mana, lasts 4 seconds.
Level 3 - Drains 85 life and mana, lasts 5 seconds. Level 4 - Drains 100 life and mana, lasts 6 seconds. • Damage type: magical • Cogs can shock magic immune and invisible units. • Area of Effect: 200
Mana Cost: 50/60/70/80
Cooldown: 15 |
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Rocket Flare (R)
Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units in the 600 AOE explosion.
Level 1 - Deals 80 damage. Reveals for 10 seconds.
Level 2 - Deals 120 damage. Reveals for 10 seconds.
Level 3 - Deals 160 damage. Reveals for 10 seconds. Level 4 - Deals 200 damage. Reveals for 10 seconds. • Damage type: magical • Does not kill enemy animal couriers. • Will stop neutral creeps from spawning near the revealed area. • Casting Range: Global • Area of Effect: 600
Mana Cost: 50
Cooldown: 20/18/16/14 |
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Hookshot (T)
Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.
Level 1 - 100 damage and a 1 second stun on collision, when Aghanim's Scepter acquired it works on allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
Level 2 - 200 damage and a 1.5 second stun on collision, when Aghanim's Scepter acquired it works on allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
Level 3 - 300 damage and a 2 second stun on collision, when Aghanim's Scepter acquired it works on allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
Mana Cost: 150
Cooldown: 80(20)/60(20)/40(20) • Damage type: magical • The affected enemy will be paused until the hook retreats. • Casting range: 2000/2500/3000 • Area of Effect: 150
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