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Rattletrap - Clockwerk Goblin

Rattletrap - Clockwerk Goblin
Rattletrap - Clockwerk Goblin
Range: 125 | Move Speed: 310
Primary: STR
Str: 24 + 2.4 | Agi: 13 + 1.2 | Int: 17 + 1.3
Damage: 55-57 | HP: 606 | Mana: 221
HP Regen: 0.97 | Mana Regen: 0.69
Attack Speed: 0.66 | Armor: 2
The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds: his body is sticked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.
Battery Assault Battery Assault (E)
Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds .
Level 1 - Periodically deals 10 damage and ministuns.
Level 2 - Periodically deals 30 damage and ministuns.
Level 3 - Periodically deals 50 damage and ministuns.
Level 4 - Periodically deals 70 damage and ministuns.
• Damage type: magical
• Remains active even if Rattletrap is disabled.
• Area of Effect: 300
Mana Cost: 75
Cooldown: 32/28/24/20

Power Cogs Power Cogs (C)
The Clockwerk Goblin ejects pieces of his inner core to form a circular barrier around him, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit.
Level 1 - Drains 55 life and mana, lasts 3 seconds.
Level 2 - Drains 70 life and mana, lasts 4 seconds.
Level 3 - Drains 85 life and mana, lasts 5 seconds.
Level 4 - Drains 100 life and mana, lasts 6 seconds.
• Damage type: magical
• Cogs can shock magic immune and invisible units.
• Area of Effect: 200
Mana Cost: 50/60/70/80
Cooldown: 15
Rocket Flare Rocket Flare (R)
Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units in the 600 AOE explosion.
Level 1 - Deals 80 damage. Reveals for 10 seconds.
Level 2 - Deals 120 damage. Reveals for 10 seconds.
Level 3 - Deals 160 damage. Reveals for 10 seconds.
Level 4 - Deals 200 damage. Reveals for 10 seconds.
• Damage type: magical
• Does not kill enemy animal couriers.
• Will stop neutral creeps from spawning near the revealed area.
• Casting Range: Global
• Area of Effect: 600
Mana Cost: 50
Cooldown: 20/18/16/14
Hookshot Hookshot (T)
Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.
Level 1 - 100 damage and a 1 second stun on collision, when Aghanim's Scepter acquired it works on allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
Level 2 - 200 damage and a 1.5 second stun on collision, when Aghanim's Scepter acquired it works on allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
Level 3 - 300 damage and a 2 second stun on collision, when Aghanim's Scepter acquired it works on allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
Mana Cost: 150
Cooldown: 80(20)/60(20)/40(20)
• Damage type: magical
• The affected enemy will be paused until the hook retreats.
• Casting range: 2000/2500/3000
• Area of Effect: 150

Strategies:

Necrowerks Inc – User Guide to your Clockwerk Goblin posted by Ghost on 2009-01-01


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598 By TheImpersonator 2010-03-16

woops sorry for double post and to nikolas i dont know lol pudge could just dismember when rattle hookshots and rot when he uses battery assualt

597 By Nikolas21 2010-03-16

Is he the anti-Pudge hero?

596 By TheImpersonator 2010-03-12

hmmm does rocket flare reveal invis?
if so thats anti riki lol ten seconds
:D

595 By TheImpersonator 2010-03-12

hmmm does rocket flare reveal invis?
if so thats anti riki lol ten seconds
:D

594 By zenbonsakura34 2010-03-02

Treads(Int if without Agha yet)
Ring of Basillus (can be turned into Vlad)
Vanguard (HP boost and regen)
Aghanims (20 secs cd for ulti, may hook allies for escaping)
Radiance (added damage and immolation)

Other Items:
HoT(HP and regen as well as damage)
Linkens (mana regen)
Phase Boots/BoT (if you think are so slow compared to the enemies)
S and Y (same reason as Phase/BoT, added HP)

593 By Nikolas21 2010-02-05

If I'm not mistaken,if an enemy is being hit by all the Battery Assault shot he take 682,5 dmg exactly.(Battery Assault lv4),combined with ur ult the enemy takes exactly 682,5+225=907,5 dmg.Plus a rocket 907,5+150=1057,5 pure dmg.So a combo like ult+power cog+battery assault+hits=instant death. While battery assault activated u can freely hit then enemy.And if by any chance ur enemy escapes finish him with a rocket.(The dmg dealt from spells is calculated and reduced from the 25%mgc resisance.

592 By Greater Bash 2010-02-01

@ pingig

Poor guy, instaban for you for spamming our forum.

Deleted all.

591 By turrican 2010-01-29

My item build :

Bracer (early stat boost)
Vanguard (survivability)
Power Treads (essential movement speed)
Vladimir's Offering (mana and more)
Cranium Basher (stop them getting away)
Battle Fury (not essential, can swap with a single target damage booster instead, or Aghamin's if you're so inclined)

In that order, and it worked very well!


590 By nichirasu 2010-01-27

Got a question, will the enemy I latch on to get stunned? cus the description says that units will stunned when you are being reeled in but i'm not sure if the target I hooked onto will get stunned?

589 By [Pro]ExTreAM 2010-01-14

585

I said own...

I didn't say support...

he is always a supporter...

but in early and mid game....he can still get a kill....so if you want you can make your ultimate supporting bla bla bla..as your part time job..




588 By Jinzakk007 2010-01-01

@587
agree

587 By Whitewashed 2010-01-01

Clockwerk is amazing against any carry, the fact that since he can pretty much do whatever he wants, you can make any item build, meh, throw a blade mail in there, a pers, it doesnt matter! ^.^

586 By Jinzakk007 2009-12-24

upps i'm sorry i mean 584

585 By Jinzakk007 2009-12-23

@583
you're kidding
he's cool even late game with his crazy supporting skills, if you shines early mid, you must be have close-to-completed item build

584 By [Pro]ExTreAM 2009-12-19

583

but he can still own early and mid game...

thanks to his stun.....+.....your allies...

580

agreed......his stun are very good in clashes.....it helps your allies to get kill.....or even yourself..

583 By Jinzakk007 2009-12-19

@580
he also has very very low attribut
look that 2.4, 1.2, and 1.3 gain
@579
he's not a carry at all, and he's depend on items

582 By Nikolas21 2009-12-18

Aghanim's rocks,HoD&HoT for tanking purposes,Bottle for early game(mana+life regen),Phase boots are the best choice on 'im.That's all.

581 By Nikolas21 2009-12-18

Starting Items:BoS,1*Tangoes
Early game Items:Bottle,Phase Boots,Point Booster
Mid game Items:Aghanim's,HoD(Hood of Defiance)
Late game Items:HoT

580 By slyfe 2009-12-13

no, his as is horrible, he has no passive skill that can make him a carry like stun, crit, evasion, etc. He also becomes really weak later on all he can do later on is support.

579 By Alveen 2009-12-13

Can clockwerk goblin play carry?


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