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Alleria - Windrunner

Alleria - Windrunner
Alleria - Windrunner
Range: 600 | Move Speed: 295
Primary: INT
Str: 15 + 2.5 | Agi: 17 + 1.4 | Int: 22 + 2.6
Damage: 44-56 | HP: 435 | Mana: 286
HP Regen: 0.7 | Mana Regen: 0.89
Attack Speed: 0.78 | Armor: 1
In the valleys of Winterspring, deep within the verdant glades of the Forest of Tress, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge.
Shackleshot Shackleshot (E)
Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.
Level 1 - Stun for 0.75 seconds, or 1.5 if close to enemy unit or tree.
Level 2 - Stun for 0.75 seconds, or 2.25 if close to enemy unit or tree.
Level 3 - Stun for 0.75 seconds, or 3 if close to enemy unit or tree.
Level 4 - Stun for 0.75 seconds, or 3.75 if close to enemy unit or tree.
If the target isn't shackled to anything, the stun only lasts 0.75 seconds.
This spell can shackle two enemies together, stunning them both.
Trees created by Furion's Sprout spell are valid targets for shackling.
Can shackle the target to an enemy unit or tree at most 425 units behind it.
Casting range: 600
Mana Cost: 90/100/110/120
Cooldown: 12 seconds

Powershot Powershot (R)
Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through.
Level 1 - Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each other target hit.
Level 2 - Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each other target hit.
Level 3 - Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each other target hit.
Level 4 - Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit.
Damage type: magical
The arrow initially moves at a rate of 3000 units per second.
The arrow is slowed a little each time it hits an enemy or a tree.
This spell destroys trees.
This skill has a short channeling time. If canceled before Alleria finishes channeling, the arrow will deal less damage.
Casting range: 1800
Area of Effect: 150
Mana Cost: 90/100/110/120
Cooldown: 9
Windrunner Windrunner (W)
Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.
Level 1 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 8%, lasts 2.75 seconds.
Level 2 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 16%, lasts 3.50 seconds.
Level 3 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 24%, lasts 4.25 seconds.
Level 4 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 30%, lasts 5 seconds.
The slow will affect enemies with magic immunity.
Incoming projectiles before this skill is activated will not be evaded.
Mana Cost: 100
Cooldown: 15
Focus Fire Focus Fire (F)
Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed. Damage is reduced in this state.
Level 1 - Constantly attacks with 50% reduced damage and maximum attack speed at the target.
Level 2 - Constantly attacks with 40% reduced damage and maximum attack speed at the target.
Level 3 - Constantly attacks with 30% reduced damage and maximum attack speed at the target.
Mana Cost: 200/300/400
Cooldown: 60 (15 with Scepter)
The damage reduction affects all damage from Alleria while the spell is active, including alternate damage such as orb effects.
With Aghanim's Scepter it no longer reduces damage from secondary item effects (Like bonus damage from Bash, Chain Lightning).
Can target buildings and magic immune units.
Casting range: 600

Strategy Guides:

Wind It Up! An indepth look to Alleria the Windrunner. posted by WickedShinXXV on 2009-05-29
Alleria - Windrunner posted by ArecxP on 2009-07-16
Gone With the Windrunner posted by cooldude1280 on 2009-09-10


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1292 By GuriPSYCO 2013-04-23

Diffusal is a nightmare to those high armor/magic resistance bitches: DK, AM, Shredder, Mortred etc.
Maelstrom is an AoE killer. FF the tanker and let the thunders kill the supports.
Basher isn't really needed, you usually finish off your enemies during shackles. It's too expensive. If you really want it, then go with it as the final lux to upgrade it right away.

1291 By GuriPSYCO 2013-04-23

No Agh for carry build? U dispoint me.
And I don't see much of a use in orchid rush, it's like not the silence will help you that much. And it doesn't give you that whole lot of damage. Medallion will suffice your mana problems and give you the extra damage. Urn is fine as well. Necro is a ninja if you can micro (support oriented).
I usually go for:
Phase -> BoT
Crystalis -> Buriza
Not necessairly in this order.

1290 By grungedai 2013-04-22

Intense item debate, I normally go Phase, Orcid, HoTD, Crystalis, Buriza, MKB, Hex, Satanic, then change the Phase to BoT with the wards and couriers scattered in between. Has always worked, and once I beat a fat PA 1-1 in a game that was an 1hr20m long...The problem with the support build on pubs is that it does not scale well into late game and leads to an under-utilization of her ulti - which with orcid and this build is a one target wiper since it lasts so long. The support style is for -cm

1289 By KNiteman 2013-04-18

Force Staff is still a better choice or even Dagon for almost 2.5K works well.

1288 By GuriPSYCO 2013-04-18

In WR's case, Maelstrom is better than Mjollnir. You'll just waste 2.5k for extra 50 dmg and Static Link, which is not very usefull for you. With that budget you can get most of Agh, if that's your wish.

1287 By frost-viper 2013-04-17

The best orb effect is mjollnir on windrunner :))) the amount of chainlighting u get is insane.......

1286 By EIOKS 2012-05-23

Ppls not uses her ulti oftenly except destroying towers but what if she hav a life steal(as she steals a huge life by enormous aspd) on her then she can kill any hero by channeling her ulti.....and dont forget basher...i cant say how many bashes will be happened on enemy but a lot. .....MKB And Buriza are nice on her ....MKB Deals 100 bonus damage with mini stuns and this damage will not be reduced after having aghanim (not further reducing any special damage) and same case with Buriza the crtical damage wil nt be reduced after aghanim and in that aspd how may crits wil happen no one knows......

1285 By jayzen10 2012-05-23

focus fire in enemy tower and let it damage you..


1284 By CaptainZero 2012-04-04

I've tried them both, and Guinsoo is the better option. Hex before a well timed Shackleshot will always beat out a Silenced hero.

1283 By silentzero 2012-01-17

Playstyle and preference, getting orchid gives a payoff in the present while guinsoo is kinda like a better investment and gives a bigger payoff later. Eitherway, you still will be going to get guinsoo regardless

1282 By CyberXDragon 2012-01-17

add this to the last sentence.

Cos u get near perma lightning attacks. ( IF U GET MJOLINAR)*

1281 By CyberXDragon 2012-01-17

with the new ver orrchid has bcom considerably cheaper. Yet Cannibal is right orchid better cos WR shud gang and has little time to farm. Also the components are cheap and also giv good use early game. 2 sobi mask gives the mana regen as void but much cheaper.

If better i recomend to get Orchid Aghanim and Hex, Then go for mjolinar.

Why aghanim?
Cos u get near perma lightning attacks.

1280 By cannibal 2012-01-17

neimi dude sry 2 say but orchid is much btr on her........ginsoo takes more time too build n the items involved dont just help that much......

1279 By Hyperion1O1 2011-12-12

Force Staff
Luxury support can be guinsoo, veil(totally situational), diffusal, necrobook, euls, etc.

1278 By dippa 2011-12-12

what are the recommended items for this hero as a support?

1277 By neimi 2011-11-23

gusioo gives agi. agi gives armor. wtf dude.

ur attack speed is maxed when using ulti. so u really cant count the attack speed of orchid into the dps. u can count the dmg it gives tho. which is 40.
hex gives 35 dmg through int. that means there is only 5 dmg less for gunsioo.
tell me how will u out dps that lycan with orchid.
and i gotta say. nice arguments... saying that a carry comes from behind BKBed and kills u quickly. then stating that with orchid u can dps him.
totally untrue.

1276 By Feuertanz 2011-11-23

Also can a silenced hero flee from you, a hexed one cannot. i got some more information, early orchid makes you just squishy, it is nice on her, but early guinsoo should be much better cause of hp+armor value. also if you go for a mjollnir your atkspeed is enough to let orchid be.

1275 By EIOX 2011-11-22

I hav never compare both disables i just said duration is longer....i hav never trust any item as u becoz i m nt advocating them like u if u can prove me the item better than those(sny and butter) then i will surely use them....
U said abut lycan dude thats the bad luck(it could happen with any hero) i hav never said orchid saves ur ass....u also cant do anything with guinsoo(bkb used) atleast i can dps him.....also i told to use her as dpser nt as disabler so guinsoo is nt necessary its totaly upon u how u wanna use any hero...i will never say a word if u will make guinsoo on troll or any dps hero actualy u are so much impressed by disabling part of the game.....
U always indicate guinsoo's damage (only 5 less than orchid) dude but i m talking abut dps nt it....btw thanks to improvise my knowledge of dota......

1274 By neimi 2011-11-22

and 1 last thing.
dont tell me not to over trust an item while u get butterfly and SnY on every freaking hero.

1273 By neimi 2011-11-22

at least gunsioo gives armor and hp.

u even classify silence as a better disalbe than hex. wtf???
u silence that lycan, but guess what, he can still hit u.

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