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1 By Flame_Cro 2007-02-21 Maybe a little to strong for DoTA.This hero is not balanced.First spell last 2 long,and second,third & ulti are to powerfull.Good idea man but u will have to balance him 2 By yukino_silvermaine 2007-02-21 Exactly how is it too strong? How can I balance him if you don't say what should be changed? O_O The first skill, well, maybe it lasts too long. I would have to wait for more comments though. Kyokushi Nanaya isn't *that* powerful, considering that the knife can miss. Terrain and time affects the skill. Chokushi no Magan is even a bit underpowered. Check Thunder Clap. Jyuunana Bunkatsu has a cap, so it's not overpowered. 3 By TrueBlueMetalhead 2007-02-21 Cool original hero but I find that the skills are imba. I like third and ulti. The second skill's first attack can miss but it has big potential damage and stun with Buriza. The first skill also has the potential to do a lot of damage. Can you make him at least frailer to balance? 4 By yukino_silvermaine 2007-02-21 It's not original. I based off all the skills from Melty Blood and Shingetsutan Tsukihime. Hmm.. 2 votes that the first skill is overpowered. I don't get what you mean by "The second skill's first attack can miss but it has big potential damage and stun with Buriza." Yes, it has a big potential damage. However, it costs more mana and has a longer cooldown than other stun spells, like Impale, which is superior than this. 5 By TrueBlueMetalhead 2007-02-21 Sorry but who's Melty Blood and Shingetsutan Tsukihime? 6 By `UnholY` 2007-02-21 this hero can take out ANY late game tanks (brad warden, pudge etc...). and if the 1st skill ,mystic eyes of death perception, is an orb effect, why get SnY? 7 By Shimrra_3 2007-02-21 Wheeeeee scary. First skill is definitely too long a duration; second skill I reckon is fine, people say Meat Hook and Elunes Arrow are rigged but they're hard to use - this is probably spammable with a 12 second cooldown; third skills fine, possibly too high damage by a bit; ult seems heavily imba, 60% on say, Brad or Pudge, but... its 60% of target's hp as damage - that will be reduced by armor or not? Also how long does it slow for? ANNND, is it max hp or CURRENT hp? Stats maybe too high, reduced STR and/or INT maybe. Nasty little skill synergies here, the UBER AoE pwner plus an AoE slow plus a possibly-rigged heavy stunner. I'll wait for more opinions and/or a remake before I rate this, but at least 8 or 9 at this point. Rely on you to show us how crappy OUR ideas are 8 By yukino_silvermaine 2007-02-21 @ TrueBlueMetalhead =Melty Blood and Shingetsutan Tsukihime are games. Melty Blood is a fighting game and Shingetsutan Tsukihime is a visual novel. *wink* || @ Unholy = SnY for MS and stats. 3rd vote for nerf of first skill. || @ Shimrra = Naw. Don't rely on me || @ All = Please remember that the last skill can FAIL.The last skill lasts until SHiki succeeds or fails. SHiki travels to the cursed area. If the target is there, the skill succeeds. If not, it fails. The opponent just has to get out of the cursed area. || 2 more votes for the nerf of the first skill and I'll nerf it. 9 By `UnholY` 2007-02-21 maybe add a vanguard or linkens sphere for extra survivability to compensate for the low HP... added with the extra evasion of butterfly you'll be hard to kill 10 By `UnholY` 2007-02-21 oh and :
11 By yukino_silvermaine 2007-02-21 @ Unholy = Think Arcane Orb. It deals spell damage but is a hero attack. Basically means that it can miss, but deals spell damage. Evasion, miss, backtrack, dispersion can affect the knife. Dagon = Jyuunana Bunkatsu + Energy Burst = GG 12 By Black Angel 2007-02-21 Mystic Eyes of Death Perception :Has too much lasting time cause if a player is at a haelth of 100, he will be able to do nothing for 80 seconds even when in fountain.
13 By yukino_silvermaine 2007-02-22 One more vote for 1st skill nerf.
14 By Sammeh 2007-02-22 Hmmm good idea the 1st is a bit too powerful though. For example if your enemy has 1000 max hp and is on 400hp (therefore your orb effect will be activited) then you will be hitting an extra 120 damage. That is way too much, good idea though. 15 By yukino_silvermaine 2007-02-22 5 votes. I shall commence nerfing the first skill. And maybe add minor adjustments. 16 By yukino_silvermaine 2007-03-01 Changes made. 17 By aku_rian 2007-03-03 18 By raz 2007-03-06 Way too strong, you have 2 skills that can stun, and the poor bastard can't regen his hp, this is a dream hero, way overpowered. NERF it 19 By raz 2007-03-06 sry one stun, and 2 that can slow, but still the poor bastard cant regen his wounds 20 By yukino_silvermaine 2007-03-07 Two stun skills? Where?
21 By plause bunny 2007-03-07 wow, good work. I like it, but i does seem to be imba. the first skill i mean 22 By The Lawyer™ 2007-03-07 Please translate your attacks into english... I cant understand... 23 By The Lawyer™ 2007-03-07 IMBA ULTI! 24 By Firesky 2007-03-10 1st skill no regen .(period)
25 By brave-sir-robin 2007-03-14 dude this isnt angel arena, i mean 60 percent and of maximum hp! now thats imba! compare this to Axe's ulti and i think you will catch my point. 26 By Capwn33 2007-03-16 This hero is hard as hell to understand, quit jerking off to anime porn and make a wc3 hero, not a fuckin adult swim @ 2:00 AM hero.. 27 By zigeo 2007-03-19 err... to dam powerful, true, he'd be an ownage hero, but no single player could kill him, balance him some more.
28 By 7_Seas 2007-04-16 Too many stun + Huge Damage spells combined would be too powerful...
29 By Zyphir 2007-06-30 As much as I like Tsukihime and Melty Blood, this guy is too beastly. He's basically got an insta-kill against anyone with less than 60% hp? (Or slightly more, considering he can attack and then stun for the finisher)
30 By chickenheap 2007-07-07 bad icons... too strong of spells. (2 nukes) both very powerful too much perma-stun. ulti waty to imba can kill any tank almost instantly just ulti and with only 250 hp can nuke him with 1 of the 2 spells or both and kills instantly + he can't escape because of all the slow and perma-stun you threw in and oh did I mention bad icons??? 1/10. 31 By chonpa 2007-07-12 this is for enfo's team survival hero:D 32 By Aced Out 2007-07-24 i really think u r japanese.
33 By evoblade 2007-08-27 i give 1 to you but i must give you 0... 34 By chris_8742 2007-10-26 i might pick this if im gay 35 By AXCELACCEL 2007-11-27 nice hero 36 By Cloudzstrife 2007-12-08 He's ulti is a a bit too strong and i don't really get it by what you mean when you say damage in 60 percent of the target's total hp. Is that like if your target have 1000 hp you hit for 600 damage? Just need some balancing. 37 By nanaya_yuu 2007-12-10 @those asking for translation of the moves
38 By nanaya_yuu 2007-12-10 @7_seas
39 By nanaya_yuu 2007-12-10 I'm sorry for triple posting but i forgot to edit a skill (chokushi no magan)= everytime it is activated, it uses no mana /no health but damages Shiki's health per second. 40 By james4usfc 2007-12-14 that is so korni 41 By nanaya_yuu 2007-12-15 haha...i just got carried away with the idea 42 By xanynorian 2008-02-23 ulti silenced AND slowed?
43 By DKKD 2008-05-24 he has an orb effect, doesn't he. so why S&Y 44 By folechno 2008-08-24 elaborate more on his background story, more background, less info about abilities
45 By folechno 2008-08-24 the dmg/mana ratio is a little high, maybe increase the mana cost or decrease the damage
46 By folechno 2008-08-24 description since it is the same at all levels
47 By folechno 2008-08-24 you could equate it to Huskar's ulti be he also takes damage and it's also based on current hp, not total hp
48 By folechno 2008-08-24 if only he stuns, the he will still have enough time to ulti while they are stunned, and then the slow will allow him to set up Chokushi no Magan which will by itself deal enough damage to kill them, and as long as he hits them once they won't be able to regen hp, so almost guaranteed kill
49 By folechno 2008-08-24 he seems more like a combo killer rather than a dps hero, kinda like NA
50 By folechno 2008-08-24 and maybe a survival item like a Vanguard or a HoT
51 By folechno 2008-08-24 he isn't really dps until late game so enfeeble won't do much, and the bonus damage will get around the enfeeble (I think if it's like impetus dmg, maybe not if it's like GS and affects his base dmg)
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and yes your 1st skill should be nerfed. maybe the duration should be 10/20/25/30?? what if he uses his ulti on a 3k hp centaur? 1800 damage w/out spell reduction + 80% slow, a little nerf to the damage and slow maybe.