Skill synergy:

By using spells to steal mana, you increase the effectiveness of Aneurysm when you cast it. The more mana the target is missing, the more damage you will deal, so keep on stealing that mana!

Wastrel's Worry is pretty much the spell that lets you gain all that mana. It can be cast often and even though it will most likely be cancelled, you will end up with more mana than you started with so you win either way :) Taking their mana also increases the chance that they will not be able to interrupt Wastrel's Worry with a spell.

Use your ult on an enemy then cast Wastrel's Worry to deal the damage. After they lose the 200 mana, cast Aneurysm to deal even more damage. If you have time, cast Wastrel's Worry again since they will most likely be running away. You will end up doing a LOT of damage.

Since Wastrel's Worry deals so little damage, Fragility can replace the damage that it would cause and will guarantee that there will be damage dealt to the enemy. Instead of giving the opportunity to the enemy to attack or cast a spell, they will immediately take damage from Fragility
Item build:
Good for catching up to your opponents and teleport to be everywhere at once
Drain even more mana to be able to use Aneurysm more often
Silence your opponent so he can take damage from Wastrel's Worry
Fragility is a good damaging spell and since you have so much mana, this item should be easy to use
Adds good damage and stats, great for ranged heroes
Good way to spend your mana since you have so much, good to heal you and allies too (obviously)
Best allies:




Mana drainers will help you to cast Aneurysm








Heroes with generally weak spells that can be cast often to use Fragility well
Worst allies:








Heroes with powerful spells that would do more damage than your Fragility would
Worst enemies:
The opposite of whatever was mentionned above. The Best allies would become worst enemies because they can counter your Fragility if you cast it on yourself. Just like the Worst enemies would be the best enemies since you will greatly lower the damage and effects done by their ultimates.







Heroes that don't lack much mana or who don't use mana very often can counter Aneurysm more easily









Healers can take advantage of the mana you give them to heal themselves or others, thus wasting Aneurysm. Although they are the best targets for Fragility because then they cannot heal themselves.





















Heroes that become invisible or cast spells on themselves can easily counter Wastrel's Worry but that's not a big problem