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Discussion:
Necrosis's Skeleton
Berzerker: How it Works: a Berzerker will always spawn from a unit that die from Necrosis. It's owned by the player of Sziaeuom, but is uncontrollable and move to the nearest lane and fight with the creeps. The Berzerker also act like a creep, meaning they will become aggresive toward enemies who try to attack an allied hero, and so forth. Look: a skeletal orc Size: proporational to maximum HP (the more HP the bigger) HP: 1/4 of the maximum HP of the affected unit MP: none Attack & Attack Type: the same as the affected unit (bonus excluded) Attack Range: 100 Attack Speed: same as the affected unit (bonus excluded) Armor: 0 Armor Type: Unarmored Speed: the same as the affected unit Gold Reward: 10 + maximum HP/15
Skills:   
Feeding of the Souls: (passive, prequisite required) In the Presence of the Commander, a Berzerker will gain a 15% lifesteal. Icon will change from disabled to passive when the required aura is in effect. Final Frenzy: (passive) a Berzerker with less than 30% HP will go berserk, gaining 50% atk and movement speed, 100% attack power, and amplify received damage by 75%. Reraise: (passive, prequisite required) In the Presence of the Commander, a destroyed Berzerker have a 20% chance to reraise itself once with 1/2 of maximum HP it had before. If the dead Berzerker had already been Reanimated, this ability is nulled. Icon will change from disabled to passive when the required aura is in effect. 
Commander: - How it works: when a Hero or a Lvl 5 or higher creep die from Necrosis, there's a 15% chance that a Commander will spawn. Commander's behavior is like a Berserker. Despite it being independant, a Commander will never cast its active skills, and it's up to the owner to do that.
- Look: a skeleton armed with a crossbow
- Size: big as Level 2 Grow Tiny
- HP: 300+1/4 of the maximum HP of the affected unit
- MP: 300
- Attack & Attack Type: same as the affected unit but Chaos type (bonus excluded)
- Attack Range: 550
- Attack Speed: same as the affected unit (bonus excluded)
- Armor: 5
- Armor Type: Fortified
- Speed: the same as the affected unit
- Gold Reward: 100
Skills:  
Reaminate: (active, Cost: 200 MP, Cooldown: 20) Reaminate five nearby corpses into Berzerkers. Corpses already Reanimated or Reraised before cannot be Reanimate again. Presence of the Commander: (passive aura) Within a 550 AOE, all skeletons belonging to Sziaeuom will attain a 5 hp and mp/sec regeneration, and many useful abilities.
First Glance at SziaeuomPros: - AAT (Anti-Tank Tank)
- Skills work together pretty well
- Ranged with a deadly orb skill, meaning easy harass in early game
- Great lane pusher during mid and end game
- Have an escape mechanism that can kill
- Another hero that can use the Blink Dagger!
- Can capture enemies with great ease
Cons: - Appendages slow down movement speed and attach enemies to self, would be annoying when trying to run away
- Base speed is below average
- Name's pronounciation is unknown
- Ultimate does basically nothing to INT and AGI heroes unless they buy a lot of HP regen
Skill CombosA lot can be done with Sziaeuom's spells. Here's the basic:   
With Necrosis and Boots of choice, preferably Travel or Phase, you can chase down any near death enemy and kill them! Provided that they've no Boots or that they've a slower Boots!   
When you're near your enemy, but not quite in front of them, it's a good idea to use Blood Vortex and target a location that your enemy is most likely to take. This will not only damage your enemy, but it also give you a small lead, and ergo, allow you to throw a lot of Necrosis in your enemy face, while he panicked.     
Appendages and Boots of choice, preferably Travel or Phase, will give your enemy no where to run! Throw more and more Necrosis, and woala, a kill is yours!   
Once again, Blood Vortex is handy in this situation. Seeing or predicting that help is coming for the unfortunate hero, Blood Vortex is a handy finisher that let you take the kill and escape! Another situation is when your graps on the hero loosened. Blood Vortex slightly in front of him, damaging the hero, and getting a lead, and orb-walking some Necrosis! Finally, the last situation is when things don't work out right. For some strange reason, you're loosing, and your enemy is strapped onto you! Blood Vortex out, hopefully killing the enemy, if not, you escaped, be happy! Blood Vortex can also be a good suicide mechanism if need be, just watch your MP and beware of silences.       
This is the basic of how all your skills work together. Grapple onto a hero with your Appendages, then use Remnants of the Old Evil, stopping their regeneration and put on top of that a degeneration, which is not damage received, thus the extra damage won't affect you. Then just throw Necrosis and more Necrosis, and Blood Vortex out to get the kill, or Blood Vortex in front of your enemy if he manages to escape or Blood Vortex away if you're dying or enemy allies are coming, and if your allies are there, let them finish the job and don't be greedy.   
Can't catch up to your enemy? Having trouble initiating a gank? Here is all the solution that you need. Make sure the speed difference between you and the enemy isn't too great, or better yet, be faster, or else this won't work out. Ok, basically, blink in, right next to your enemy and run along with him, orb walk if you think you can do it and wait for Appendages to do its wonder. Then do the combo mentioned above, and it's should be a sure-kill. This thing comes in handy also when for some reason your enemy escaped or your Blood Vortex wasn't enough to kill, in which case, you blink in, throw a Necrosis or two, get the kill, and then run for it if there's anything to run from.
Items:Some items are already mentioned in the section above, here's a more detailed list. The Legend is as followed: (Required = must get) (Optionally required = if you don't get this it's your loss) (Preferable = if I was playing, I would get it) (Optional = your choice) (Luxury = you don't really need it, but it's awesome) 
(Optionally required) You don't want to walk home and back everytime you want to buy something and actually have it with you, and not lying in your base. It's tedious with normal heroes, this one, it's even slower. In a 5v5, buy Salves and other replenishments with the remaining money, and go out. Since you want to stay on the battlefield as long as possible, play safe, and if needed, buy more salves and other things. Your priority here is to get yourself a Boots.     
(Required) Boots is a must in early game, get it as soon as possible. Which upgrade to use depends on what you like to do. Travel doesn't give you any battle advantages, but it's fastest and it has teleportation, which is a skill of the Sload, you know. Phase is your next option. It's fast, give attack and armor bonus, and upon activation will give you an extra boost of speed and zero collision factor, which means you can run into your enemy and let Appendages do its wonder. Treads is also quite good, but it's least preferable. The +10 STR or INT from it is nice and the 30% attack speed is useful also. 
(Required) Get this you must. Enough said. 
(Preferable) This is very handy. It gives you a disable so you can catch up to your enemy, not to mention the extra speed so you can catch up to your enemy. Basically, you get this so you can catch up to your enemy. 
(Optional) Can be useful at certain times, possible turn the tides of the battle, or giving you extra HP to survive your own Blood Vortex 
(Preferable) Ha! Who's faster now!? 
(Preferable) More slow and nuke for you, it makes you very happy. 
(Optional) This only worth it if there's a lot of tank in the opposing team. If not, ignore this thing. 
(Optional) More attack speed, amplify damage and silences, helpful against units with stun, the 3 second silence is perfect for Appendages to finish grasping on the enemy without you getting stunned. 
(Optional) Immunity against spells and stuns while your Appendages choke the life out of your enemy, and you're throwing your Necrosis everywhere. It's like heaven. Get this when your enemy is disable-heavy. 
(Luxury) You are now a beast. Anti-Tank Tank is a title fitted for you.
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