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Discussion:
| | NIGHT SPELLS | 
| Midnight Ray (R) Sesani emits a burst of dark energy that damages all enemy units in her path. Damage and range increase per level. 250 units wide. Level 1 - 100 damage, 500 range. Level 2 - 150 damage, 550 range. Level 3 - 200 damage, 600 range. Level 4 - 250 damage, 650 range. Active instant targeting. Mana Cost: 100/115/130/145 Cooldown: 10Framework: Purification Framework but turned on its side, and purple-black in color. Notes: Night version of Noonlight Ray.
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| Midnight Shift (F) Sesani teleports to a target location and decreases the sight range of all enemy units in a 200 AOE around her for 4 seconds. Casting range and sight range increase with level. Level 1 - 600 range, decreases sight range by 15%. Level 2 - 700 range, decreases sight range by 20%. Level 3 - 800 range, decreases sight range by 25%. Level 4 - 900 range, decreases sight range by 30%. Mana Cost: 60/70/80/90 Cooldown: 18/16/14/12Framework: Akasha's Blink Framework; reappears with a 200 AOE purple-black ring around Sesani that dissipates after one second. Notes: Night version of Noonlight Shift
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| Midnight Vortex (V) Sesani weaves darkness into a spiraling vortex, slowing enemies in a target AOE. Level 1 - Decreases attack speed by 10% and movespeed by 4%, 350 AOE, lasts 4.5 seconds. Level 2 - Decreases attack speed by 20% and movespeed by 8%, 375 AOE, lasts 5 seconds. Level 3 - Decreases attack speed by 30% and movespeed by 12%, 400 AOE, lasts 5.5 seconds. Level 4 - Decreases attack speed by 40% and movespeed by 16%, 425 AOE, lasts 6 seconds. Mana Cost: 70/100/130/160 Cooldown: 24Framework: A series of purple-black Pulse Nova Frameworks flare up from the AOE. Affected units have purple-black swirls around them for the duration. Notes: Night version of Noonlight Vortex. | | |
TWILIGHT SPELLS
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| Twilight Ray (R) Sesani binds day and night and unleashes a powerful ray that heals allies and damages enemies. Range is equal to the current level of Noonlight/Midnight Ray's range. Level 1 - 1.2 x Noonlight Ray heal, 1.2 x Midnight Ray damage. Level 2 - 1.35 x Noonlight Ray heal, 1.35 x Midnight Ray damage. Level 3 - 1.5 x Noonlight Ray heal, 1.5 x Midnight Ray damage. Mana Cost: 1.2/1.35/1.5 x current Noonlight/Midnight Ray Mana Cost Cooldown: 10/7.5/5 Framework: Purification Framework but turned on its side, and mixed yellow-white and purple-black in color. Notes: Twilight combination of Noonlight/Midnight Ray, only accessible once Twilight Ritual has been learned. Heal/damage and mana cost values are equal to those of the day and night spells' current levels' times the multiplier from Twilight Ritual's current level. | 
| Twilight Shift (F) Sesani teleports to a target location and distorts the light in a 200 AOE around her. Allies' vision increases and enemies' vision decreases for 4 seconds. Casting range and sight range modifiers increase with level. Level 1 - 1.2 x Noonlight/Midnight Shift casting range, 1.2 x Noonlight/Midnight Shift sight range modifiers. Level 2 - 1.35 x Noonlight/Midnight Shift casting range, 1.35 x Noonlight/Midnight Shift sight range modifiers. Level 3 - 1.5 x Noonlight/Midnight Shift casting range, 1.5 x Noonlight/Midnight Shift sight range modifiers. Mana Cost: 1.2/1.35/1.5 x current Noonlight/Midnight Shift Mana Cost Cooldown: 1.0/0.75/0.50 x current Noonlight/Midnight Shift Cooldown
Framework: Akasha's Blink Framework but in white; reappears with two 200 AOE rings (yellow-white and purple-black) around Sesani that dissipate after one second. Notes: Twilight combination of Noonlight/Midnight Shift, only accessible once Twilight Ritual has been learned. Sight range modifiers and casting range values are equal to those of the day and night spells' current levels' times the multiplier of Twilight Ritual's current level. | 
| Twilight Vortex (V) Sesani blends light and darkness, creating a spiraling vortex that boosts allies and slows enemies in a target AOE. AOE and duration are equal to the AOE and duration of the current level of Noonlight/Midnight Vortex'. Level 1 - 1.2 x Noonlight/Midnight Vortex speed modifiers. Level 2 - 1.35 x Noonlight/Midnight Vortex speed modifiers. Level 3 - 1.5 x Noonlight/Midnight Vortex speed modifiers. Mana Cost: 1.2/1.35/1.5 x current Noonlight/Midnight Vortex Mana Cost Cooldown: 24/18/12Framework: A series of alternating yellow-white and purple-black Pulse Nova Frameworks flare up from the AOE. Affected units have mixed yellow-white and purple-black swirls around them for the duration. Notes: Twilight combination of Noonlight/Midnight Vortex, only accessible once Twilight Ritual is learned. Speed modifiers and mana cost values are equal to the those of the day and night spells' current level times the multiplier from Twilight Ritual's current level. |
Ten Abilities!
The abilities change depending on the time of day. Noonlight spells are usable during the day, Midnight during the night, and Twilight at twilight. When the time of day changes, the previous set of spells is replaced with the next set. The passive ultimate, Twilight Ritual, doesn't change. The progression of spells' replacement is shown below: Day->Twilight->Night->Twilight->Day->Etc
Ray Spells         
Shift Spells
         
Vortex Spells         
Maxed Out Abilities:
As promised, for simplicity, this is what you would have if all skills were at maximum level and it was twilight. (Ray, Shift, and Vortex at lvl4, Twilight Ritual at lvl3)

| Twilight Ray (R) Sesani binds day and night and unleashes a powerful ray that heals allies and damages enemies. Effect - Heals allies and damages enemies for 375 damage in a 650 by 250 AOE in front of Sesani. Mana Cost: 218 Cooldown: 5 |  | Twilight Shift (F) Sesani teleports to a target location and distorts the light in a 200 AOE around her. Allies' vision increases and enemies' vision decreases for 4 seconds. Casting range and sight range modifiers increase with level. Effect - 1350 range, increases allies' and decreases enemies' sight range by 45% for 4 seconds. Mana Cost: 145 Cooldown: 6 | 
| Twilight Vortex (V) Sesani blends light and darkness, creating a spiraling vortex that boosts allies and slows enemies in a target AOE. AOE and duration are equal to the AOE and duration of the current level of Noonlight/Midnight Vortex'. Effect - Increases allies' and lowers enemies' attack speed by 60% and movespeed by 24% for 6 seconds. Mana Cost: 240 Cooldown: 12 |
Now...
WHAT THE HELL IS 'TWILIGHT'?
For the purposes of this hero idea, twilight is the period of time from (on the Warcraft clock):
- One orb until the end of night until two orbs from the start of day (ie it lasts for two orbs' duration plus the time taken for the night->day transfer).
- One orb until the end of day until two orbs from the start of night (ie it lasts for two orbs' duration plus the time taken for the day->night transfer).
When the clock reaches full orbs, twilight begins. When the clock reaches two orbs on the next day/night, twilight ends. Every other time is either day or night as usual. ... you know, the clock at the top-centre of the screen? With day and night orb thingies? That clock.
I was going to provide screenshots to explain that, can you believe it? This way is so much easier.
NORMAL Discussion Section: Pros and Cons:
Pros: High base Intelligence and Intelligence gain (22 + 3.0). High base movespeed (315). Very versatile with multiple spell-sets. DPS potential with good (18 + 2.0) Agility and Noonlight/Twilight Vortex. Great in big fights with all AOE spells.
Extremely powerful at twilight.
Inbuilt escape skill.
Cons: Low base Strength and Strength gain (17 + 1.6). Spells require a lot of mana, particularly during twilight. Not nearly as useful during the day or night. Not good in small fights where AOE isn't as effective.
Skill(Set) Description:   
Day Spells: Sesani in support mode. From left to right: AOE heal, AOE vision buff, AOE AS+MS buff.
  
Night Spells: Sesani in hunter mode. From left to right: AOE nuke, AOE vision debuff, AOE slow.
  
Twilight Spells: Sesani in god mode. Each Twilight spell does BOTH effects from the day and night version of the spell, and with more power, higher mana cost, and lower cooldown. Skill Synergy:     
Shift -> Vortex -> Ray: Shift in on top of your target heroes (allies/enemies/both), speed them up or slow them down, then heal them or nuke them as appropriate. Items:     
- Treads: Seeing as you have a Blink skill, you don't necessarily need the greater movespeed of BoT - and this, combined with Vortex and Orchid, makes you a powerful DPSer.
- Guinsoo: Keystone Intel item - provides everything you need to spam your spells. And a disable.
- Orchid: Because you are not satisfied with your spam yet. And attack speed. And another disable.
- Shiva: More AOE. More armor, which will make you harder to kill combined with your good Agility gain (for an Intel hero).
- Skadi: Makes you dangerous due to frost attack and massive due to everything else.
- I haven't got a clue what to put down as item number six...
Allies:Mana Heroes:    
Anyone who can get you more mana is great, because you really need it! Any DPS Hero:     
Just to name a few... you have an AOE attack-speed buffer, 60% of their attack power is a powerful thing.
Enemies: Silencers:       
Spell-reliant hero without spells. Uhh-huh, guess how long that'll last... for a hero with hp like Sesani, not long enough for the silence to wear off. Disablers:      
Blink skill, eh? So what - you can't move. Fat lot of good it does here... Manaburners: 
Oh, gods. Evil. Get it off... also, AM can probably one-hit you with Mana Void and NA can combo you for the same effect. In theory, every hero is an ally or an enemy - it just depends on which side they're on. The heroes in the sections above are examples and/or heroes to pay special attention to. Comments and suggestions welcome within reason, balance changes will be considered if necessary. If you think there is something wrong, tell me what it is if you want me to do something about it!
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