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Cyrus - The Celestial Being

Created by keatman on 2009-08-26
Rating: 88888
Viewed 14810 times
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Cyrus - The Celestial Being
Cyrus - The Celestial Being
Range: 128 | Move Speed: 295
Primary: AGI
Str: 19 + 2.0 | Agi: 22 + 2.4 | Int: 18 + 1.8
Damage: 47 - 50 | HP: 511 | Mana: 234
HP Regen: 0.82 | Mana Regen: 0.73
Attack Speed: 1.5 | Armor: 4
Seeing the world filled with endless conflicts, the Almighty felt hurt at his heart and he gathered the heavenly armies. "My sons, who of you here would humble yourself to take a mortal's form and aid those that stand for righteousness?" uttered by the Almighty himself. Cyrus, the angel of light, was the very one among the myriads of angels to present himself before the Most High One and said "I will, for your glory and justice, aid those that are in need". "So be it, my son" approved by the Almighty. At the speed of light, Cyrus traveled down to Azeroth and joined the Sentinel in the battle with the unholy Scourge. With Cyrus' all-seeing-eyes, he is able to see anywhere he wants at will. When there were battles at dispersed locations, Cyrus proved to be at all those locations at once, helping his allies in an omnipresent. Most powerful of all is Cyrus' holy presence itself, which light are released from his energy body that could blind and cripples the combat effectiveness of his enemies. Yes, woe to those that are wicked because the celestial being from the heavens is here to cleanse their unrighteous acts!
Beaming Eyes Beaming Eyes (E)
Cyrus' all-seeing-eyes pierces through every visible things. He releases a concentrated forceful light from his eyes that travels forward, revealing everything in a straight path. Enemy units and neutral creep takes damage and slowed if they are hit by the light. If the light hits his duplicate, he will materialize at that area, dealing the same amount of damage.
Level 1 - The light reveals everything forward for 1000 distance for 3.5 seconds. Deals 75 damage and slows movement speed for 7%.
Level 2 - The light reveals everything forward for 1400 distance for 4 seconds. Deals 110 damage and slows movement speed for 8%.
Level 3 - The light reveals everything forward for 1800 distance for 4.5 seconds. Deals 145 damage and slows movement speed for 9%.
Level 4 - The light reveals everything forward for indefinite distance for 5 seconds. Deals 180 damage and slows movement speed for 10%.
The idea is based on divine beings are able to see everything and everywhere at all times.
Mana Cost: 80/90/100/110
Cooldown: 11
Framework: Works like Nevermore's Raze (first skill) except it damages everything in straight path. A 'light' animation that travels forward exactly the same as Alchemist's stun skill (second skill) but it moves more faster and I mean very, very fast.
Notes: NOTE: this skill is in connection with the third skill (Omnipresence). Does not damage neutrals that are sleeping. Slow lasts for 2 seconds. If the light hits his duplicate, the damage dealt to enemy units at that area is basically two times.
Omnipresence Omnipresence (C)
Being an angel, Cyrus is able to be at multiple places simultaneously. Percentage chances of an illusion is conjured whenever an allied hero is being attack by multiple enemy units.
Level 1 - 14% chance of conjuring an illusion of Cyrus. Illusions lasts 5 seconds, takes 70% more damage and deals 30% damage.
Level 2 - 16% chance of conjuring an illusion of Cyrus. Illusions lasts 6 seconds, takes 60% more damage and deals 40% damage.
Level 3 - 18% chance of conjuring an illusion of Cyrus. Illusions lasts 7 seconds, takes 50% more damage and deals 50% damage.
Level 4 - 20% chance of conjuring an illusion of Cyrus. Illusions lasts 8 seconds, takes 40% more damage and deals 60% damage.
Global Aura.
Mana Cost: N/A
Cooldown: N/A
Framework: The chances of conjuring an illusion works same as Axe's Counter Helix (third skill, and yes I am a fan of Axe). Higher chance of conjuring an illusion if attacked by multiple enemies but lower chance if fewer are attacking. Illusions will appear at random sides (left or right) but not front or back of that allied hero (the reason is that illusion does not block the way of running or pursuing of that allied hero).
Notes: This skil is in connection with the first skill (Beaming Eyes). Cyrus himself will also conjure illusion from this aura. Only one illusion can be conjured for one allied hero at a time. Further illusions will not conjure unless the existing illusion is destroyed or lasted.
Accumulating Light Accumulating Light (T)
Cyrus is at nature a living light energy creature. He releases pure holy light from his body that blinds and cripples the combat effectiveness of his enemies. Works on and stacks with Cyrus illusions.
Level 1 - 6% to miss on attacks and 4% reduced attack damage to enemy units. Works on and stacks with Cyrus illusions.
Level 2 - 7% to miss on attacks and 5% reduced attack damage to enemy units. Works on and stacks with Cyrus illusions.
Level 3 - 8% to miss on attacks and 6% reduced attack damage to enemy units. Works on and stacks with Cyrus illusions.
Level 4 - 9% to miss on attacks and 7% reduced attack damage to enemy units. Works on and stacks with Cyrus illusions.
Area of effect (AOE) offensive aura.
Mana Cost: N/A
Cooldown: N/A
Framework: When this skill is applied, Cyrus will have a similar aura animation of Necrolyte's Heartstopper Aura (second skill). But it appears golden yellow rather than greenish. Illusions will also have same animation. I think this is the first evasion aura skill.
Notes: Works on and stacks with illusions - will have further explanation at Skill Discussion section.
Light Speed Light Speed (D)
Cyrus can, at a limited time, dematerialize and turn into spirit form. His movement speed (MS) is increased dramatically and healing himself and his allies with every distance he moves and damage to nearby enemy units.
Level 1 - 33% increased movement speed. For every 200 distance traveled, he heals 8% of his maximum hit points (HP) to himself and nearby allies but damage to enemy units. Lasts 15 seconds.
Level 2 - 44% increased movement speed. For every 180 distance traveled, he heals 10% of his maximum hit points (HP) to himself and his allies but damage to enemy units. Lasts 18 seconds.
Level 3 - 55% increased movement speed. For every 160 distance traveled, he heals 12% his of maximum hit points (HP) to himself and his allies but damage to enemy units. Lasts 21 seconds.
Mana Cost: 150/170/190
Cooldown: 40/43/46
Framework: An opposite of Bloodseeker's Rupture (ultimate). His body turns double times brighter than usual when this skill is activated.

 
 

Discussion:

Background Story of Cyrus - The Celestial Being

Before I start rambling about stories, this part is optional to read. I love to express my own fiction. If you are interested in how this character come to be as I see it, read on but if you are not a reading type of person just skip this part. BUT I promise it will be interesting, enjoy:

  The myriads of heavenly armies, they are spirit creatures, sons and angels of the Almighty God. Every one them were created in a unique way. Each of them have their own personal names, personality, unique powers and even a title for themselves. One are known as the angel of the skies, another is called angel of the earth, another as the angel of life, another as angel of death and another as the angel of darkness. Yes, there are myriads of myriads of them, each distinctive among each other.

  They are all individuals having their own thoughts and consciences. Their Creator gave them free will, to choose their decisions personally. However, the Almighty did provide them their personal names and title, just like a father toward sons.

  Cyrus is well-known as the angel of light. He was created in the form of pure light energy. So, he is, more or less, a walking living light itself. Cyrus was used by the Almighty in the creations of the universal stars. Yes, he was involved in the divine work of lighting the once dark universe. Although having such godlike powers, Cyrus is a meek person. He had always credited his heavenly Creator for his wonderful existence.

  When the Almighty requested volunteers in the effort to end wickedness on Azeroth, Cyrus stepped forward without hesitation, offering himself to aid the Sentinel. His motive were pure. He was doing it for the glory and justice of the Almighty. When he was in the midst of his allies, Cyrus did not use his angelic title (the angel of light), rather identified himself as the celestial being of the heavens, meaning a heavenly creature sent by the Almighty himself.

  In order to battle the wicked mortals, Cyrus has to be in mortal form himself. He materializes his spirit body but still retaining a part of his light energy form. Hence, his powers are toned down. However, this never stopped Cyrus. He knows the purpose that he was sent. To live or be destroyed, Cyrus shall gladly embrace it for the glory of the Most High.

Appearance

I really took some time thinking and searching for an artwork that fits the look of Cyrus that is in my mind. Well this the best I can find in Hive Workshop:

 

 

(If you are unable to see clearly what is in this icon, press CTRL + mouse wheel to zoom in)

Cyrus' look is basically similar to the Archangel Tyrael from the Diablo series. Here is a look of Tyrael if any of you never knew or seen him:

http://www.blizzard.com/diablo3/?rhtml=y

Do look at the artwork of Diablo 3 website. It has an artwork of Tyrael as well (An angel with bright tenticlelike wings floating).

Well, now that you have an idea of how Cyrus looks like, here is my idea of how Cyrus looks like. He is more muscular. He is wearing a robe-like armor. His face is unable to be seen under the robe but his glowing, beaming eyes is obvious. He holds two blade swords as his weapon. His wings are like eagle wings but wings made of light. His whole self (armor, weapons, wings) shines brightly but only under his robe, his face is unseen.

Skill Discussion

NOTE: This section explain things/situations to the most extreme it can be.

Beaming Eyes

 Beaming Eyes

This skill is used mainly for detecting enemy heroes from afar and to teleport himself distance away to aid his allies. Thus, you can use it for hunting or checking surrounding areas of enemy heroes goes missing when you are laning. It can also be used for last hitting (it has 11 seconds cooldown and cost at level 4, 110 mana). I originally made this skill for revealing fogged area use only. But this skill would not have much use if without damage. So, now you can finish your almost dead enemy heroes from afar, if you are good at timing (for goodness sake do not use it for KS (kill steal)).

Omnipresence

 Omnipresence

Being present at many locations simultaneously is what inspires me to create this skill. Similar to Spectre's Haunt (ultimate). So, it is also opposite of Spectre's Haunt. It also works similar to Axe's Counter Helix. Yes, the more enemy units tries to attack an allied hero, the higher chances it is of conjuring an illusion of Cyrus. But for balancing issue, the chances of conjuring an illusion is quite low that is 11% at level 4 (Axe's Counter Helix triggers at 17%). However, if conjured, that illusion might prove to be a big help. At level 4, it takes 45% more damage and deals 50% of Cyrus. So, the illusion is quite durable (plus, each lasts for 8 seconds). Whenever an illusion is conjured, the player of Cyrus will have a light link appear. It is optional to share controls with all allies, so when an illusion appears, that allied heroes can control it directly instead needing a divided attention from Cyrus.

Accumulating Light

 Accumulating Light

This for Cyrus alone does not help much. Why? Because it meant to stack with other Cyrus illusions, useful for multiple illusions to be present. Yes, it also works on Manta Style's illusions and rune illusions. If you are fortunate enough, 2 Manta's Illusion + 2 rune illusions + 5 Omnipresence illusions + 1 Cyrus himself = 10 Cyrus-es. 1 Cyrus = 9% evasion and 7% reduced damage to enemy units. 9% x 10 & 7% x 10 = 90% evasion and 70% reduced damage. That is, sadly, a very rare occurance. So, stick close (not too close of course) for the effect of this skill works more effective when there is a togetherness.

Light Speed

 Light Speed

Cyrus' escape, HP regeneration and support skill. It has three uses: 1) Run while healing youself. 2) Chase while healing yourself and attacking your prey. 3) Materialize at an illusion and heal your allies. Unfortunately, to balance Cyrus, this skill requires beyond decent mana cost.

Pros & Cons

The Good

- A new type of supportive hero

- Reveals foggy areas with ease

- A killer/pursuer

- Anti-DPS

- A scary being if loaded with suitable items

The Bad

- A low MS for a start

- Skills does not work well at early game

- A low start for HP & MP

- Not many synergies

- You cannot see his face

Skill Build

- Apply as soon as possible all for Beaming Eyes because its damage is low and best use for farming and spamming enemy heroes from afar.

- Omnipresence or Accumulating, either of which can be applied second after Beaming Eyes.

- Apply Light Speed as soon as u reach level 6 because it is useful. You can avoid returning to base and use it to escape gank.

- Do not apply stats before finish applying other skills. Trust me it is useful when applied and used properly.

 

Skill Synergies

It is hard to think of synergies for Cyrus. Well, these are the few I can think of.

 Omnipresence Accumulating Light

The most obvious combo. If you apply either one of these skills, you need to apply the other to make it more useful.

 Light Speed  Accumulating Light

For escaping from a gank or dying situation. If running and healing at the same time is not enough, evasion might save you.

 Light Speed Beaming Eyes

Turn the table around. Heal yourself when you are almost dead then at a distance, beam them with your eyes, which also slows them. Then kill that guy who damaged you if possible.

 Omnipresence Beaming Eyes

When an illusion is conjured, your allies can use it to block your enemy heroes from chasing you, use Beaming Eyes to slow them to further save them (please to not KS). 

Best Allies

 Tiny - The Stone GiantHuskar - Sacred WarriorMangix - The Pandaren BrewmasterRigwarl - The BristlebackKnight Davion - The Dragon KnightN`aix - The LifestealerPudge - The ButcherMogul Khan - The AxeLeviathan - The TidehunterPudge - The ButcherAbaddon - The Lord of AvernusDirge - UndyingRazzil Darkbrew - AlchemistSven - The RogueknightAiushtha - The Enchantress

The shown above are all tankers, which the longer they are still alive when attacked, the higher chances of Omnipresence's illusion will conjure.

No Good Allies

 Azwraith - The Phantom LancerSlithice - The Naga SirenTerrorblade - The Soul KeeperNessaj - The Chaos Knight Black Arachnia - The BroodmotherMortred - The Phantom AssassinDark Terror - The Faceless VoidGondar - The Bounty Hunter

Heroes which can conjure illusions also. They will have lower chances of conjuring an illusion of Cyrus because enemy units will most likely not to attack the real hero. Also, allied heroes which has evasion, which also lower the chances of conjuring Cyrus illusion when they need one.

Worst Foes

 Harbinger - The Obsidian DestroyerLesale Deathbringer - The VenomancerBanehallow - The LycanthropePurist Thunderwrath - The OmniknightMedusa - The GorgonStrygwyr - The Bloodseeker

Heroes of which clears illusions fast and slows your movement speed when your on Light Speed. While you are moving fast and healing, Bloodseeker's Rupture is sure to deal more damage to you than your HP regenaration's healing.

Recommended Items

 Boots of TravelPhase BootsPower Treads

Accordingly,

1. BOT is the best to get as MS because when there is an illusion conjure, you teleport to that location (if there is any allied creeps or building) and help that allied hero to evade attack or turn the table to the attacking enemy heroes.

2. Phase mode which helps you to heal more HP when travels faster.

3. For AS and MS at the same time. Not to forget Stat gain which also work on illusion.

 Radiance

No. 1 item to get for Cyrus. It has slow and burn effect to enemy units, which compliments with Omnipresence very well.

 Eye of SkadiThe ButterflySange and YashaHeart of TarrasqueSatanic

Massive stat gain items (especially for AGI and STR) that works well with illusion.

 Diffusal BladeManta Style

Well, Cyrus' illusions are also melee. So, burn those enemy heroes mana from the other side without you even knowing it.

Conclusion

Wow, I have reach a third submission of hero ideas in only more than a month. None of it is yet been approved (I hope it is not because my previous ones are no good ideas, Dzarzir - The Dimensional Remnant & Slig'na - The Heart Pounder). Well, it is may be because I am constantly updating my heroes (spelling, grammar, tenses mistakes & balancing or changing better looking hero/skill icons). Thank you all for reading, I hope you enjoyed it as much as I creating it. If there is suggestions in improving this hero idea, I welcome it very much.

Special Thanks to Senkei77

I always have a fondness to know divine things. after reading the Gabriel - The Archangel hero idea from Senkei77, it inspired me to create my own angel character. No, it was not the anti-DPS idea that motivates me to create this butit was the angelic theme. We (me and Senkei77) came to form a partnership to create Cyrus. He actually contributed for the Beaming Eyes, Omnipresence and Light Speed skills. My role was just naming, balancing and put into digital words all mentioned those skills. I tried to widen the gap between Gabriel and Cyrus and this is the best I ccould do while still maintaining the angelic theme. Thank you for the help, senkei77, he is imaginative I would say.

Thanks also to:

- Drew for creating DS that we can share our ideas and views.

- Modders for approving this new hero idea.

- Everyone for reading and future comments.

- Hive Workshop (OgeRfaCes, KelThuzad, Norinrad and rakemaster) for their hero and skills icons.

- My new job that is bores me to death (which also provides me free time to invent new heroes)

 

 

Changelog:

No changes recorded yet.

Comments

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76 By coleave411 2010-03-13

wouldnt it make sense to use ArchAngel Michael since technically he is the Commander of gods heavenly armies and more well recognized? also he's is known as the one who is closest to god.

also I always thought that Uriel was known as the angel of light?

75 By jmjayjay13 2009-12-09

TOO PERFECT!!!!! Maybe thats y they didnt agree with this one !!!!!
I love the extra story!!!! U should make more heros and lots of exciting stories along with them!!!
Im looking forward to future efforts!!!!

74 By keatman 2009-12-02

no it is hannah montana

73 By weizhi926 2009-11-29

Cyrus...? Miley Cyrus?

72 By Ptolemny 2009-11-02

hmmm... would work wuite well, but ulti is a little OP, considering its 55%, if it was 15% it would be quite a bit fairer. (not an actual sugested number)

71 By kalsiidon 2009-10-15

Well,beaming does travel at the speed of light,how slow would you want to be yes?

70 By 3L4cK.3uNNy|r 2009-09-30

10/10

69 By holyslayer 2009-09-29

O and... i don't know why but .... i think is like spectre in more that one whay :P (sucks in early high MS and AS great scape mechanics and other thinks) but like... a better and!!!! HOLY version (like magina/TB Cyrus/spectre :P)

68 By holyslayer 2009-09-29

I'm a fan of Tyrael :P

if i see this hero in Dota.... i'm gona to be more pro and more and more moree moreeeeee!!!!!

anyone with sucks with this hero don't deserve the chanse of play dota !!

PD:also the skills are goods and i think this is the type of hero to the players who likes High MS also you can heal A LOT (i see str>agl on this hero somethimes) because it's a % of life ^^
and a... good damage... he can be tank/dps mele/support (in that order thinkin in how much gold you have).
10/10

67 By Overlo4d 2009-09-29

Yep Intelligence... I think he made cyrus agility so it's easy to get the items LoL .And his skill is always has a percentage....

66 By lovemyskillz 2009-09-26

I think this hero should be int.

65 By genoclan 2009-09-25

nice hero....i wish i can use it soon..

64 By keatman 2009-09-19

@lunaticleon
u sure about that?

@Ceamirkos
yes i know. thankz commenting. will change it when i have time.

63 By Ceamirkos 2009-09-18

yes ulti is imba:1st you can reach ms cap without any bonus ms items.2cnd 40 sec cd wtf -.- so half the time you're in ulty.3rd it seems you just have to buy a bkb and run around in circles until your team wins since not many can even hit you at 522 ms. I strongly think it should be a DECREASE instead of increase of ms to make things more balanced. like lvl 1.55% lvl 2.44% and so on.. Even so.. might still be to imbalanced

62 By lunaticleon 2009-09-18

wtf...y is this hero's primary = agi

its more like an int hero...

61 By tmac1912 2009-09-15

seems IMBA!

60 By keatman 2009-09-12

no, the ulti heal n damage isnt global, i just 4gottten to put an AoE on it. around 300 - 400 AoE.

59 By [Pro]ExTreAM 2009-09-12

lolz...

now this's a hero!!!!

58 By PolarTiger 2009-09-12

abou his ulti...the heal/damage he deals...is it global?I ask so i will know that if this hero will be approved in a new map, i will take him, cast ulti and walk for 2000 range

57 By Denial 2009-09-10

This looks like a really fun hero to play with. It does seem to need skills to use correctly.

I was wondering if its posible to create heroes and insert them in your current map. I know that its protected but I found an open source one, so I was hoping there'd be more.

This is the kind of hero that makes me wish Icefrog was around.


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