Discussion:
Fission Damage table: Level 1- 150/ 300/ 450/ 600/ 750 damage depending on number of heroes. Level 2- 200/ 400/ 600/ 800/ 1000 damage depending on number of heroes. Level 3- 250/ 500/ 750/ 1000/ 1250 damage depending on number of heroes. Telekinetic beam damage table:
Lvl 1- 1st second- 10 dmg 2nd second- 20 dmg 3rd second- 30 dmg 4rd second- 40 dmg 5th second- 50 dmg Total- 150 dmg Lvl 2-
1st second- 15 dmg 2nd second- 30 dmg 3rd second- 45 dmg 4rd second- 60 dmg 5th second- 75 dmg Total- 225 dmg
Lvl 3- 1st second- 25 dmg 2nd second- 50 dmg 3rd second- 75 dmg 4rd second- 100 dmg 5th second- 125 dmg Total- 375 dmg Lvl 4- 1st second- 30 dmg 2nd second- 60 dmg 3rd second- 90 dmg 4rd second- 120 dmg 5th second- 150 dmg Total- 450 dmg
Skill build will most likely entail of barrier and beam for early game harassment, and one teleport point for emergencies. Barrier- Place when enemy is escaping, probably with a tower so less room to escape, also small passageways such where the forest opens up onto lanes. Place when escaping to block enemy spells. Be careful or you could cost your teammates a kill, or give one of them a death. Move around it towards an enemy to be in LOS.
Beam- Place along a thin path so the enemy cannot escape as well, such as on the river, try and have an ally stun them while inside Teleport- Gather allies around you and teleport into a midst of enemies, tearing them apart, just be careful they are surprised because with one second of immobility they could escape or defeat your allies. Try and be near your allies when escaping, to save them as well as yourself. Fission- cast in a place where it is difficult for them to escape, try and have allies stun each enemy, instead of focusing on one.
Barrier + Beam- Can block the enemy so that it is more difficult to escape beam, beam would stop at wall. Barrier+ teleport- can leap past if you accidently blocked yourself. Barrier + fission- block escapers so they must stay on you fission field ITEMS- Dr. Manahattan needs lots and lots mana because his spells are very man consuming, get intelligence mainly, dont focus on defense or attack speed, rely on your allies for this.
Guinsoo's scythe of vice- Keep an enemy on fission or in your telekinetic beam for the much longer, also the mana is very helpful. Eul's scepter of Divinity- Cyclone just before placing fission so they will be stuck over the field. Aghanim's scepter- improve you ultimate Orchids- mana regen Arcane ring- get more mana immedietdly to chase or escape. ALLIES- All stunners!! Leviathanwith an aoe stun would be especially good.
VEngeful spirit, storm spirit, bat rider, magnatuar, pudge can all bring heroes back into your fission field. Magnataur would be an AMAZING hero to have in synergy, bringing all heroes back to him in your field. ENEMIES- Rikimaru, chaos knight, anti mage- can blink away from fission, or past your wall. Taken by surprise, Dr M. has no defenses, and can be stunned while casting an escaping teleport. Mana burners are bad for all INT heroes. Melee heroes are worse then ranged heroes for him, as it is impossible to cast a barrier close between yourself and the enemy who is at melee range.
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