Discussion:
Just a note since people are bound to notice, the name "Reya Dawnbringer" is from Magic the Gathering (it was a good name to use...), although I don't think she was actually labeled as an archangel. Pros and Cons:Pros: - High total base stat gain (+6.65).
- High base movespeed (310).
- High nuking capacity.
- Excellent skill synergy.
Cons: - Four activatable skills which costs a lot of mana.
- Too low Intelligence gain (20 + 2.2) to support that many spells.
Skill Description: Shatterbolt:
Reya's disable. It only stops them moving but thats all that matters, since Shatterbolt's purpose is mostly to set up Angelfire. Chaos damage, but only moderate damage for something that costs 180 mana - disabling is the main thing. Lightspinner:
Reya'a defensive skill. Enables her, under the right circumstances, to survive long enough for Angelfire to trigger and eliminate assailants. v1.0b - now comes with spell resistance. Divine Flash:
Not sure what to call this skill, but it sets up Angelfire pretty nastily. Also an instant counter for Anti-Mage, Pudge, Phantom Lancer, Viper, and anyone who bought a Cloak/Hood/Pipe. Synergizes well with allied nukers. Angelfire:
Reya's Ultimate skill and nuke. Can be likened to a delayed, AOE Finger of Death - considering that the "4x200" is just as good as "800" seeing as they'll all hit within short order - but the spell costs an annoying amount of mana for a hero with Reya's constraints. Skill Synergy:         The Full Combo: Activate Lightspinner first - since you can cast the remainder of your spells without breaking Lightspinner - then aim Angelfire at an enemy. During the delay, pin down enemies around the target with Shatterbolt, then nail them all with Divine Flash before Angelfire strikes - which, when it does, pulverizes them due to having zero magic resistance. Items:     
BoT: Caster hero not DPS. Guinsoo: You seriously need this, your Intelligence gain isn't enough to support your spells. Then theres Hex which we all love. Sceptre: Angelfire lvl3 is good but Angelfire lvl4 is ridiculous. Shiva: More AOE synergy. Radiance: Synergizes with Lightspinner - they can sit there trying to attack you, if they really want to. Blink Dagger: Lightspinner again - all you need is for them to all miss for 3 seconds then you leave.
Allies:   
AOE Disablers: Anyone who sets up Angelfire better than Reya does.      
Nukers: Divine Flash + more nukes. Enemies:   
Spell Immune Heroes: Reya doesn't really have much else to use...      
Silencer Heroes: Once again, no spells = no Reya.
In theory, every hero is an ally or an enemy - it just depends on which side they're on. The heroes in the sections above are examples and/or heroes to pay special attention to.
Comments and suggestions welcome within reason, balance changes will be considered if necessary. Thank you to Ghost and War_Wrecker for helping out with this one. Thank you to those who confirmed that Lightspinner needed spell resistance.
If you think there is something wrong, tell me what it is if you want me to do something about it!
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