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Feodora - The Shadow Slasher

Created by the_cupu_one on 2009-10-01
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Feodora - The Shadow Slasher
Feodora - The Shadow Slasher
Range: 128 | Move Speed: 315
Primary: AGI
Str: 18 + 1.9 | Agi: 22 + 3 | Int: 17 + 1.7
Damage: 50 - 56 | HP: 492 | Mana: 221
HP Regen: 0.79 | Mana Regen: 0.69
Attack Speed: 1.4 | Armor: 4
During a mission his master gave to him, Feodora traveled the entire world, seeking the twin blades that his master said can improve his shadow-based sword mastery. One day he found the twin blades. He took and wields the blades whenever he faces a battle until one day he realized that the twin blades has very high accuracy, so Feodora named them as Shadow Slashers, for their slash can accurately hit the enemies weak point. He trained himself to use Shadow Slashers during his way back home. Now he is ready to face anything, fighting the shadows or even fight alongside the shadows.
Spirits Substitution Spirits Substitution (B)
Feodora releases the twin blade's spirits to switch their physical form, to make them gain unstable power. The spirits will move in circle path with opposite directions to their twin's physical form. Each spirit will deal damage if impact enemy unit and stun enemy unit for 1 second at the point where they meet each other.
Level 1 - Give bonus 10 damage and 15% IAS. Each spirit deals 60 damage. 500 maximum range.
Level 2 - Give bonus 20 damage and 20% IAS. Each spirit deals 80 damage. 575 maximum range.
Level 3 - Give bonus 30 damage and 25% IAS. Each spirit deals 100 damage. 650 maximum range.
Level 4 - Give bonus 40 damage and 30% IAS. Each spirit deals 120 damage. 725 maximum range.
No unit will take damage from each spirit more than once. The stun may affect multiple units.
Mana Cost: 90/100/110/120
Cooldown: 21/19/17/15
Framework: The spirits' form is like Rhasta's attack but more transparent, move in circular path. The left blade's spirit will move to right blade's body and the right blade's spirit will move to left blade's body. Feodora's hands when the spirits reaches their destination will be absolutely like Balanar's hand when the night comes.
Notes: Enemy who are not on the meet point won't be stunned. Feodora will gain the bonuses right after the each spirit succesfully arrive at their twin's physical form. The spirits' speed is same with Wild Axes.
Shadow Slashers Shadow Slashers (R)
Shadow Slashers are twin blades, sometimes Feodora will performs Twin Slash, slash his enemy with the two swords together to deal extra damage and reduce armor for 4 second.
Level 1 - 10% chance to perform Twin Slash with 20 extra damage. 2 armor reduction, stackable twice.
Level 2 - 15% chance to perform Twin Slash with 40 extra damage. 3 armor reduction, stackable twice.
Level 3 - 20% chance to perform Twin Slash with 60 extra damage. 4 armor reduction, stackable 3 times.
Level 4 - 25% chance to perform Twin Slash with 80 extra damage. 5 armor reduction, stackable 3 times.
Buff placers do not stack. orb Effect do not stack. Does not have ministun effect. Passive skill.
Mana Cost: N/A
Cooldown: N/A
Framework: Twin Slash animation is like when Rexxar casts a spell (some kind of “x-slash” move) and no ministun will appear.
Notes: Twin Slash stack with critical items or MKB but they will never occur at a same time.
Ring of Shadow Curse Ring of Shadow Curse (E)
Feodora turns the ground beneath him into the Ring of Sadow Curse. Enemy hero that casts a spell while standin on it will take 60 damage per second, which will stack with itself if the aafected unit cast anothe spell. Enemy hero who leaves the ring will have its mana burned.
Level 1 - The ring lasts 3 second. Burns 35 mana per 100 units traveled.
Level 2 - The ring lasts 5 second. Burns 50 mana per 100 units traveled.
Level 3 - The ring lasts 6 second. Burns 65 mana per 100 units traveled.
Level 4 - The ring lasts 7 second. Burns 80 mana per 100 units traveled.
Ring's radius is 450 units. All buff will last until the ring disappears.
Mana Cost: 145
Cooldown: 22
Framework: The ring has wall like Wall of Replica and the ground beneath the wall will be shadow-colored like Spectral Dagger but the ground inside the ring is normal.
Notes: If a hero cast its first spell while standing inside but cast another spell while standing outside, it will only take 60 damage per second.
Shadow Slash Storm Shadow Slash Storm (H)
Feodora imbued the Shadow Slashers with immense strength of the darkest shadow, giving the twin blades more power to perform 4 powerful strikes with bonus 150% attack speed to a single target.
Level 1 - Current attack damage plus 60 damage per strike.
Level 2 - Current attack damage plus 100 damage per strike.
Level 3 - Current attack damage plus 140 damage per strike.
This is a target spell. Orb effect and critical items still work in this spell. Damage type is physical.
Mana Cost: 150/175/200
Cooldown: 140/115/90
Framework: Feodora’s hands will glow like Jah’rakal’s Battle Trance but it will be black-colored and he performs normal attack animation. Every hit will cause the body of the target spills blood, like under the effect of Backstab.
Notes: If the target moves, the strikes will be missed. If Feodora moves, disabled or stunned, cast another spell, or attack another unit, Shadow Slash Storm will disappears.

 
 

Discussion:

Hero Model

Feodora is almost looks like the picture of September theme, a swordsman that dressed in black and looks like an assassin, except my hero here wields 2 swords so his basic animations is like Rexxar. He moves, attack, and casts spell like Rexxar, except when he perform the ulti.

Pros:

- high base ms (315)

- high agi base and growth (22 + 3)

- high all attribute total gain (6.6)

- \great skill synergies

Cons:

- average str base and low gain (18 + 1.9)

- low int base and gain (17 + 1.7)

- ulti can be dodged or interrupted

- mana & item dependant 

Skills: 

 

Unstable Twin Spirits Spirits Substitution

The main purpose of this skill is nuke before boosting damage and AS. Each spirits deal damage on impact with any enemy who stand on their path. Stuns all enemy who stand at their meet point (the point where you click to aim, because the spirits will move in opposite directions). Useful and simple, huh? 

 

 

Shadow Slashers  Shadow Slashers

Twin Slash will work like MKB but has armor reduction. I think this ability needs no more explaination.

 

Ring of Shadow Curse Ring of Shadow Curse

You will see the rapid spell-nukers cry after they take the punishment. Mana burn also deals damage with same amounts of burned mana. 

 

 

Shadow Slash StormShadow Slash Storm

4 slashes with increased damage… it sounds ordinary, even too ordinary because although this is a target spell, it works like normal attacks that can be dodged.  Twin Slash may occur within this spell, that makes this hero is good in skill synergy.

 

Synergies:

 

  1. Shadow Slashers   Shadow Slash Storm rapid massive damage dealer with almost 100% accuracy
  2. Shadow Slashers   Ring of Shadow Curse  Radiance  Shadow Slash Storm a greater rapid massive-damage dealer with almost 100% accuracy and entangle effect.
  3. Shadow Slashers   Ring of Shadow Curse  Unstable Twin Spirits  Radiance  Shadow Slash Storm   nightmarish rapid massive-damage dealer with almost 100% accuracy and entangle effect.
Item Build:

 Power Treads Vladmir`s Offering 
 Cranium Basher Black King Bar 
 The Butterfly Assault Cuirass 
     

 

PT (agi): you need attack speed to strengthen the ulti.

Vladmir's Offering: you need lifesteal because it works on ulti and it will increase your attack damage. Stacks with Shadow Slashers' Twin Slash.

Cranium Basher: you need that 25% chance bash if your Ring of Shadow Curse is in cooldown.

BKB: make sure no one interrupt your ulti.

Butterfly: more damage and attack speed for ulti.

Assault Cuirass: additional synergy to your abilities: attack speed and more armor reduction. 

 

Allies:

Purist Thunderwrath - The Omniknight Omniknight: his Repel is very helpful

Ezalor - The Keeper of the Light KotL: you need his Chakra Magic

 

Disablers & stunners

 

Enemies:

- stunners and disablers

- silencers

- mana burners and drainers 

 

 

Changelog:

  • 2010-01-13: Change the effects of Ring of Shadow Curse. Change Ring of Shadow Curse skill description on the Discussion Board. Change Shadow Slash Storm hotkey.
  • 2009-12-10: 1. Shadow Slashers: - Bonus accuracy has been removed - Shadow Slashers is Buff Placer and Orb Effect now - Skill explaination on hero discussion board has been changed 2. Ring of Shadow Curse: - Entangling Shadow has been removed - Silence effect has been removed - Consequences to interfering units has been removed - Ring's wall has been removed - Ring of Shadow curse now make an enemy unit will take the effect of certain spell it cast (see Ring of Shadow Curse 'Notes') - Skill explaination on hero discussion board has been changed 3. Shadow Slash Storm: - Last strike's knockback effect has been removed - Skill explaination on hero discussion board has been changed 4. Item build: - Satanic has been replaced with Vladmir's Offering - Radiance has been replaced with Assault Cuirass - Item build explaination on hero discussion board has been changed

Comments

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107 By the_cupu_one 2010-01-25

the changelog has finished.

106 By issaltar 2010-01-21

also it wasn't actually a area you cast upon for my idea i was talking bout silencers aura silence where when an enemy nearby casts a spell they're silenced for a short time. that was what i was thinking so again passive ability it's still a ring it'll be a ring animation aura effect around you (ring aoe effect fits the ring idea)

105 By issaltar 2010-01-21

thanks and very nice for a remake cause it's a combination of a mana burn and a rupture it's more convenient but eh well nvm now thinking bout it keeps nukers from running like a rupture would (sort of) so it's pretty nice nice work.

104 By the_cupu_one 2010-01-12

@issaltar: your good idea makes my idea looks ridiculous (because allies inside can't also get out and the those who are outside cannot enter the ring)...
Nice concept of yours: "consequence", gotta think what consequences the enemy would take if he/she cast a spell while standing inside or if he/she try to get outside the ring... Yeeaahh

103 By issaltar 2010-01-11

staying with the ring theme make it into an aura or now i'm thinking of combining it with silencers aura and voljin's maledict curse it won't silence but for pesky nukers/chain stunners just do something like an aura when an enemy casts a spell it'll curse the target doing minimal damage every second for a durration like 20/40/60/80 for 4/6/8/10 seconds. (80 dmg/240 dmg/480 dmg/800 dmg)

102 By issaltar 2010-01-11

hmm had an idea ring of shadow curse might be able to have a trigger dunno gotta see but i was thinking that well nah it being an anti-int spell but nah it was going to b too hard to do that, make it practical, and keep with the ring theme. i have another idea but i need to make a new post.

101 By Ghost_Ninja 2010-01-05

interesting..

100 By the_cupu_one 2010-01-03

everyone who see my previous post (that contains an idea for new spell), please do not steal the idea and use ur own creativity...

99 By the_cupu_one 2010-01-03

@issaltar: yeah, thanks dude... merry christmas and happy new year!!

About the Ring of Shadow Curse (not 'curse of shadows' ), I just thought that silence or entangling effect are too ordinary, you know.. the current RoSC is also too ordinary and I wanna change it... again.

What if I make the 'ring' has an impassable wall? And for some fancy effect: if the affected enemy uses short-distance teleportation spell, it will only arrive near the wall's inner side. Whaddya think?

98 By issaltar 2009-12-25

but i'll been doing some more indepth looking at the updated hero idea and give ya more feedback for ya when my head isn't as slow and lazy as it is for these 2 weeks. again hope you are having a wonderful holiday and to you and everyone else here merry christmas and happy holiday's plus i hope you all have a wonderful new year issa signing out peeps.

97 By issaltar 2009-12-25

and if they are they don't got enough xp in the high end tourneys like i do as well as my fellow teammates do (been playing professional dota for 4 years to save money to pay for college tuition lol XD) so if they start saying things like he's too op again i'll bite them right back for ya but again it's going along smoothly i'm kind of out of it right now so i don't have as much of an ability to really think of changes (eh holidays tend to do that to ppl dont you agree? lol)

96 By issaltar 2009-12-25

just don't silence again becoming invulnerable if it silences it'll force the enemy to use a long ranged spell if you're in their casting range while they're stuck so you can still die just that you get a head start running while being chased. but ultimately it's up to you to determine the effect but it's becoming more and more balanced and if you get crap from ppl like terhamut did i'll be here to get your back cause most ppl here aren't tourney/former tourney players like me

95 By issaltar 2009-12-25

wanted to say that interesting idea as to how the curse of shadows works now but i think you misunderstood me lol. i was thinking that you'd keep the silence or an entangle (have one of the effects not both) in an aoe just take out like if you go silence take out the entangle, dot, and disability to gain help that's all cause you just had too many effects and now that i think of it make it be an entangle with minor dot in an aoe for upto 5 seconds so you can use as a get away when being teamed.

94 By issaltar 2009-12-25

hey hope you are having a wonderful holiday the_cupu_one i just got on to check on some of the things i've commented on since i'm primarily commenting on heroes i feel are a good idea worthy to polish up and then post on the official DA forum for hero idea's to hopefully see em in future versions (i got approval to do this btw).

93 By topalw 2009-12-25

good job

92 By jmjayjay13 2009-12-09

not bad,but isnt quite what people would want in Dota!!!!! NO OFFENSE
But very Interesting!!!!!

91 By issaltar 2009-12-07

all hk'ers have a certain build where they need an ability to be maxed out as soon as possible (and this does not include an ultimate) you don't need that with this hero mainly because of shadow curse granted yes shadow curse is a must have but just start out with it as ur first ability and you're good to go for a lvl 1 ability. then you can get either ability and max em both out and while waiting for thecooldown run around and kill creeps.

90 By issaltar 2009-12-07

everyone will rush to get a hero like this and then the team without a hero like this will just leave cause it's too powerful cause a hero killer has a support ability and it's the ideal support ability any hk'er could dream of. no hk'er have support abilities because a support ability on an hk'er means they don't need a team member to help they can be alone and do fine. going back to the versatility of ability choice for a moment.

89 By issaltar 2009-12-07

shadow curse needs to be an ultimate if you want to keep it the way it is cause it's too powerful for it to be a regular spell. again you cast the area around y ourself have a buriza and a lifesteal effect (don't tell me you can't get one cause vladimirs offering will give you one since you're melee and its an AURA not an orb) and you're healing for more than an enemy can deal cause they're silenced, entangled, take dmg when enemy attacks all for 5 seconds.

88 By issaltar 2009-12-07

the onl way the main gameplay of a mortred works is by the use of blur there's no central ability they're all generic and there's no one game play. while versatility is good it's only viable when applied to a hero such as the morphling where his game play is reliant around reform and switching between high strength or agility. there is no point in versatility and it's too powerful especially with a 22 second cooldown Shadow Curse.


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